Comfort game with a nice story, really cozy and enjoyable. Like the first one, doesn't get boring at all, it's just some time spent in a happy, perhaps sometimes nostalgic, mood.

The hype was a bit too much, definitely, but it's still an enjoyable game after all. The story gets more and more predictable as you progress through it, honestly, almost everything feels like something I've already played or seen several times.

Granny Zina best character tho

There aren't many extra things compared to the base game and, overall, it's a forgettable experience. The action is fun indeed, but the humor is quite "basic" and some jokes feel stale, awful at times. Also, after a few arenas the whole game feels repetitive, doesn't offer anything new.

Such a hard game with amazing graphics and music. Bosses are definitely scary even when you learn their patterns and, after all, they are still enjoyable to face. Prepare to get mad if you wanna play this game.

Nothing more than a really nice stealth game with an open approach to each level. The story is okay, but I thought it would be a bit deeper.

This game definitely didn't age well. You just get thrown in a world with no proper introduction, no hooks that can get you really involved in the story. The curiosity really wasn't enough to get me in the mood to play the game, but I still tried to. I got to the end, and it was so bizarre. Also, right now it's basically impossible to play coop without lagging hard, apparently.

Still better than many other games I played, but I cannot avoid feeling a bit unsatisfied.

Even though JRPGs have never really been my thing, I enjoyed Persona 5, much more than I thought. The mix between fights and social activity is really well made and every time I stopped played the game I was looking forward to the next session. The game is overall really polished, but I still couldn't really love it, maybe because it took a long time to finish it. Can't say I'm not satisfied though.

Holy moly this game is rad!
Hi-Fi Rush was definitely a lovely surprise from Bethesda/Tango Gameworks/Microsoft. Everything looks perfect: graphics are astonishing, combat is so good, levels are definitely fun and there are many little things that make this game stand out. Maybe the plot is quite "basic", good but not that much; at least, in my opinion.

Overall this is already one of 2023's highlights, definitely a must play. I guess players around 13-20 will enjoy it the most.

Vengeful Guardian: Moonrider is a lovely tribute to Shinobi and to many retro hack & slash games. The 16-bit art is amazing, even better if you turn on the CRT filter. Movement is fluid and levels have a simple yet well made design, although some platforming bits might get quite frustrating. I wish it was more difficult and maybe longer though, since you can finish this game in just around 3-5 hours. Getting a good rank in the stages isn't that simple at first, you need a couple runs to understand what to do in order to get As or to do even better.

In a simple gameplay loop I found myself enthralled by every character, myself (Sleeper) included. Every ending got me broken: I wanted to be someone for everyone, able to change The Eye. Yet, in the end, I couldn't.

Citizen Sleeper is an heart-warming and heart-breaking experience at the same time. Every ending feels right, depending on how you look at The Eye: love it or hate it, you always have a nice choice available. Reaching the endings is not difficult, and that is maybe the only downside of the game: once you got rid of certain storylines around early-mid game, you can easily "snowball" and finish Citizen Sleeper in just a few cycles because you already have everything you need.
Nevertheless, the writing pulls you in so quickly that you don't even realise it. It's just an incredible text-based RPG that definitely deserves much more attention.

There is nothing but heartbreak at the end.

One of the highlights of 2022. If only I didn't understand the illusion of choice behind this game, I might have given it 5 stars. It's definitely close enough though: the care with which Obsidian characterized everyone, made the dialogues feel so unique, represented the culture of those times...this game unluckily didn't get the nominee at TGA or other events, but I really hope it gets more recognition in 2023, at least by the players.

I can't understand how a single dev can make such a good game. I didn't love JRPGs as much as this one: I tried playing FF quite some time ago but I felt like it wasn't as balanced as Chained Echoes. This game felt more enjoyable, with a delightful 16-bit style, an Overdrive mechanic that works beautifully, very nice boss fights (I hated Djinn though, simple concept but I really couldn't get past him) and and some really, really really good writing. Loved the characters, their development and, of course, the story.

This is already a blessing going into 2023, and definitely one of the best games of the year. I really hope it gets some prizes.

In Yakuza 4 you can see the massive improvement from 3: the story isn't sublime and definitely not my overall favourite of the Yakuza series, but it's still pretty good. Loved the characters and how their fate brings them together. Like Yakuza 3, I really can't love the combat system: even on normal mode it's so frustrating to fight mini-bosses and bosses, especially on the very last one. RGG did a nice job, but it is far from excellent.