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Scribble1414 is now playing I Am Setsuna

8 days ago


Scribble1414 finished Buried Stars
Not sure how to feel about Buried Stars. It’s a murder mystery visual novel with an interesting premise, but not a whole lot actually happens. Most of the game's events are inconsequential, and the free conversation gameplay got really old really fast. Suggesting keywords to each person over and over was so boring that I ended up just speeding through text until I could get to actual story progression, which was decent.

This might just be a me thing, but I felt the mystery was pretty simple and I figured it out almost right away. This is probably a side effect of the game's cast being super small, so there's not a lot of room to hide.

The game forces you into a bad ending regardless of your choices on your first playthrough, which I thought was a really weird choice. The game is already repetitive, and having to replay a significant portion of it was super tedious.

The game's characters are decent, and I was still compelled enough by the story to finish, but it's not an amazing game. It's just okay.

6/10

8 days ago



8 days ago


Scribble1414 reviewed Super Mario RPG
Super Mario RPG remake is great. I liked all the new mechanics, especially switching party members in battle. That said, the core gameplay is a little too simple for me. Playing it mostly reminded me why I always liked Paper Mario more. While it was still fun, I probably wouldn't play it again. I do have some nostalgia for it, but it was never my favorite game as a kid. It's always just been a game I liked, but nothing more than that. Amazing new OST though.

8.5/10

However, specifically as a remake, it's probably a 10/10 when it comes to quality of life improvements while still being faithful to the original. If you loved the original game, I'm sure you'd love the remake.

12 days ago


Scribble1414 reviewed Tunic
Tunic has a really cool concept: everything is in a foreign language, so you need to figure out what to do via context clues in pages of an instruction manual you collect throughout the game. Unfortunately, its quality falls off a cliff in the last third of the game.

I'm honestly not sure why this game has Soulslike elements. General enemy and boss design is just terrible and not fun to fight. I think the game would've been much better if all the focus on combat got shifted into crafting more unique puzzles utilizing the game's selling point.

That said, I liked the game up until that last third, and some puzzles like obtaining the Holy Cross are really well designed, but I wish there were more variety rather than the Holy Cross being the game's only big puzzle.

6/10

12 days ago


Scribble1414 reviewed Tyrion Cuthbert: Attorney of the Arcane
Tyrion Cuthbert is an Ace Attorney clone, but it's an enjoyable one. I think it takes too much from Ace Attorney at times, but the game's setting and its Argument mechanic helps it stand on its own. It's a lot less polished than Ace Attorney, and never quite reaches Ace Attorney's highs, but it's fun and I had a good time with it. It scratched the Ace Attorney itch for me a lot better than Ghost Trick or Danganronpa did.

8.5/10

12 days ago


Scribble1414 is now playing Buried Stars

13 days ago


13 days ago


13 days ago



Scribble1414 reviewed Shantae and the Seven Sirens
Shantae and the Seven Sirens is just mid. It's not a bad game, but there's nothing special about it. There's a lot of reused assets and the world design is pretty lazy. It looks nice and Shantae's movement feels pretty good, but there's no real reason to play this game over any other entry in the series.

5/10

13 days ago


Scribble1414 reviewed PokéRogue
Pokerogue is a crazy high quality fan game. It's so simple yet addictive, and I'm sure it will get even better as it continues development. It doesn't have a ton of substance yet, and can sometimes devolve to just mindless A pressing, but the sheer number of Pokemon gives it a ton of replay value and creative potential already. Since it's a free browser game, I think it's perfect for just booting up every now and then for a quick run, and I think I'll make a habit of doing that.

8/10

14 days ago


Scribble1414 reviewed Kirby’s Return to Dream Land Deluxe
Kirby's Return to Dream Land Deluxe has helped me finally realize what I dislike about the standard Kirby formula: the copy ability gameplay loop.

For context, I was a big Kirby fan as a kid, but outgrew the series as I got older. The one exception to this was Kirby and the Forgotten Land, which I genuinely really enjoyed and I still hold that opinion. I never revisted Return to Dream Land after playing the original when I was younger, so I was prepared to have generally fond memories disturbed by my different taste in games in my older age. My intuition was correct, and I didn't really enjoy the main story mode of the game. However, everything BESIDES the main story, especially the new Magolor Epilogue, I really liked. Let's start with the main story, though.

Return to Dream Land started the whole "go through 4-5 levels in each world, collect 3-5 hidden gizmos in those levels, fight a boss, and then move on to the next world" formula that lasted 4 games and grew very stale by the end of it. Since it was the first, I can't fault it for that, but I can't change my opinion that I'm over it by now. The whole story mode just felt like going through the motions to get it over with as quickly as possible. Some levels were cool, but there's no real challenge, and if anything, the levels can feel stressful because of the pressure of avoiding missing an Energy Sphere. I get that they're optional, but I felt compelled to collect them because the levels feel like nothing without doing so. Finding and completing their minichallenges is the only thing engaging about the levels. I do understand there's Extra mode that ramps up the difficulty, but I wasn't interested in playing the entire game again. While it only happened a handful of times, the most frustrating experience was realizing I missed an Energy Sphere and would have to replay the entire level to get it. It's less about not finding the Energy Sphere, and more so missing the opportunity to get it. Sometimes, this was because I didn't have the needed copy ability and there was no way to get it in the same room as the Energy Sphere.

I want to give a brief acknowledgment to Merry Magoland. It's a great distraction in-between levels, and I like how there's a short achievement list for all the minigames. The minigames here remind me of Mario Party minigames, and I mean that in a good way. The cosmetic masks you collect from here are also really cute and I thought it was a nice touch. I visited it often.

I also wanted to shoutout the game's graphics and music. I think "charming" is the best way to describe both, and I quite like the art style they went for. I'm still mixed on using Dedede's Forgotten Land design here, though.

A selling point for the Deluxe version of this game was the Magolor Epilogue, which is a short 2-3 hour campaign where you play as Magolor after the events of the main story. Unlike Kirby, Magolor has no copy abilities, which means he has a static base moveset for the entire campaign. You collect magic points to upgrade his abilities, and you permanently unlock new ones as you progress. There are also no collectibles in each stage like the Energy Spheres. Instead, you aim for achieving a high score by collecting as many magic points as possible. You accomplish this by keeping your Combo meter high, which you do by hitting enemies consecutively and not taking damage. I really like this system. It encourages quick and aggressive play because if you wait too long after hitting an enemy, your combo will end. At the same time, there's risk involved since getting hit also ends your combo. Getting the combo meter high is satisfying because it rewards good play, and there's even extrinsic motivation since higher combos award more magic points to upgrade your abilities.

If you couldn't already tell, I was a big fan of Magolor's Epilogue, and I found it way more fun than the main story. The combo system is great, but the main reason why I liked it so much was the lack of copy abilities. Not all copy abilities are created equal. Some are a lot more fun or are stronger than others, but every copy ability is required to be used at a certain point, forcing you to constantly switch up his moveset. When I got a copy ability like Hammer or Tornado, I was excited and tried to keep it for as long as possible, but they're always hard to fully enjoy because I know I'll need to give it up to collect an Energy Sphere at some point. Magolor's Epilogue completely solves this issue in the simplest way possible: just get rid of the copy ability system. Now you have a static moveset that you can always rely on and get used to as you play, and the upgrade system even allows you to focus on the aspects of the moveset you find the most fun. Magolor's Epilogue was a short but very sweet taste of what a modern copy ability-less Kirby game could look like.

I know Kirby will never get rid of copy abilities at this point. It's a part of his brand and iconic to his character. Here's my proposal: what if Kirby didn't ever have to give up his copy abilities? Some games have toyed with storing copy abilities before like Squeak Squad, but I want a true storage system. Let Kirby have a storage of copy abilities that he can pull out at any time, and you fill the storage by swallowing enemies of that copy ability. That way, the player will be free to use their favorite copy ability, switch to a different one when required by a puzzle, and then switch back to their favorite. Make sure the copy ability upgrade system from Forgotten Land is kept and implemented too!

Okay, that was a long tangent about general Kirby game design, but this game did help me form this opinion. On its own, Kirby's Returm to Dream Land Deluxe is a solid game. The main story is rather weak, but the side content, and Magolor's Epilogue, are fantastic. The presentation is great, and it's also a pretty fun couch co-op game. There's a lot of content, especially for if you're already a big Kirby fan, but it's also not for everyone. I'd probably give the main story a 5/10 and Magolor's Epilogue a 9/10, and even though they're not equal in length, Merry Magoland is cool too, so I'll split the difference and call it a 7/10.

14 days ago


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