28 Reviews liked by Seamouse


I got to play this game a few days before launch and I'm already 15 hours in, I can definitely say that this game is literally a suikoden game. There are many things you'll recognize if you're a suikoden fan like me. The difficulty has been improved A LOT which was basically the weak point of suikoden. I really like lian her conversations they're so good, tbh I don't get the translation hate I think it's really fun, don't listen to the haters they have brainrot and are actually insane about it. I don't think I'll like seign and jowa better than jowy and riou though. This might be the best looking HD2D game so far, the game doesn't have annoying filters like octopath and triangle strategy, it's easy to read what's going on the screen unlike squares HD2D games. the characters are very expressive to be a HD2D game which I really like, it does a lot to make things feel alive. The blur might be annoying sometimes especially when they blur the place you're walking to, bruh why blur the thing you're focusing on it's so annoying, it feels so uncomfortable to look at it's like having bad eyesight ( I found out I can turn it off yippie ). I will update my review when I get further

This game is extremely underrated. It's the most philosophical Harvest Moon game yet, delving into deep contemplation and questioning the existence of its characters and humanity. What I enjoy most is the exploratory aspect of the game. There's so much to discover, to explore, and to forage. Additionally, the farming mechanics are among the best. It's incredibly enjoyable to plant and harvest, and the process is quick and seamless, unlike other Harvest Moon games. This game effectively blends technology with manual labor, resulting in a satisfying experience. The soundtrack adds to the experience, providing a soothing and relaxing backdrop that I truly appreciate. However, it still has some flaws. The characters lack depth, traditional marriage isn't included, and the animals serve little purpose beyond being present. Despite these drawbacks, it's a masterpiece in my eyes, worthy of a remake.

My wife made me play this, she laughs that I'm much like Harry Dubois and she's Kim Kitsuragi. I take a deep dive into myself and realize that we're not all that far from the broken down alcoholic we control, and his choices seem all too relatable to us, no matter how functional we are at the time. Harry's pretty functional too, he's well, wired, often too much, needs to escape the cruel reality that surrounds him. Luckily my wife's still around, let's not reach that point.

Score raised by one point because being so bad it leaves me speechless is a great use of ludonarrative

Some of the best writing and stories that I have ever experienced in any form of media. If you're okay with a lot of reading, you owe it to yourself to try this out. You won't regret it. Just be sure not to Seek The Name unless you make a dedicated account for it.

Perhaps the best narrative game I know. The game has a rather morbid theme - it's about experiencing and uncovering all the deaths of countless family members. This is achieved with very innovative graphical but also playful ideas. I was particularly surprised by the fact that the game has such interesting gameplay to offer, because you don't tend to expect that in story games. The playing time is perfect, just right for an evening. Rarely have I played such a good narrative game, pretty much everything fits here, writing, gameplay, atmosphere...it's a feast.

It's too long and Rein is an absolute dishrag, insane that they gave him 4 games. Ugh. School setting is contrived, cast isn't explored sufficiently despite them having 4 100-hour games to do so, ugh.

and when I meet kondo in the 7th layer of hell

The (second) best game you will ever read. In a lot of ways it wants to be the opposite of the traditional RPG and that kind of rules. Just a very interesting game to experience. CRPGs are back in style again so you have no reason not to check it out (except for the fact that it's loooooong).

You should definitely look for the party member voiced by Dan Castellaneta. And, figure out what can change the nature of a man, or something.

truly one of the games of all time



Seriously though, this game is like a 1/10 in spirit but I simply can't cope with having an FF game at a 1/10 (coward shit, I know.), so I instead have it categorized as "critically flawed".. or in other a words a 3/10. I want to talk about it more, but I can't because doing so makes me genuinely upset.

I’d be lying if I said I didn’t have a blast with Trails of Cold Steel, but I can’t help but feel that was more the result of the game riding the coattails of its predecessors, rather than being a great experience in its own right. After the immaculate worldbuilding of the Crossbell games, I’m pretty much game for whatever this series has to offer, which is why I blazed through this nearly 60-hour game in a week in a half, but if you’re not already invested in the world building and overarching narrative like I am, I can’t see there being all too much here to appeal to you.

When I say this game has no plot, I’m only slightly exaggerating. The main antagonists who ostensibly drive the story of this game barely have any screen time. They show up at the end of most chapters to cause some trouble, but those events don’t feel like they meaningfully build up or into one another, leaving you with what in terms of a narrative? It feels like they wrote nine character arcs, a basic outline of Erebonian political tensions, and then decided to base the whole game around that. A lot of people will tell you that characters are the most important part of a story, and I agree with that to an extent, but your characters need to be doing something to make it interesting.

The thing about this that frustrates me the most is that at the end of chapter 6, you get an exposition dump outlining several major events that seem like they would be far better shown and not told, a move that goes from confusing to infuriating when you find out that in fact, it was shown, just not in the game itself. Instead, it was relegated to a Japan-only drama CD. What? I read online that this part was supposed to be included in the game, but was cut due to the Vita’s hardware limitations. If that’s true it makes even less sense! Surely the characterization from any of the first three chapters could’ve been moved somewhere else so that they had the space to fit in these clearly important plot points, but no. It appears that including 20 hours of almost nothing was a conscious decision on Falcom’s part, and not just your usual case of a mildly bloated JRPG being mildly bloated.

I do have to give credit where credit is due though, the final chapter was a high note for the game to end on in terms of story, and the final plot twist in particular was excellent. The writers also deserve an extra round of applause for making the Noble Faction devious enough that Chancellor Osborne, the most comically evil character in this series, did not seem like the obviously greater evil between the two. As usual, Olivier comes out on top.

On an unrelated note, I finally have a reason to talk about the combat again, as it’s received its first set of substantial changes since the foundation was laid all the way back in First Chapter. My opinions are mixed. I’m not a big fan of the changes made to the orbment system. While having specific quartz directly correlate to certain artes does simplify the system in a way that makes it more accessible, it comes at the cost of more engaging customization. Now that stacking quartz of the same element doesn’t add new artes to the list of artes you already have, you’re a lot more limited in what a single character can do. Some may view this as a welcome challenge, but to me it just meant that I became a lot less interested in creating specific builds, and preferred to just throw healing quartz on the healers while giving everyone else a random assortment of powerful offensive artes.

I thought the link system was a fun addition to combat that gives the player more of a reason to use regular physical attacks, but since the links break whenever a party member dies or is swapped out for another party member, I often forgot to re-set them, and as I result I didn’t utilize the feature nearly as much as the game probably wanted me to. I wish there was a way to make them set automatically.

As a final note on the gameplay, I felt that the balancing was a little off in this one. Of course, this wasn’t too big of a problem, as Falcom solved grinding ages ago with the retry offset feature (a mechanic with which each passing game I’m becoming more and more convinced is actually the best quality of life feature ever implemented in a JRPG) but for the first half of the game I was consistently underleveled, despite not avoiding encounters any more often than I did in the Crossbell games.

I would be remiss not to mention the characters, who, considering the lack of anything else happening in the writing department, are by default the highlight of the game. I’m being facetious, but in all seriousness, most of them do live up to the series standard. Towa easily ranks among my favorite characters in the series thus far; Sharon is thoroughly entertaining if for nothing else but the fact that she could not have been more suspicious if she tried; and I liked Sara a lot, which is funny because she’s just Schera again, and I didn’t like Schera at first. I do feel the need to note that Millium’s voice is obnoxious, but she meshes well with the rest of Class VII, so I ended up being pleasantly surprised with her character overall. There was admittedly a bit of an issue with screen time. Because of the way the field studies work, some characters got solid development, only to then be cast aside and promptly forgotten about for a couple hours. This was an especially big problem for Jusis and Machias, who the game didn’t seem to know what to do with after their feud concluded. It didn’t do any favors for Crow and Millium either, as they joined fairly late in the game, but overall I liked Class VII and the game’s supporting cast.

It’s strange, because Cold Steel was the series’ most accessible entry point for a while, and so I would guess that it’s where a lot of people started, but now that the full series is more or less widely available, I would never recommend starting with Cold Steel. There’s simply not enough happening to capture new players’ attention. I know that if I started here, I wouldn’t have finished the game in under two weeks—play sessions probably would’ve been spread across a couple months, if I finished it at all. On top of that, though they don’t go into so much detail that new players would be lost, they casually reference the events of the Crossbell games far more often than those games reference the Sky arc. As someone who is in the loop, it was cool to see those events unfold from afar, but to new players it probably would seem strange that such major events are being relegated to background details.

Hardcore Trails fans would probably call it sacrilege, but if you’re not like me, and you’re a normal person who is hesitant to jump into a series of twelve interconnecting JRPGs that last 30-60 hours each, I would actually recommend you start with Zero. Of all the arc openers, it hooks you in the fastest and has the strongest world building. Then, if you like the Crossbell arc, you can go back to the Sky games to see what you’ve missed, knowing that it’s a much slower burn, and once you’re finally all caught up, you can start on the Cold Steel games.

Say this game is a bad remake and i'll punch you in the fucking mouth

Nice try psy op, next time give it your A game and i mightve been convinced this game was passable

What if we made the greatest game on the playstation -some fuck at konami

A fun little game that is a great follow up to the classic beat em up games of the past. However, it is a bit of a slog and not as fun to play if you aren't doing it Co-Op with at least one firend. Donatello is the best Turtle by the way. Sorry, I don't make the rules.