This review contains spoilers

Best God of War game. Nice storytelling, amazing attention to detail, beautiful setting and scenery. Nearly flawlass gameplay (minor camera issues). Balanced mix of small puzzles and fights. Lots of collectables. Big boss fights (especially Valkyries) are fantastic. Troll boss sadly used way too often.
Opinion on "Give me God of War" Difficulty:
Early game was the worst, but after a while it hardly gets harder. Rune attacks carry most of the time. Sadly it's mostly just buffed HP and damage, not really new mechanics and patterns. Some bossfights take ages because of the high HP stats. Took me about 130h. If you're not a complete sadist, you should just play on "Give me a Challange" instead.

Fantastic coop game. Play it with a friend/loved one/etc. Story is fine with a few twists and cringey, cheesy moments.
BUT GAMEPLAY IS FANTASTIC. New, crazy stuff and mechanics every world. You never feel bored with. Great flow. Lots of cameos and movie/game references.

Awesome, badass game. Even more mechanics and guns. Lovable hilarious characters. One of the best DLCs ever (Tiny Tina D&D DLC).

Decent coop game. Bonds you and your partner together. Kinda disappointed with the ending personally. Not the most innovating gameplay.

Toxic game that I played way too much.
Don't play it. If you still want to, disable chat and play with friends.

One of the best games in recent years. Larian shot through the roof with this one.
This shows that gamers don't need procedural generated "forever" games!

Best coop-multiplayer experience I had in years. The continious communication, split-second decision-making and execution of our silly plans were the highlights of my week.
Beautifully individually crafted stories, characters and gameplay. Lots of (hidden) amazing and gorgeous things to find, follow and uncover. GET SPEAK WITH ANIMALS!
Voice-acting and music was phenomanal.
Your actions impact the world around you in a fantastic way; you can create your own unique adventure with every decision you make starting from character creation. Replay value is super high.
Exactly what you would want from the genre. D&D mechanics are adapted in a well balanced fashion.
Continuous performance updates and balance patches based on feedback are more than welcome. The game even works decently well on the Steam Deck now.

Nitpicking:
Implying and foreshadowing of long-lasting or big consequences for the characters were sometimes a bit lacking or too ambiguous. (e.g. some "operations" you can get)
Character and camera movement in combat can be frustrating at times. Spam-clicking tiny movements instead of one click can mitigate that a bit.
Amount of content and mechanics combined with open world can be overwhelming for newish players.


Great to play boardgames with your friends. Lots of workshop content. Great community. Good to stay in touch with your friends during COVID.

Fun with friends. High nostalgia.
A bit too many hats and weapons released, ughghg.

Fantastic game with tons of guns and weirdness. Silly jokes and lovable characters.
Didn't age very well, limited FOV and graphics, buy the remastered version instead.

Good, long game. Pretty much the same as the other wants. Well written characters.

Decent game, not as good as the other ones.

Fun, challanging rogue-like. Rebirth (remake) is now strictly better.

Rogue-Like with lots of items and synergies, weird enemies and story in general. Typical Edmund McMillen game.
A bit too many DLCs

Awesome, hard zombie shooter to play with friends. A bit grindy to get your class levels up (especially welding is tedious).
Doesn't age very well, maybe play the sequel instead.