"Give me 200 mil or your kid gets gassed"
"Looks like your 180 IQ couldn't save you this time"
"GOD BLESS GOSPEL!"
"Ah ah ah... I haven't been stimulated in so long"

Me when a really suspicious guy makes my mom's kitchen explode

Main story was actually shorter than the first game, I was really confused when the main villain showed up and that was it, I think the post-game is even bigger than the main game haha, but still a really great game, not a perfect sequel but I had a really good time playing it, the not DX patch actually makes the post game doors completely available and you can get Tribe King after finishing the main game since it gives you access to 2 exclusive brotherbands with Saurian/Ninja brothers.

Played this game with the DX patch, even if fixes some issues and adds a ton of QoL features (Including the posibility of getting your own brotherbands) I think this game by itself is a great start for a new saga.

I know a lot of people were disappointed on it since it wasn't a Battle Network 7 but this is its own thing rather than a Battle Network. Completing this game and specially the DX patch at the 100% shooting star mark wasn't easy but it was something that I really enjoyed doing in my free time.

Number of tries for 1CC: 13
Character used: Cirno + Spring

Touhou Tenkuushou, seventh game of the "Fourth era" of Touhou Project, a pretty solid game this time despite some questionable design choices with an interesting plot, the seasons are out of control in different parts of Gensokyo which also cause that even the fairies get a big power boost so our heroines go to investigate but for their own reasons rather than working together unlike some other past games from this era.

We have 4 playable characters this time: Reimu, Marisa, Cirno (With a Tan) and surprisingly Aya Shameimaru each one with a unique shoot type but they can choose any of the 4 stations to represent them and help them using a unique extra shoot.

We have new gimmicks, depending on the season we choose we get a unique "Release" power, they can vary but almost everyone will cast an are that will cancel enemy bullets or can give us a speed boost that will also take away our hitbox for a few seconds.
Grazing will play another big part of our gameplay since we can level up those options by grazing and collecting small pieces of our season to get better effects when we release our options.

Overall a pretty solid game which was very fun to grind, music kinda passed without glory this time for me to be honest, but the cast was actually pretty good, Aunn and Narumi specially.

Fuck Mai and Satono tho, way harder than the final boss and the EXTRA boss, speaking of which, ZUN had the crazy idea to make the EXTRA of this game way easier than any other game, Okina for some reason had her survival incomplete and some other patterns are easier than her Normal difficulty patterns, I don't get it myself.

10 dolars for a very long rock album with a very well made fighting game included? Where do I sign?

A big surprise coming from the guys that made Touhou Luna Nights, this game is based on a REALLY OLD franchise by the name of Lodoss, in a lore-wise point of view, this game occurs years later after Deedlit finished her adventures with her group and it shows when we play this game.

This game is a metroidvania with the Ikaruga bullet absorption gimmick and some puzzles using arrows and ricochets, I felt it a bit longer than Luna Nights and harder than it, especially on the final boss.

Don't come looking for big lore on this game because it's not gonna be a lot to cover up, again, this game's main focus is Deedlit and Deedlit alone, take that into account if you're a fan of lodoss.

Me the first time I saw this game: oh, cute girls doing cute things, a wholesome game.

The reality: BUY STUFF TO EXCESSIVE LOW PRICES AND SELL THEM TO OVERLY HIGH PRICES TO GET PROFITS, HIRE MERCENARIES TO RISK THEIR OWN LIVES TO GET MATERIALS FOR YOU TO CRAFT MORE ITEMS AND SELL THEM AT INFLATED PRICES OR YOU'RE GOING TO LIVE ON THE STREETS.

The best game to play on New Year's Eve, the final race happens in December 31, 1999

Number of tries Normal 1cc: ...1 (Yeah, I beated this at the very first try, died a few times tho)

Character used: Youmu + Wolf

Fifth game of the ''Fourth era'' of Touhou Project, an excellent Touhou game, ZUN really nailed it with this one in everything, music, cast, plot and even the main villain.

We have the revamped UFO gimmick from Undefined Fantastic Object with the partner gimmick of Subterranean Animism and the double shot gimmick of Ten Desires, and it was so good how good it all merges together on this one.

Plot is... Kinda like a Yakuza war with personified animals and a Pegasus thrown in there, cool one tbh.

Music is something different but still retains the style that ZUN is well known for.

The only complain that I have about this game is that it has poor visibility problems on certain stages, specially Stage 5 and 6, I died 2 times on Stage 6 for bullets that I assured didn't touched me, too bad, It would've been a perfect game otherwise.

Number of tries Normal 1cc: 36
Character used: Reisen

So... Legacy of Lunatic Kingdom, third game of the ''Fourth Era'' of Touhou Project, mostly well known for its ABSURD difficulty, anyways.

This time we have 4 playable characters: Reimu, Marisa, Sanae and ...Reisen?

This game's plot is actually pretty good, not on the level of Imperishable Night or Subterranean Animism but still a pretty good one, Lunarians from the very moon are invading Gensokyo in an attempt to... ''Purify'' it so they can live in there, Eirin calls our heroines and gives them a drug which makes them able to rewind time if they are badly hurt or they make a mistake.

We have new gimmicks and a TON of those are new, we have 2 game modes: Point Device mode and Legacy mode, sections on every stage are divided by ''chapters'' so are spellcards, why does this matter in the first place? Point Device is pretty much force you to play a literally no-miss run, except we have the power to rewind time every time we complete a ''chapter'' we do not get life pieces by any means so our only means to defend ourselves if something goes wrong is deathbombing, we also get a ton oh spell pieces.

Legacy mode is the original way to play Touhou, we get a ton of life pieces and almost no spellcard pieces.

Not a personal favorite if im being really honest, this game was designed with the Point Device mode in mind rather than Legacy mode, it's absurd patterns on certain bosses (Yes, Clownpiece and Junko) are one of the most gimmicky trash I had to deal with in any danmaku.

Music was actually super good, better than the DDC soundtrack and Ten Desires.

I wouldn't tell anyone to start the franchise on this game, rather, they could just skip it OR leave it for the last, it captures the taste of the OLD SCHOOL games of the genre tho i'll give it that.

Total count for 1cc on Normal: 9
Character used: Reimu A

After the fiasco we got on Ten Desires, ZUN delivers us a fucking good game for once.

Double Dealing Character, second game of the Fourth Era of Touhou Project, this time, our girls are noticing that Youkai and even non-sentinent tools are acting weird and causing havok so they go to investigate this new incident.

We have 3 characters this time: Reimu, Marisa and Sakuya, each one with 2 shoot options, enchanted tool and non-tool, similar to Ten Desires we have an unfocused shot which is shared between the shoot types and a focused shot which is different depending if we are playing with the enchanted tool or not.

The other gimmick introduced is regarding the Border Line item collect, depending on how many items we get in one go, we get bomb pieces and life pieces repeating at a cycle of five times.

This is a personal favorite and a pretty good game despite some patterns being kinda bullshit (Kagerou and Seija) and also is one of the buggiest games in the entire series, Sakuya A can kill bosses on their spellcard preparation time and Reimu A can do ABSURD amounts of damage sometimes.

Count on how many tries to 1cc: 5
Character used: Reimu

What a dissapointment for the first entry in the ''Fourth Era'' of Touhou Project, super easy game even on hard, the spirit gimmick is lame as hell, getting rid of shot options in turn to give BOTH shots to each character was not a good idea in my opinion.

Music was pretty good most of the part, and the cast was... Well, not my favorite but there are cool characters among them even the return of playable Youmu with a new combo slash weird thingy.

Funny short and wholesome game about a maid cleaning an appartament complex with a lot of funny minigames, cute costumes and a very nice art, also, god is a french duck and your employer has a crossdressing fetish.

This game starts really hard, having kids as main characters makes the things even better, we do not get EXP, there are no permadeaths but they can die under certain events in the story.

Music is good but not perfect, could be better, art is very nice for the time.

Sadly, this game suffers of the same issue as the other RPG Horror games, depression and all that shit, this one kinda takes it pretty well compared to other works but, maybe it was me but the message of depression of this main antagonist wasn't so powerful compared to the Aya kid.

Getting the TRUE END on this game is not a chore but it's trial and error and since you can save wherever you want you can just repeat if a child dies because of your mistakes.

Overall a pretty good game despite it's very few flaws but still a nice distraction if you want to sit 3 hours on a game at most.