3 reviews liked by RivaGe


The game gets the pace this time, and it came with enough content, differently from V.

The traditional Civilization shit is here, and all the problems included.

And they tried to make the non-city tiles gain more depth, what is a nice addition.

The major problem in this one particularly is the the way they tried to install a more paradox-oriented gameplay, being a much more agressive game, that requires you to battle in constant war and go for expansion over other types of gameplay, that when exist, are complementary to the gameplay. What works really well for Europa Universalis, crumbles for Civilization. Mostly because EU is a far more complex game, that allows you to manage economy, diplomacy, spionage, development, administration and military at the same time, with each one having its own system, that while integrated in a whole cohesive experience, are in itself independent from each other. In Civilization, each one of these systems are grounded and tied to the buildings and therefore to city production. So you can't go full onto everything and have to focus more in some aspects of the gameplay than others. This is, normally, quite interesting, this oblige you to make choices and sacrifices, and also give a lot of incentive to replay focusing in differing aspects of the gameplay. The problem is when the game is war-focused, the tendendcy is that you ignore most other systems and prioritize Military. This works in EUIV for instance, because you don't have to choose between developing your army, your territory and your economy, you can do the three at the same time. In Civilization, specially in the early to mid game, you have to focus in one specifical aspect. Untill VI, this was really easy to handle, the not so agressive nature of the game allowed you to manage an reasonable army and with careful diplomatic relations you could barely always avoid war, and if you wanted assembly an army but also do other things, you could focus basically on expansion in the early game and when you have an good amount of cities, than assembly an army while putting up other types of building. In Civ VI, from the get go, your focus have to be Army. If you focus to much on expansion, your neighboor will invade you. Try cultural victory, you will be invaded. Try diplomatic victory, you will be invaded.

Once again, the game is not awful, and the core is solid. But fails to understand what make Civilization appealing in the first place and end up more with cheap fun than with a truly well designed game.

One of best Roguelike I've ever played

I didn't play this back in the day so I don't have the nostalgia for it that I do for Grim Fandango and the Monkey Island games, It's still pretty entertaining though.

I'll confess, I relied heavily on a guide.

I feel these types of point and click adventures with obscure puzzle solutions don't really work these days. With so many games readily available it feels like a waste of time randomly trying to use objects on different ones to figure out which works for you for no real logical reason. It was fine when I was a kid and getting a new game meant it was the only thing I could play for weeks/months. Not so much today.