This is just kind of disappointing. I was looking forward to starting this game that had been sitting around on my shelf a while that was presented as some sort of big AAA aerial combat title from Sony and Santa Monica Studio, but in reality it's just an online only pvp game with questionable polish. It's a shame because there are some cool ideas such as being able to switch from jet to vehicle to foot in combat, and the scale of its massive multiplayer battles, but it's really ruined by the fact that it's online only. Now that the PS3 is pretty much dead there's not really anything left to play here

I love everything about this game. The art, the music, the story, and oh my goodness the 90’s everything. Though I was not actually born in the 90’s, I was always surrounded by 90’s stuff for whatever reason. My primary source of entertainment as a child was an old CRT (the only TV my parents had) alongside my collection of Hand-me-down VHS tapes from family. The one crappy Canadian TV channel I had access to had no good original shows, and so it would mostly rerun 90’s nickelodeon cartoons. For a period of my life I even lived in a neighbourhood in Toronto that had been largely built up in the 90’s, and remained visually pretty much unchanged since then. All this is to say that I felt an immense attachment to everything in this game and exploring its world was genuinely amazing. Even the story was pretty charming for only being around 3-4 hours long. If I were to have ONE complaint it's that one of the main characters that accompanies you just DISAPPEARS before the end of the game and NEVER GETS A CONCLUSION TO HIS STORY. Otherwise though this game is seriously amazing and incredible and perfect and amazing and incredible and perfect and also amazing and incredible and oh, also perfect and fabulous and the best video game ever.

BioShock is a good first person shooter that is made into something truly great by its incredibly unique atmosphere and story. The gameplay system would be a bit dull if it wasn’t for a mechanic called “plasmids.” These are a variety of customizable abilities that range from firing elements such as lighting and flame, to placing target dummies or hypnotizing your enemies. Plasmids are always mapped to your left triggers, while your gun controls are mapped to your right triggers. It makes an otherwise fairly standard shooter feel a lot more unique and personalized to each player. The one big gameplay issue this game has is its atrocious map. Even after beating the game I still don't really understand how I'm supposed to interpret it. For some reason different levels and floors are shown on the map beside each other rather than on top and underneath each other. Often they are placed with little rhyme or reason. This game also sometimes has a bit of a lighting problem. Many environments contain a lot of grey colors and are very darkly lit, making it often hard to tell where to go and what is going on. Even still, I still think the gameplay is decently good overall; not amazing, but not at all bad either.

Where BioShock really shines is in its story and atmosphere, though I did have some issues with it so I'll get those out of the way first. Despite liking the story a lot, I noticed it often felt a little disconnected from the levels you actually play in the game. Nearly all communication with other characters takes place through a radio, and you almost never see their faces unless they're already dead. While rapture is a very cool location and does have its fair share of environmental storytelling, this games equivalent to cutscenes often consists of a character talking to you on the radio, a bunch of enemies getting dumped in the level your on, you defeating the enemies, and then a character calling you on the radio again to either curse you or congratulate you. There are very few moments where you actually get to see another character face to face or have an event happen before your eyes, though I suppose this does make the moments such as this actually contained within the game even more impactful. I won’t spoil the story but I also found the ending and final boss to be fairly disappointing.

Moving on to the good, Rapture is an absolutely incredible setting and one of the coolest and most thought out places I’ve had the privilege of exploring in a game. It's filled with this dark, moody, and creepy atmosphere combined with this sort of 1940’s - 50’s styled music and looks. It makes for something truly different than anything else I’ve ever seen, and it's really incredible. The history of Rapture as well as the character diaries that can be found within it are very well made to showcase the failures of unregulated capitalism and how disastrous it is to depend on it. The city has a complete lack of regulations under the guise of freedom (sound familiar?). This leads to record breaking progress, but decisions are made without morals or conscience. Everything in the city, dangerous or not, comes to exist for the sole purpose of driving profit, which leads rapture to its eventual downfall. I did just complain about how you are almost never face to face with any characters, but even with just their voices the game does an amazing job teaching you each and every one of their politics and ideals, and why it either brought them success or (In most cases) failed them. Among these characters is the game's main villain Andrew Ryan. Even alongside the many interesting characters this game already contains he stands out and is extremely compelling to root against. I particularly enjoyed how despite him being such a terrible person, you can tell how principled he is, and how he truly believes what he says to be the truth. It makes him feel much more threatening and is a large part of what compelled me to continue playing the game and push past some of its more creepy moments. I suppose I should mention that the game does have a sort of morality system to it, with you being able to harvest or save genetically modified children known as “little sisters.” As far as I can tell however it doesn't affect much of the game aside from the ending which is one of its weaker aspects anyways.

I think BioShock really does earn its status as such an iconic and influential game, and is something I won’t be soon forgetting. I usually don't even like first person shooters that much but I think against all odds this game has somehow broken into my top 20 list. Definitely check this game out if you’ve ever got the chance.

Another terrible hunting game I don't know why i own. Giving it one point higher than the other one because it seems to maybe have had some sort of budget to it.

I have no interest in hunting and I do not find it fun. I'm not sure why I even own this game (I might have found it for like 1$ at value village?). This game is of a worse quality than Wii era shovelware but requires a 7.3GB data download in order to be playable. The gameplay consists of running through the most generic pre-made unreal engine terrain you have ever seen to shoot animals, and it controls like garbage. My first 30 seconds into the game I got softlocked because I got stuck in a crack between two rocks and the slope was too deep for my character to walk out of. I'd also like to give a special shout out to this games incredibly diverse character roster (why does it have a character roster??) that consists of 4 white men and 2 white women, all of whom definitely do not look like they'd have an unhealthy obsession with a certain yellow haired, orange faced, formerly presidential individual.

I may only hold this opinion due to the novelty of VR, but I think this is one of the most fun experiences I've had playing video games. Somehow actually having to move a your arms around like you're really fighting adds so much to gameplay that's basically just blocking and attacking over and over again. It never really gets old.

Logging this now because i likely won't be beating it for quite some time. I recognize that this is quite an iconic and influential game, but no matter how many times I try to play it I can't have any fun with it. It's probably just not for me.

This game is a bit of a tough one to score. There isn't a ton of content for its price, but it is still the best versions of Street Fighter II. I should also note that my experience with this game might be a bit skewed in some ways as I bought the Japanese version mistakenly believing there would be an English language option, so now I am stuck viewing this game in either Japanese or simplified chinese. As I can not read either of these two languages, navigating menus has so far been a bit of a challenge for me.

What most significantly improves the game are definitely the new controls. Whatever Capcom did to this game's input reader is incredible. Unlike other versions of Street Fighter II, I almost never drop inputs, it's like the game somehow always knows exactly what i want to do. Pulling off combos also feels significantly better and easier. I really couldn't tell you what exactly has changed here as I know very little about the technical aspect of fighting games, but I’m always able to perform my inputs as well as pull off cool combos I have never been able to do before when playing this game. It all feels great.

This game's presentation is also top notch. The menus all look great, and you can even scroll through a big slideshow full of nothing but amazing art of the whole Street Fighter series. New screens have been added for the transitions between menus and gameplay, and every stage plus the character select screen has a completely redrawn background. Each character also has a redrawn higher resolution sprite. I actually didn't love these new sprites at first, but over time they’ve really grown on me. If you really can not stand the new graphics however, you do have the option to revert them back to be the same as the original game. Most of the music has been newly remixed, and just like in the original Street Fighter 2, and it all sounds amazing.

The lack of truly new content is really what hurts Ultra Street Fighter II the most. Arcade, versus, and training modes are all offered within the game, however they are essentially lifted directly out of the original Street Fighter II aside from some updated cutscenes for each of the character endings after beating their arcade mode. While there are two new characters, they are both just slightly tweaked, reskinned versions of Ken and Ryu, who obviously were both already found within the original game. The only new content that actually plays like Street Fighter is a 2v1 mode where you and another player or CPU can fight against a significantly buffed CPU opponent. It’s a cool mode, but not cool enough to justify the 40$ price tag on this game. There is however one more additional mode: way of the hado. It is unfortunately terrible and still does not make the game worth 40$. You play as Ryu in an open 3D arena and through motion controls you use shoryukens, hadokens, and senpukyakus to take down waves of enemies. There are two main problems with this mode. Number one is that the motion controls do not work whatsoever. In fact they are probably the least accurate motion controls I have ever used in any video game ever. No matter what godforsaken way you move your arms, Ryu does hadoken and only hadoken. Problem number two is that even if the motion controls did work, most of the time the enemies just stand still and stare at you, making this gamemode extremely boring.

If Ultra Street Fighter II was just a 10$ eshop game or something it would be perfect. Unfortunately as it is I can’t recommend dropping 40$ on it, but I must admit that it is still very enjoyable, and is most certainly the definitive version of Street Fighter II

As the proud owner of a VW bug myself, this is essentially the perfect game for me. It fulfills my ultimate fantasy; what if my car could fly 200 feet into the air and had an explosive rocket launcher? Really though this game is super fun. You can pick from a few magnificent colours for your bug and play by yourself or against friends in a few different styles of races, or take them on in this game's best mode; beetle battle. Imagine the mariokart battle modes but on crack and you have a beetle battle. All of the items (yes, this game has mariokart style items.) are super fun and perfect for causing large amounts of chaos. Your car can shoot rockets, achieve super speed, and plant land mines among a few other things. Also this game has some surprisingly decent music, which adds a lot to its charm. I’m not kidding when I say Beetle Adventure Racing is one of the most fun promotional/licensed games ever made.

I was surprised to see that this was published by Capcom, but unfortunately it's nothing special. It controls terribly, looks unimpressive even for its time, and every mode is just some variation of going around one of a few tracks. It feels cheaply thrown together and is not worth playing.

Halo: Combat Evolved is a fun but flawed game that unfortunately shows its age in quite a few ways. This game shines brightest when it shows off its unique and incredible locations, each with their own incredible atmospheres, and ties it all together with its very interesting story. Unfortunately however this game is not always at its best. A good portion of the game is spent navigating tight corridors, often seeing the same rooms copy and pasted over and over again, and fighting the same bunch of enemies. Master chief is fun to control in combat, however a few controls feel a bit outdated or awkward, such as the vehicle controls and lack of a zoom button while shooting. This game also suffers from not really having a proper waypoint system. Despite all of the levels being pretty linear it's still very easy to get lost due to the often confusing and repetitive map design. Overall Halo's biggest problem is its repetitiveness. Whether it be enemies, weapons, or maps, after a certain point you'll start to feel like you're just doing the same thing over and over again. The story is definitely still interesting however and though repetitive it is fun. Despite its rough patches I'm very glad I completed this game and would still recommend checking it out.

I'm honestly not sure where to even begin with this game. There are so many things to love and so many problems at the same time. I haven't even really decided what the quality of the game is myself, yet I still ended up really loving it in the end. I guess I'll just go over every thing that did and didn't work for me.

Gameplay:

Final Fantasy XIII has one of the best combat systems I have ever played. It truly feels perfectly thought out and designed in every way. Battles control like your average turn based RPG, however there is no taking turns in this game. Your party as well as the enemies you fight have an action bar that charges over time, and you decide when and how to use that action bar. This is the best way in which I have ever seen an RPG make the player focus on timing that didn't feel a bit clunky; unlike some of the older FF games. On top of the amazing timing system, this game also introduces the stagger system, another one of the best RPG mechanics I have ever seen. Each character can switch between numerous different stances with different types of attacks. Some of these attacks focus on doing damage while others focus on charging the "stagger bar," Which significantly weakens the enemy and is often the only way to practically kill them. What all this means is that in every single battle, no matter what the enemy, having a real strategy is an absolute must. It makes it so that the game never feels slow or grindy as battles will always demand your full attention and be engaging at the same time. Additionally this game makes the excellent choice to replenish your health after every battle, meaning you never have to worry about resource management and can just focus on what's actually fun; the combat. The game also does an excellent job with its experience/level up system. Rather than there being actual levels, there is a crystarium that functions like a skill tree where you can choose what aspects of your character you actually want to upgrade. New sections of the crystarium with better upgrades are unlocked upon completing chapters, which prevents you from ever becoming too overleveled. This is just another factor forcing you to constantly use strategy in battles, and also actively discourages the player from grinding. All of these aspects combine to make probably my favorite RPG battle system ever.

Outside of the combat system, this game has one big, glaring problem that I'm a little bit conflicted on: it's linearity. It is a bit ridiculous just how linear this game is. Aside from one area, nearly every single level of this game is just a straight hallway where you walk directly to your objective and I understand why some people hate it, but here's the thing; I don't. I have to ask myself, does this game really need exploration? While it's true that the level design definitely could be a bit more interesting, it doesn't hurt this game too much. The most interesting part of this game is the fighting, and this linear level design ensures that the player is always guided to the exact area they should be in to fight enemies that are exactly the right strength for them. It also ensures that the story can be paced exactly how the developers intended, despite this game's story being a bit lacklustre in a few ways. The way I see it, the time you spend walking between battles is a bit of an intermission for you to observe the world around you and to connect everything in the game together, and that’s okay.

I think my one big issue with the gameplay and the reason that so many people have a problem with these levels and the lack of interactivity with the world is caused by the lack of mini games. Though the world looks stunning you almost never interact with it in any way aside from walking from enemy to enemy. There is exactly one minigame in chapter 2 of the game, and then you never see one ever again. It almost feels like there was a plan to include them that was just never executed for whatever reason. It’s not the end of the world, just a bit disappointing.

Story

This is by far Final Fantasy XIII’s biggest problem by a long shot. I’ll give it some credit in that the general concept of the world and its backstory is genuinely very cool, but it is executed and presented so bafflingly badly that I don't even know how Square thought it was acceptable to release in its current state. For starters, you are given no context on what many of the made up terms and nonsense story aspects are. Instead, you're expected to read an in-game dictionary to make sense of anything, however you'll often just have to read the game's wikipedia page. This game loves to tell you what happens in its story without actually showing it to you. What really doesn't help is that the dialogue in this game is some of the worst, most unnatural sounding I have ever heard. I have seen student films made by 10th graders developed on budgets of cardboard with better dialogue than this. The characters often barely feel like they're even talking to each other, instead just spouting random nonsense needed to progress the plot. There must have also been some sort of miscommunication between the writers, voice actors, and animators, because holy sometimes the editing for this game's cutscenes is actually so horrible. Characters will constantly cut each other off or have 2 voice lines play at the same time, and interrupt themselves constantly with their weird anime grunting. Each character is a fairly simple anime trope you've probably seen many times before and they are all pretty hard to relate to, which sucks cause the entire first 6 chapters of this game are dedicated to each character's arc, and none of them are good. Still, despite everything I just said, the characters (though bland) were consistent enough that by the end of the game I did find myself liking them and even rooting for them. Also, none of this story stuff would be nearly as big a deal if this game wasn't an RPG, one of the most story heavy genres in gaming. Even if you don't like the story, if you can look past it, the game is still playable.

Graphics

Graphically FF XIII is absolutely stunning. I have no idea how this was even released on PS3 because it looks better than many PS4 games I've played, and at a distance could even be mistaken for something that was released today. One advantage to this game's linear level design is that the developers can control exactly what you see and focus all their effort into making it absolutely beautiful. This game has so many interesting and incredible locations that would often make me take a small break from playing just to sit back and observe them. Interestingly the one area in this game that doesn't match the rest in terms of visual quality happens to be the one “open world” style area.

Music

I do not have too much to say about this aspect aside from the music being a little disappointing. Off the top of my head I can't exactly remember any of this game's music aside from one battle theme. I wouldn't care about this as much as I do if this were any series other than Final Fantasy, but as it is, I expected more.

Conclusion

I’ve definitely got a few more stray complaints and compliments I haven't mentioned in this review, but I feel I've properly conveyed my general feelings on this game. Despite being conflicted on many things I did enjoy Final Fantasy XIII quite a bit, and it might even be my favourite RPG in some aspects. If you're reading this wondering if you would enjoy the game or not, I really couldn't say. Some of the things that annoyed me about this game might be completely hated by someone else, or might be loved. I feel like this game felt really tailor made for me to enjoy in a lot of ways, so it really depends on your taste in games. Personally I definitely enjoyed it and will not be forgetting my time with it anytime soon.

A really fun and surprisingly more substantial game than i was expecting. Unlike Tetris 99, every mode in this game is free and there are always active events that you can participate in, in addition to the default 99 mode. There's even an offline practice mode and some customization options for you car, which doesn't really affect game-play at all but is cool nonetheless.

The actual game-play in 99 mode is very hectic and most of the time it doesn't feel like you have too much control over what's going on, but somehow I still found it fun, and if that's not your style there are other game-modes offered in the events section such as classic races. The UI design in my opinion is way better than Tetris 99, and one really cool detail I'd like to mention is that there are a ton of references to and usages of classic F-ZERO art, which I found really cool.

This game definitely goes above whatever expectations I had for a free F-ZERO game and is an awesome and much needed bonus reason to actually pay for Nintendo Switch online.

Helldivers is without a doubt one of the most fun, frantic, and chaotic multiplayer games I've ever played. To successfully pull off your missions, total cooperation and communication is required between your teammates. Unfortunately, me and my friends do not have these abilities and so we usually end up screaming at each other, shooting each other, and barely making it out alive of every single level.

The game-play is seen at a birds eye view POV, however feels just as good and often even more frantic than many first person shooters I've played. Enemies are near constantly trailing close behind you, giving you no time to cool off ever. You need to constantly manage when to shoot and especially when to reload while also keeping track of your objectives as well as pulling them off. You'll also need to find time to call down one of this games core combat mechanics: stratagems. With these you can call in extra ammo, guns, bombs, and any gear you might need along your mission, however it is very easy to kill your team mates with these stratagems, which leads me into another amazing part of this game.

FRIENDLY FIRE IS ACTIVE ON EVERYTHING. everything you do WILL kill you AND your teammates. you will probably die an equal number of times to your own teammates as you do to your enemies, and its absolutely awesome. it contributes so much to the hectic feel of the game and really makes every match play out in mass panic as you try to not instantly die to everything that happens.

Unfortunately There is not really a proper campaign or story to this game, but the multiplayer is infinitely re-playable and seems to never really get old. Though Helldivers 2 is out now, there is still a decently active community online, and I'd still strongly recommend giving this game a shot if you ever find it on sale.

Out of all the classic game collections I have played I'd say this one is pretty good. There's a great selection of games, each with their own "museum" section where you can read about their history and development. The menu's are all easy to navigate and everything is very well polished. To top it all off there is an extras section where you can see interviews with developers specially recorded for this game, as well as old commercials, both of which can be unlocked by completing objectives in the genesis games, which is a great way to keep the game interesting and kept me playing for much longer than I expected.