49 Reviews liked by RuiOfTheDead


Great game to play with your significant other! Fun, genuinely feels like a co-op experience where you have to work with your partner to tackle the puzzles and challenges. Story is cute as well, even though the ending did leave a bit to be desired.

A good survival horror game. The story is wild and while it suffers from a few pacing issues in the second act, it's interesting enough that you get excited as you start to put the pieces together.

The presentation is also a great plus in this game. Without getting into spoiler territory, this game's setting allows for very cool setpieces and sequences where you feel the environment itself is alive.

You also have a cast that's mostly interesting, and somewhat believable. Sebastian is exactly what I expect of a hard-boiled detective and Kidman is the equivalent to Ada in this game for those familiar with Resident Evil. I do wanna point out that Sebastian's personal story is really interesting, and I find it odd that it ended up relegated to be told through files only.

Sadly, there are also things that really try hard to undermine your experience. Someone in the dev team must have thought that the player dying with a single hit was the best idea ever because boy did they overuse that here. Enemies, scripted sequences, traps. Essentially every element of gameplay at some point can kill you with one hit, and no amount of checkpoints can save you from the frustration that ensues.

Furthermore, you also have a questionable stamina system that allows you to run for a whopping 3 seconds at a base level and an over-the-shoulder camera that zooms in way too much, making aiming your weapon at close range quite challenging.

All these things might be trying to stop you from having fun with this title, but, despite the aforementioned flaws, The Evil Within is still a solid and enjoyable horror game.

Probably the best cooperative game I’ve ever played, It Takes Two was built specifically with split-screen in mind. It excelled in crafting a fantastical journey, complete with smooth controls, a wildly diverse set of puzzles, and minigames to waste time on. There wasn’t a moment where myself or my co-op partner got bored. It also provided a bit of a lesson on working together, which can end positively or have the opposite effect. Thankfully, we came away with positive feelings.

Too bad the characters and their bickering got a little annoying. Also, Cutie didn't deserve that at all, talk about traumatic.

This DLC is far worse than the base game.

The entire thing is stealth focused, with none of the action of The Evil Within. I found it to be tedious and just not very fun, in general.

The story continues to be basically nonsense, though from Kidman's point of view. I would have liked this more if it more closely mirrored what we see her do during Sebastian's experiences, rather than being incidental or completely different, contradictory experiences. It can be written off as part of STEM or whatever, but it is just less interesting because it removes any sense of context or stakes.

I think this is skippable. Read a synopsis.

The Assignment is a fine enough addition, despite a somewhat cheap difficulty mode, that relies a little too much on stealth for a survival horror game. I prefer the second one only because it has a little bit more shooty-shooty bang-bang fun, but they're both fairly equal in doing different things to propel the prequel/interquel narrative.

A good addition to the main game, this DLC expands on Kidman's story in a good way. The stealth-focused gameplay isn't super polished, leading to some frustrating or at least rather slow moments, but overall it works. The same cannot be said, however, about the boss battle against a certain someone that does nothing but show the limits of this system.

The story and lore behind the collectibles you find here are definitely what will make your adventure worthwhile.

I make it no secret that I didn't like The Evil Within, but that didn't stop me from jumping into its DLC, and I'm glad I did. The Assignment was part one of Juli Kidman's story that ran parallel with Sebastian's. It was obviously much shorter in length, but I preferred that as it didn't feel like a never-ending slog. Gameplay was also spiced up with the lack of a gun, so it relied on stealth for the most part. I thought it was decent, even a pleasant surprise.

I LOVED the creature design, most notably the Shade. I'll forever consider it one of the best monsters in horror gaming.

I really disliked this DLC. The game has pretty mediocre stealth mechanics, so to make an ENTIRE DLC that completely messes with the main story in ways that don't make sense centered around is was pretty weak. Ending it with a lame cliffhanger to sell more DLC was dumb as well. I liked Kidman, I liked the areas and the spotlight enemy's design but not much was redeeming about this DLC.

A fantastic mix of action and the type of stressful encounter design that Resident Evil excels so much at. The Evil Within was a blast from beginning to end, with tons of memorable encounters and bosses that felt legitimately intimidating to overcome, which is no small feat for a horror game. While the story was a bit erratic and mostly hard to follow, and none of the characters really stood out, the gameplay was a ton of fun and will definitely be replayed many times over. Special props to the creature design, christ, some of those monstrosities were horrifying, and made for some great encounters.

Though the story eventually hits a brick wall and shatters into a million pieces, it's one of the absolute most enjoyable games I've ever played.

I fucking can't man. The game looks bad and plays astonishingly bad. Every moment I waste on this low energy Far Cry clone is a moment I could have spent doing literally anything else.

A vacuous looter shooter with fish-in-a-barrel enemies, superfluous RPG elements, and brain-dead combat that looks and runs like complete shit. It’s yet another game that was clearly meant to follow a live service model before a direction change forced them to salvage what they could from this mess.

One of the funniest things about this game is how every character has these powers and multiple skill trees and there is less than zero point in engaging with these systems because the standard grey assault rifle just kills every enemy in the game within seconds.

Weird West is fantastic. I have been in love with everything Arkane has made and it's amazing to feel that love follow some Arkane vets over into this game.

The level of freedom and player choice, the layers of interaction between systems. It made the game fun through out its runtime, even if some locations were duplicated or certain encounters were on paper repetitive, I just loved the minute to minute gameplay that I wasn't bothered.

I wish the game had full voice acting as I felt it hard to connect to certain characters and it made what was otherwise an immersive world feel too quiet at time. With that being said, going on 5 adventures as separate characters and the way it's all tied together into one package is impressive and had me captivated from start to finish.

I cannot wait to see what WolfEye does next because Weird West is the exact kind of game I want to play.

I truly respect everything about this game - I love the style, the energy, the colourful characters, stories and setting. It turns out though that twin-stick shooters aren't for me. I put just over 6 hours into it and once the challenge started to pick up I felt completely overwhelmed by the combat. Plus the checking pointing did me no favours here. If you have the patience to master the combat, then this is a lovingly crafted game well worth your time.

If DOOM and the Rhythm genre had a child, its this game. Some of it needs a little more fleshing out and the boss design in both visual and gameplay aspects need some work but otherwise, a very enjoyable time. Could also be a bit longer but thats neither here nor there.