Once again I am here to tell you that this is the same type of game as Mario Party 6, which was the same as Mario Party 5, which was the same as Mario Party 4. There isn't much innovation here, but it is still the fun and frantic Mario Party you know and love. If you liked the previous ones then you will like this one.

This is probably one of the best pet simulators that has ever been released, as the quality of the product makes for a very replayable and enjoyable experience. However, this game is just a pet simulator and if you already have a pet then why in the world would you ever want to own this? Nothing about this is forgettable or bad, however, it is monotonous and boring at times, just like owning a real pet though that has the added benefit of actually being alive.

I guess this game is good for knowing if you'd like to own a dog one day, but other than that there isn't much to offer here for most people. At the very least, this "game" is competent enough for any person to pick up, understand, and play which was a great way to sell the console to a casual market.

I commend this game for giving the fans tons of content to play around with, with a ridiculous number of characters, stages, and customization options available. The drawback is that the gameplay is so radically different from the Budokai games that it is a completely different game.

That by itself isn't a bad thing, however, this game plays worse than Budokai 3 and for that, it makes it a lesser experience for me. I liked having to transform my character, having them slowly get stronger throughout the fight was fun. This game removes that and has them listed as separate characters in a menu. I can see why this is done, for balance, however, they then throw that balance out the window with character-specific quirks. Like androids being untrackable or the Majin Buu's slowly healing throughout the fight. These are just small changes that lessen the experience.

The big control changes are making this one of the first true "arena fighting" games, which pits you and your opponent in an open area to fight, using any and every direction imaginable. The camera for this game was way too close to your character's back and it made fighting extremely annoying and not very fun.

The game also doesn't look great, and the animation feels sluggish. To be fair, with the amount of content here I can understand why it's like this but it's not great. I think this game is not very good. There is something here, but as it is now I wouldn't bother playing it at all. There are sequels and successors out that are more worth your time, play those instead.

The first in an iconic series, and it wasn't that good at first. using the guitar controller for the first time and matching up each of the coloured buttons to the notes, you can tell that there were some growing pains here, mainly issues with syncing.

Because of that, it is very difficult to recommend this game to anyone. Despite that, this did have a lot of charm to it and laid the groundwork for something truly iconic to be created.

Sonic but with guns should have worked, and in all honesty, it could have as well. But the team somehow reworked the controls from Sonic Heroes to be worse and thus made playing this game a complete mess of an experience.

The structure of this game is like any other, but there is a pretty interesting twist to it. You play as Shadow and you are pulled towards being evil or good, and depending on how you complete each stage you will move to one of three different stages to play through. If this was done well enough, it would make for an extremely replayable game where each path you take can lead you to a completely new section of the game. Of course, they didn't do that.

The point of Sonic games has always been to speedrun through the course, defeating enemies as concisely as possible and getting to the goal in as little time as possible. This game laughs at that idea and turns each stage into a monotonous grind fest, where instead of finding secret paths that can lead you down the good or evil storylines, you instead need to kill a certain number of enemies or you need to destroy something within the stage. these always slow down the pace of the game.

The big gimmick of this game is that Shadow can use a variety of guns. It does not work well, as to use them effectively you must slow down and aim it at the enemies, thus leading you open to attack. It just feels like a gimmick since it seemingly gets in the way of the platforming.

The visuals are muddy and grainy, going for a super edgy look. For Shadow it makes sense, he is the epitome of edge in this world, but it is still not very nice to look at. Of course, the music here is still as good as ever, can't complain about that for most of these games.

This game sucks, even though the plot can be ridiculous and hilariously over the top at times. I think people should skip out on this one.

I love the Digimon franchise, but sometimes it sucks to be a fan. This game is one of those times, as it is a monotonous, unfair, and downright broken mess of a game that doesn't even capture the essence of the Digimon franchise.

This is a top-down beat-em-up game, where you and up to 3 other friends can pick one of the four playable Digimon and explore different worlds with them, fighting other creatures and bosses while looting for weapons, accessories, and other items.

If you haven't noticed yet, this is a basic Diablo clone with a Digimon skin, but in my opinion, it is worse than that. Levelling up your characters doesn't give you much other than increased stats, and sometimes a generic skill to use. None of the characters have their signature attacks but instead use generic spells and weapons.

You also cannot Digivolve in this game, though you can unlock some of these forms by beating missions or stages in a specific time limit or on a specific difficulty. I doubt you would do that though, since the game is completely unfair with its enemy placements and boss fights.

At the very least, the game looks passable. It isn't unique or memorable but it isn't ugly. Unlike the music, which is grating and annoying at times. This honestly should never have been a Digimon game and certainly not a Digimon World game. It has none of the charm, or even understanding, of the franchise at all. Skip out on this one completely.

This game isn't just bad, it is almost completely unplayable. The controls are stiff, and borderline unresponsive at times, which makes beating any level and even completing the tutorial a nightmare. The music and sound design are poor at best, and non-existent at worst, as there are so many moments when music wouldn't play, voices weren't properly synced, or lines would stutter or repeat randomly.

The game also looks horrible. The cel shading is done horribly, both for the environments and for the characters. It boggles my mind that this was accepted since the art style of the manga and anime are so distinct and vibrant. Finally, the bugs in this game completely break whatever semblance of content this game had in two. If you aren't getting stuck in walls or hits aren't registering, the enemies can infinitely hit you until death thanks to the broken hit detection.

This game is a mess, and no one should look at it. It sucks that this was the first game to feature the Future Trunks backstory in it. What a shame.

One of the greatest action RPGs of this generation, and still holds up today as one of the best in its genre, this game truly cemented the series as one of the best crossovers and one of the best games ever made.

Unlike the first game, this story is much more complex, though surprisingly this game has a great balance of lore, character moments, and twists mixed in. It is the last in the series to not have a convoluted plotline, but there is intrigue and tragedy here, which is a shock coming from a Disney game.

This game looks and sounds fantastic, each world is well-designed and looks like it came from the movie that it was based on, not to mention the music and sound design fits each world's theme perfectly, with one major exception of course. The original set pieces and original music are also phenomenal, from whimsical and delightful to haunting and foreboding. I could listen to the music all day.

The combat here is the most addictive system I've ever had the pleasure of playing. Each button press is so snappy, and connecting each attack, combing in spells and other abilities, while also weaving in dodges, it just works so well. The character customization here is also really fun to tweak around, letting you build Sora however you see fit. The entire game is so cinematic, with cutscenes weaving into gameplay, and the QTE's being so fun to experience.

I have no complaints about this game at all. I highly recommend this game to any and every Disney, Final Fantasy, and action RPG enthusiast out there. This is truly one of the greatest games ever made.

The first of many Pokemon remakes, and they started by remaking the original Red and Green versions. This game is such an improvement over the original titles it would be hard to list all of the changes, however, what is most important is the new content added along with the gameplay improvements that newer generations have implemented.

The Sevii Islands are the big piece of content that was added for this game, which is seven completely new areas with Pokemon you can find from the Johto region here. Unfortunately, most of this content can only be accessed in the post-game, but it adds so much replayability to the game when compared to the original.

The gameplay changes are also a welcome addition, as the new type chart, expanded move pools, and organized menus help make these games quite pleasant to play through. This easily beats playing the original games, as most of the bugs have been ironed out as well.

This is still a Kanto remake, so the story and available Pokemon for most of this game is still very limited. If you do not mind that aspect though, then this is a game you should try out.

The third game of the 3rd generation of Pokemon games, this one improves on the original versions quite heavily. A more interesting story, with an expanded villain plot where teams Aqua and Magma are evil and at odds with one another, culminating in a really fun and memorable battle near the end of the game.

More Pokemon can be found here, including some of the elusive Johto region Pokemon, and an entirely new area to explore called the Battle Facility. The new area alone has had players put hundreds of hours into this game, as it is both difficult and different from the main gameplay loop.

Other than that, this is the same as Pokemon Ruby or Saphire version but I recommend getting this game over those two. It is that much of an improvement.

This game is addictive. To be honest, that can also be said with the rest of the WarioWare games, but this one, in particular, was a personal favourite of mine. I believe that the aesthetic and pacing of the unlocks made this fun to pick up and play.

Coming back to it, I still find each microgame to be fun, intuitive, and wacky to play. I especially love the 9-volt games. With that said, the content is pretty light, even with the pretty hefty 190 microgames. The reason is that you don't have any multiplayer mode available. You can play the microgame sets, you can play each microgame individually for a high score, or you can mess around with one of the many toys. It seems like a lot, but the lack of originality concerning replayability makes this game stale fast.

This is still a fun time, and I think anyone who picked it up can find a lot of fun here. Just don't expect a very deep or intricate experience.

I love the premise of this game. An arena shooter where you can customize the pieces of your mech, tinkering until you have the perfect machine for your playstyle. It seems like it would be a lot of menial work, but it surprisingly blends well together to create this strategic yet swift gameplay loop of optimization and battle.

That is before mentioning the controls too. Each weapon has a dedicated button to it, all of which are intuitive. It makes for some frantic yet strategic gameplay of when to dodge, and which weapon will be best suited. It's fun and very addictive.

It is a shame that the story and pacing of the plot are so slow and generic, that getting through it was tough at times. Of course, some of the characters were pretty memorable and to be honest, the ending to this game was weird in a funny way, but the slow pacing of the overworld and exploration sections bogged down the experience.

The graphics are pretty grainy, but in combat, each robot is distinct enough that you won't get lost. The music was pretty good as well, nothing memorable but not bad either. Overall, the gameplay and the realization of the concept truly hold this game up. I hope that this series can come back in the future as a more polished story could do wonders for this franchise.

I was never interested in this game when it first came out. An RTS game with a time limit and resource management is completely uninteresting and almost too stressful for me. But I decided to give it a chance anyway and was shocked by how competent and interesting it was.

You control Olimar and Louie as you try to gather treasure so a heavy debt can be paid off. You do this by controlling an army of creatures known as Pikmin to search, gather, and destroy any treasure, obstacle, or enemy in their way. The controls for this can be a bit annoying, but it was surprisingly easier to get used to than I thought. Having the Pikmin do what I wanted them to was always rewarding.

Each area of the world has different treasures to collect, different caves to explore, and new puzzles to solve. many of these puzzles required controlling both Olimar and Louie with their respective Pikmin to do different tasks. When you can pull it off it is satisfying, but having to keep track of both can sometimes make my head spin.

The caves were a cool aspect of this game, as you had these puzzle rooms that needed certain Pikmin to complete each task or defeat each enemy. In these caves, you can also find the exclusive White and Purple Pikmin as opposed to the usual Red, Yellow, and Blue Pikmin. The downside is that you rarely know what kind of hazards you are going to face down there, not to mention that the layouts always change when entering, so you have to go in blind and potentially waste time figuring things out.

Graphically, this game looks great. It has started to show its age a bit, but it doesn't look bad in any regard. This game has a lot of content for players and is by no means easy, but it is an enjoyable time for any skill level. If you have the chance to play this, give it a chance, as you might find a hidden gem.

This is a more realized vision of the first two games. With more characters, a better and more fleshed-out story mode, and combat that feels much snappier and fleshed out than before.

While I think that they could have added more modes, what we have here is a great accumulation of the previous titles. Each fighter is fun to fight and experiment with, especially with the new additions of the beam struggle, a dodge mechanic, and hyper mode, as well as the revisions to transformations, ki charging, and ultimate attacks.

This is the game all fans should play. It's much deeper than you would expect, and very fun to play.

A remake of the first two Final Fantasy games, this is a pretty good package for those who want to try the games that started the iconic franchise. Each game looks and plays well, fixing many of the bugs and exploits of the original titles while also adding some extra content for the veterans who have played these games before.

The downside is that these games were not fully rebalanced, especially Final Fantasy II. Also, these are remakes of very old games so the stories here are pretty barren. For me, It was pretty hard to get invested in the first game's plot, and for the second game, I did not enjoy the combat system.

If you are looking to replay either of the first two Final Fantasy games, this is a good package. Otherwise, your milage may vary. These are important games, but they are old school so keep that in mind when diving in.