ScrambledPawn
Recent Activity
ScrambledPawn
finished
Contra: Operation Galuga
3 days ago
ScrambledPawn
shelved
WWF SmackDown!
4 days ago
ScrambledPawn
shelved
Dragon's Dogma II
4 days ago
ScrambledPawn
shelved
Ancient Weapon Holly
4 days ago
ScrambledPawn
earned the Liked badge
6 days ago
ScrambledPawn is
now playing
Aero Fighters 2
14 days ago
ScrambledPawn is
now playing
Ancient Weapon Holly
14 days ago
ScrambledPawn
finished
Air Attack
14 days ago
ScrambledPawn
followed
HumorousUsername
14 days ago
ScrambledPawn
followed
yakuzadeadsouls
14 days ago
ScrambledPawn
finished
Age of Heroes: Silkroad 2
14 days ago
ScrambledPawn
finished
The Legend of Silkroad
As far as late 90s beat-em-ups go, this really is a pretty miserable experience. The graphics are about old-school Runescape levels of CGI and the gameplay is rigged to be as much of a monotonous quarter-muncher as humanly possible.
In fact about as much as it reinvents the wheel actually is its worst detriment: the block system. Late-game bosses block to the point that in some cases it genuinely feels like the only way you can hit them is dying, giving them a ludicrous amount of "continue" damage and doing a meagre amount of excess with the level 1 magic stocks a new life gives you, only for them to block everything once again and take you out in three hits. It's about as fun as it sounds.
In fact about as much as it reinvents the wheel actually is its worst detriment: the block system. Late-game bosses block to the point that in some cases it genuinely feels like the only way you can hit them is dying, giving them a ludicrous amount of "continue" damage and doing a meagre amount of excess with the level 1 magic stocks a new life gives you, only for them to block everything once again and take you out in three hits. It's about as fun as it sounds.
14 days ago