Why in the hell would they release stealth-based additional content when the stealthy elements from the main game were one of its biggest turn-offs? Talk about shooting yourself in the foot. And to make matters worse, it also bothers me that they decided to limit their only female character to this type of segment, even though we've been shown she can be quite proficient in combat.

The only reason why I don't consider this a waste of time is that it still has a lot of the same qualities that I enjoyed from the main game, especially when it comes to its visual style and level design, not to mention the always excellent creature design in the form of The Shade.

One of the best survival-horror games out there. You nerds deserve an ass whoopin' for not allowing it to become one of the biggest franchises ever when it comes to the sub-genre, but at least we got a sequel.

We haven't had an experience this bad in a while. I can't believe there are people out here seriously trying to gaslight others (and themselves) into giving this awful custom Fortnite gamemode another chance.

I had tons of fun with its episodic format and the characters that headlined each episode, with most sharing a high level of narrative quality and uniqueness. When you stop to think about it, there aren't many video games where you roleplay as a pigman instead of having to slaughter one.

Unfortunately, other important aspects of the game end up lacking in comparison. The pilling up of noticeable limitations, which include the overuse of visual/audio assets and lackluster combat, may contribute to a repetitive experience depending on how you approach it.

Thought the concept was cool gameplay-wise, so I tried to get into it, but the overall theme and its art style kept putting me off. Despite not being for me, I'll still recommend it to some friends who I'm sure will love it.

A beginner-friendly city builder with somewhat of a unique concept. You can tell a lot of thought and heart went into this project. My only issues with it are balance-related, although that's normal for a game still in early access. Putting it on hold for a while.

Maybe I should've guessed that a medieval simulator would also perfectly encapsulate how dreadful the average day could be back then. From the boring early quests to not giving the player a starting mount, they're asking to lose most newcomers in the first couple of hours.

I'd recommend this strictly to those nerds who take Renaissance fairs very seriously. Everyone else should avoid it and stick to other medieval-themed adventures instead.

2022

Something about waking up on a rotten-looking alien planet and trying to survive always sounds like a good idea, but having to do it by solving boring puzzles and participating in some uninspired combat was not the way to go.

Although the lack of context and guidance works well within the concept, the game didn't present me with any motivation to keep going besides looking good.

I'm not going to disagree with the fact that some of the humor in this is plain awful and childish, but that shouldn't overshadow all of the other things they got right - especially when there is an equal amount of decent humor and even some jokes here and there that made me chuckle.

Regarding said things, I was surprised with how polished the overall gameplay felt, with the constant equipment upgrades and weapon variety not allowing it to get stale for the most part. An experience worth taking, where you'll go on a dumb adventure and meet several colorful characters along the way, from the weirdest cartel bosses to your new favorite companions.

Great worldbuilding and addictive combat, but tiresome technical issues and lack of depth bear away from the experience. Thankful that it has a reliable auto-save system to balance out the occasional crash.

Regarding the lack of depth, I couldn't help but notice that I was barely allowed to interact with the marvelous world that was presented. Not only that, but my character was also just an empty shell deprived of any personality besides my stylization choices. Had they tried to fight this, I could see this being one of my favorite games from the last decade.

Visually gorgeous, with interesting combat mechanics and character designs. Pairing that up with a strong start, seriously thought I was about to have a wonderful experience. Unfortunately, I don't believe it has the same quality in other areas, such as its dungeon design or traveling system.

Kept on playing til the end due to the somewhat compelling narrative and I would love to see it adapted into a different medium someday, maybe as an animated series.

Will never understand how anyone can finish this without a guide.

It's only fun if you play it with friends, but even that won't save it from receiving poor ratings from most players. A total mess of a game, with an uninspiring narrative, several technical issues, repetitive mission structure, and simplified gameplay. Yet, I still love it.

At the end of the day, my rating is heavily influenced by nostalgia and how much fun I've had (and still have) while playing this with my favorite people. Now I just need to convince them to play the sequel with me.

An enjoyable hack-and-slash with an aesthetic that reeks of coolness, not to mention tons of b-movie charm! It certainly feels out of place in the current generation of gaming, but that's part of its appeal.

It's alright in the first couple of hours if you're playing with friends and have some knowledge of the franchise, but then the boredom sets in as you get stuck in a constant loop.

I would love to see my favorite franchises get survival-horror singleplayer games (or even a beat-em-up in this case) instead of the usual DBD clones or third-person wave-shooters.