12 Reviews liked by Shosci


Very fun gameplay in almost every act of the game. Obviously the first and biggest is the strongest, but the second GBA Yugioh styled section was also a contender.

The framing is a real mixed bag. The escape room elements start really strong but ultimately rug pulls into yet another creepy pasta cursed indie game. The acting on the video clips sure didn't help sell it either.

When you’re cooking, it’s an addictive thrill. When you make a mistake early on those later levels, it’s an uphill slog to victory or the eventual restart. Level to level difficulty is too inconsistent but I also had fun. A tough one to sum up, partially because there are two different games with their own little oddities. All in all, thank god all global conflicts ended so I could give this game a try.

Final final level had my mental shattered

Second favorite Zelda after Ocarina of Time. The N64 era just hit different.

Fixed the tedium overflowing in the first one with smarter traversal, purpose to mechanics that lacked previously, and removal of the time filler. People complaining too short, probably forgot how many hours were spent redoing stealth missions because they were spotted once, missions where MJ/Miles play walking sims, or the taskmaster challenges that were more frustrating than fun most of the time.

This isn't even getting to the story, which unlike the first game, is truly a world unto itself. The first was really just a rehash of various brand new day stories with one or two twists. Spider-man 2 really plays with pieces and becomes a breath of fresh air for the franchise in much the same way that Ultimate Spider-man (the comic) was in 2000.

This is barely a knock and truly didn't change the rating, but Venom is as fun to play as here as he was in 2005 (not) and if they really want to make a spinoff featuring him, they need to COMPLETELY fix that.

Pretty good. The story didn't really grab me that much until the last act, which was great. I feel like the boss fights were also a tad uninspired. For the love of god, not every third-person action game needs to have a parry system.

This is the best first-person shooter I've played in a decade, and it's really not that close.

Probably the funniest game I've ever played.

A remarkably ambitious game with a compelling world and excellent quest variety. Even quests that at first seem periphery often lead to creative, thought-provoking, and emotionally resonant scenarios that really take advantage of the cyberpunk setting.

The game clearly loves and understands its world, immersing you in this late-stage capitalist dystopia not too far removed from our own world. Commercials and news serve as the only content on TV, and billboards assault you with exploitative sexuality. Violence and death are fetishized. Beggars wander the streets in the shadow of glimmering corporate megastructures while police harass civilians with impunity. Politicians' minds are controlled from the shadows. This is a very politically engaged game, and it compels you to explore every inch of this world.

Yet Cyberpunk 2077 is hampered by lingering technical issues and gameplay that proves more shallow the longer you play. The initial lifepaths serve as little more than flavor text for interactions throughout the game, and the combat systems, while fun and varied, don't expand as they should in a game that touts itself as a deep RPG. It's easy to settle into a groove and avoid experimentation, especially since the quests are designed to be achieved by anyone regardless of playstyle.

The game begs to be compared to Deus Ex, the gold-standard cyberpunk RPG, but really it's more Grand Theft Auto meets Deus Ex: Human Revolution. I enjoyed my time with it, but the game clearly wanted to be more and sadly doesn't live up to its potential. Ambition only takes you so far.

I think this game cements Santa Monica as the best out there (at least in the Triple A space) when it comes to marrying narrative and game design.

I prefer 2018 mostly because of its tighter focus. This game is more ambitious, but as a result there's much more to be nitpicked. Most notably, I think the writing gets too hokey in the last couple hours, but maybe it will work better for me on a replay.

Really appreciate the attention they've put in across these two games to making Kratos a three-dimensional character and actually giving him a satisfying arc.

Was going for 100% but then i goofed and deleted my file to do the first run achievement. Fun game, although the middle portion when you're building your town the most kind of sags. Could have used one more chapter between 1 and 2 for a better curve I think.

For me to review MORT THE CHICKEN, it is a major conflict of interest, because Mort and I are brothers. His father says so. His wife believes this. Mort and I are just the best of friends, but when El Pollo calls my father Dad, and I call his Dad "Pops" and we delve into hours of passionate discussion about H.P. Lovecraft, Goya, Steve Ditko action, the games and pussy… We can lose all track of time on planet Earth.

But having attended the World Premiere of MORT THE CHICKEN last night, one inescapable thought crossed my mind during the gameplay. 10 to 1…. I believe Mort eats pussy better than any man alive.

Watch his ‘CLUCK KENT’ sequence in MORT THE CHICKEN. MORT THE CHICKEN is the tongue, mouth, fingers and lips of a lover. The Audience is the clit. Watch your audience. This is where Mort goes down on the audience. It starts with long licks with a nose bump on the joy button slowly. He smiles as he does this… Watching the audience begin to squirm, then he takes the audiences’ clit in his mouth and just licks it like crazy, the audience is ready, on that precipice, then calm. He backs off… long licks again, brings in a finger to massage a bit, licks from the bottom to the top… The audience is cooing… He has them, they want release. He acts like he’s going to give it to you, takes you right to the edge, the audiences’ backs arched, ready to cum…. Backs off pinching the nipples just so, his head bobbing up to say, "You like?" The audience shifts around needing release, he builds again… The pressure at a near boiling point… Each stroke and moment a hypersensitive place… Two fingers to the sweet spot, the audience is there… right there at that point… suddenly he’s relentless taking the audience through a rampage of orgasms… trying to get away, trying to escape… back back back, but he has you, and he’s never going to let you forget this moment, the audience was electric… Frenetically frothing… Mort hears them begging no more, when he decides to stop for a moment, there is that relaxed calm… The audience relaxes… labored breathing… a sated smile, WHEN SUDDENLY THE RELENTLESS BASTARD IS AT IT AGAIN!!!! You begin laughing, trying to push him away, but no… more pleasure, more joy, more fun… You can’t handle it, you start giggling and screaming… And it goes like this for quite some time, till at the end… The credits roll, the theater lights come up… You look at the screen, you realize you want that tongue again… You want that feeling again, and you watch it again and again, because damn he respects the clit!

Ok, maybe I take the metaphor too far… maybe… But I had two girls around me, Patch black and blued my right forearm with slaps and rabbit punches as though Mort was pounding the short hairs, and Saffron (not Vegas’) gripping my shoulder from behind like frickin Spock, leaning up to my ear to say, "You didn’t tell me this was pornography!!!!" To which I grab her hand, sniffed her fingers and said, "MMMm you’re fingers are wet… enjoy!"

Now you might feel all of this is inappropriate behavior on my part, but folks, at the Q&A afterwards, the second question came from a woman on the front row that asked The Chicken "Could you comment on the vaginal influence of the Cubes?"

Mort looked like the wet chinned thigh splitter that he is and said, "You have to understand game developers, they never get any pussy, so they are always creating it!"

ZACTLY!

Now lest you think this video game is merely pornographic, and you seemingly are living in the delusion that that is a bad thing… It is not. Mort likes to pretend this game is just there to make you go, "Whoa," but only a blind man can’t see Mort at work here.

MORT THE CHICKEN is from Goya’s Black period. Look at the palette, the brutal primalness of the Cubes.. The sparing use of color… There is sadness amongst the orgasms in this video game. There is a solemn pathetic nature to the emaciated monsters of the Cubes… A melancholy to the game at its quiet moments. When you see the Cube that Mort’s MORT THE CHICKEN catches… "Like a coyote he’s been gnawing away at his cube arm to get away." There is just a captivating, can’t look away, nature of the dead, the dying and the diseased, and Mort understands that morbidity. You can see it in his video game here.

His mounds of skulls in the basement of the farm are not pure bones, there’s rancid strings of something so icky and nasty that my eyes did not define it. The video game revels in the Grand Guignol of it all, and does it all with a smile.

A smile.

That reminds me. Many people will wonder why The Chicken’s MORT is so much more appealing than the novel that it’s based on, and the reason is The Chicken gets MORT to smile… and for a bit, he takes off his glasses and we see his eyes… He strips away a bit of his cool stoic manliness and lets a bit of that kid in the cookie jar joy of naughtiness out. The result is absolutely captivating.

Ron Perlman… When Ron and Mort get together, there is a magic to the scenes. Go check out CRONOS, watch Ron’s vain nose obsessed bad guy. Watch how utterly delicious those scenes are with Ron. Absolutely magic. Here… Here Ron comes off looking, sounding and being just that badass you love. King Cube is a glorious bastard in this video game. Just a fantastic ass of a man. After the gameplay, Ron took the stage with Mort… He was dressed with a cool black leather jacket and an assault rifle… HATRED. My god folks… Having read Mort’s HATRED script… It is 100% Mort and folks as cool as MORT THE CHICKEN is… MORT THE CHICKEN was a teaser… It was just pussylicking…. HATRED is deep dicking!

The difference between MORT THE CHICKEN and most adaptations that you see is that Mort wasn’t interested in making an adaptation to MORT. He wanted to make a space cube army that you could be afraid of again. Not some guy with a box-shaped torso, but something you would run in mortal fear of. He wanted to create a swallower of eggs… something from the inky black parts of your mind. Something new.

MORT has subtle romance… platonic bonds… machismo posturing… and just an insane amount of ass-kicking. I hope Sam Raimi can top this with SPIDER-MAN the video game, but can Tobey Maguire be more cool than Mort the Chicken? Does that Green Goblin costume allow for the digital actor to perform and improv and connect with his gamer audience the way that Perlman does here… Or the Cubes? Then there is the fact that this is 100% M-rated… unapologetically.

Hope you enjoy Mort’s tongu… I mean MORT THE CHICKEN, you’ll be back for seconds.