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Portal 2
Portal 2
Xenoblade Chronicles 2
Xenoblade Chronicles 2
Donkey Kong Country 2: Diddy's Kong Quest
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This game is too damn long. That might seem like a weird complaint considering this game has the same number of dungeons as ocarina of time, but the first half of this game goes by so slowly. It takes about 2-3 hours to reach the first dungeon in this game compared to like the 10 mins it takes in ocarina of time for example, and the entire first half of this game is at that slow pace. They didn't even fix Hyrule field being a giant, boring, empty ass place you have to run through for the first half of the game. It just feels like such a slog. Once you get the master sword the game picks up in speed significantly and you finally feel like you're moving from dungeon to dungeon.

The dungeon themselves are pretty good with a couple of exceptions. Goron mines, Temple of Time, and City in the sky are all so fucking slow. All three of them have gimmicks that just make the dungeon take forever. The slow ass iron boots magnets, the slow ass statue moving, fucking everything in city in the sky, its all so slow.

So many of the dungeon items in this game feel super underused. You use the top, the rod, and the ball and chain like twice outside their respective dungeons. Why do we even have a slingshot? Alright, who at Nintendo thought taking away an item wheel slot was funny? Who put collectables you can only get at night and then didn't add a way to change time?
Also this game's color pallet fucking sucks. Everything is tinged piss yellow.

The best things in this game are Malo and Midna. Just play Ocarina of Time instead.



Yakuza 4 is a mess.

The new characters introduced in this game are really cool. The move sets they have are pretty neat to mess around with after 3 games of Kiryu only, and they definitely don't feel as stiff as the earlier games. However the enemy design in this game still suffers from a lot of the trappings that Yakuza 3 did. They still block all the damn time , even in the middle of your combos. They still attack you in the middle of your combos. The game can still get every frustrating because of it.

Kamurocho got a bunch of new routes on the roofs and sewers to get around the city with, but most of them are underused or not very useful. It feels like they only exist for Saejima's chapters where they force you to use them.

The story is actually pretty good until right when Kiryu becomes playable and then everything falls apart. There is a scene where like 5 different characters betray each other on the roof back to back, and they use the twist of rubber bullets TWICE.

With that said, this game is still good, its still Yakuza, and its definitely still better than 3. This game also has a really good soundtrack.

Did you know that in Yakuza 3 and 4 the best way to fight enemies is to hit them from behind. They are less likely to break your combos if you do. For more information look up Yakuza backshots.

A good update to a great game. Critical mode and all the bosses added to this version are good challenges.
The lingering will boss fight is peak Kingdom Hearts.

Once again no real reason to play the base version over this one.