Witcheye 2019

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

3h 10m

Days in Journal

2 days

Last played

December 31, 2022

First played

December 29, 2022

Platforms Played

Library Ownership

DISPLAY


Witcheye is an enjoyable side-scrolling adventure/action game that stars Mable the Witch in her quest to retrieve stoles items from a wizard and a knight. In order to get her items back she turns into an eye and sets on a quest to retrieve them.

My absolute favorite thing about Witcheye is the art direction and graphics. The game has a retro-inspired SNES-to-GBA era look and feel that is very well done by the developer with tons of background and texture variety as well as great animated sprites for characters and enemies.

Gameplay is both a blessing and a curse for this game. It was definitely designed with mobile gaming in mind, however, it still works (for the most part) well with a controller (played this on the Steam Deck actually). You flick the control stick to send the witcheye in attack mode toward that particular direction. You use face buttons to stop the witcheye in place which can be a useful mechanic for navigation purposes and adjusting movement on the fly. Flicking the control stick can become a bit cumbersome since it doesn't offer the same level of precision movement that regular controls would provide. Late levels can be a major pain when dealing with multiple enemies and navigation through tight spaces within levels.

Environment effects such as wind and water affect the movement of the witcheye. Another major pro of this game is the variety in terms of enemies, mid-bosses, and main bosses. There are plenty of memorable fights in the game and I really enjoyed the mini-cinematic sequences before each boss fight.

Overall, I give Witcheye props for trying something unique. The flick controls can be annoying but the overall experience is positive with great enemy variety and a wonderful visuals and soundtrack. Definitely worth a shot for the low price of admission.