I'm not sure why they were so obsessed with making each DLC for Far Cry 6 a roguelite. Unfortunately by the time I got to this DLC I was partly burned out by the mechanics after playing the 3 villain DLCs back to back, but also relieved that straight away if felt more fun than the Collapse (Joseph) DLC.

In my playthrough of this DLC, I was playing on Medium difficulty but on my way to the 4th (out of 5) shard, got killed by a glitch and was sent back to the beginning. After that I could not be bothered to play the DLC any more then I had to so I switch the difficulty to Easy to avoid getting burnt out.

Very quickly you learn which routes you want to take and which "rifts" you want to avoid. Most of them are creative, but some of them you really don't feel like going into a second time.

I will say the atmosphere in some of the rifts were surprisingly beautiful and stunning. I found the one where you're mostly underwater very immersive and equal parts eerie and beautiful.

I also enjoyed the interactions between Dani and Fae? I can't remember her name without looking it up.

Overall I don't regret playing through it but I am not a fan of Far Cry 6's take on roguelites in general.

Out of the 3 villain DCs for Far Cry 6, this one felt the least polished and was the one I had the least amount of fun with.

It has all the same issues as the previous DLCs, that being it's extremely repetitive (Story Mode difficulty is your friend if you don't want to burn out too early) plus a few extras.

For some reason the character models are very ugly. When standing up close to talking NPCs the mouth animations reminded me of the Xbox/PS2/Gamecube era. It was made even more obvious when the environment still looked like pretty Far Cry 6 for the most part.

The world is also very bland and boring to traverse. With the previous DLCs I had fun trying to work out the fastest route to take using the wingsuit, parachute, and vehicles. By the end, even though I was getting annoyed with the repetition, I found some enjoyment and accomplishment with getting my completion time lower with each playthrough. Unfortunately I didn't get this feeling with Collapse and I found after completing the main tasks for the first time I was already thinking to myself, "Doing this 4 more times is going to be horrible."

I'm glad I played it to learn more about Joseph, but I was extremely relieved to be done with it.

After playing the Vaas Insanity DLC and feeling burnt out from the repetative mechanics, I left the difficulty on "Story Mode" so I could just take in the story and achieve the 100% completion.

This is how I would recommend playing these DLCs. While it is still overly repetitive, having it on "Easy" at least helped prevent burnout.

The Pagan Min character is great, especially with Troy Baker reprising his role. I personally enjoy this character more than Vaas so in combination with that, the difficulty being reduced, and the beautiful location, I preferred this DLC more.

Engaging story learning more about Vaas, and the mechanics start out as fun but quickly become repetitive, boring, and frustrating.

An ugly game for the Xbox 360 with some performance issues here and there. It was okay but very forgettable and made worse by the fact that the previous 2 games in the series are really fun and memorable.

Exactly what you expect when you think of Crash Bandicoot on the GBA, unfortunately the controls are often unresponsive making tight platforming sections a nightmare. There are also a lot of blind jumps throughout the game which are frustrating.

They also reuse a lot of level types so it gets boring very quickly.

I would recommend a quick playthrough but not completing 100%.

I played this on an Xbox Series X in "Graphics" mode up until the final palace where I had to drop my settings down to "Performance" mode as it crashed twice. Because I started the game in "Graphics" mode I had no idea how much I hindered my overall experience. I felt like for the whole game up until that point I could not get my combat timings right so I was getting frustrated, only to change my settings to "Performance" and find that my skill in combat greatly improved!

While I did find the combat frustrating during my playthrough because of this, it forced me to rely more on stealth which took me back to the days of Assassin's Creed 2007 and Assassin's Creed 2 where you had to be more careful to avoid open combat.

Unfortunately the characters aren't memorable and are really hard to keep track of and the story gets boring at times. I found myself going for collectibles thinking to myself, "I wish I could just ignore these and go back to the story." However when going into the story I found myself thinking, "I think I preferred going for the collectables." So I was very torn and often questioned if I was having fun.

The world is pretty and dense, but no location left a mark in my mind besides the Bazaar and The Green Dome Palace. Not a bad game overall and I'm glad I can say I ticked it off my list.

I haven't played Assassin's Creed Valhalla and only learned after finishing Mirage that Basim (Mirage's protagonist) is the mentor for Valhalla's protagonist. So I'm glad I played them in this order as it didn't potentially spoil anything while playing Mirage and has given me more incentive to play Valhalla.

I had no prior knowledge of the source material so going in I was expecting to play a children's platformer for a laugh. I was wrong.

For the first few levels I was still under the impression that I was playing a soulless kid's game but about half way through the first world I realized I was playing a somewhat janky, easy but fun platformer. I was flying through levels and time trials thinking I had an easy 100% ahead of me. Then came the 3rd world and DLC world.

This game had me conflicted. I was getting irritated by some of the janky mechanics like ping-ponging off ledges, attaching to floating rings when I didn't want to (or attaching to the wrong ones) and enemy hitboxes that sometimes don't make sense. At the same time though I couldn't put the game down and found it extremely rewarding to master a gold time trial that I had been stuck on for the last 30-60 minutes.

The game seems to really shine and show a culmination of all the developers' best ideas in the DLC world so I'm glad I finished with that and on the highest possible note (not having time trials in Cataclysm mode really helped!)

I'm very happy I gave the game the time I did and I came out feeling accomplished with my 100% completion, however I would not do it again.

A very satisfying game with a fun concept. I was playing on an Xbox Series X and experienced a few frame rate drops but nothing game breaking.

This game also does collectables right. Each collectable helps speed up the evolution of your shark and the game comes with an ability you can upgrade that assists in finding them, no online guides needed. I stopped going for 100% achievements in games recently but this one was a joy to complete given I didn't have to look anything up and going for the 100% improved my experience with the game.

Only other criticism I have is that I wish they gave the ability to customize button layout on the controller as the presets didn't have what I wanted. I wanted to rebind the the thrash ability as furiously wiggling the right analog stick left and right can get tiring and annoying in longer play sessions.

Overall great game and I recommend going for the 100%.

Gameplay loop is boring and frustrating with little feeling of reward. I really tried to push through hoping it would improve as it had some good ideas and beautiful visuals, but I just couldn't go any further than the 3rd area.

A gorgeous, gory experience that ends before the formula gets too stale. It had a couple of jump scares that made me flinch slightly, however this game overall is not too scary. Most of the suspense comes from managing your ammo and inventory.

The start of the game really grips you, however it does drop off a bit in the middle and slows down a bit, but I found that the story was interesting enough that I had to know how it ended so I kept playing.

I'm glad I did as well as it picks up again in the last quarter when you have more upgrades and ammo to play with and you have the mechanics perfected.

I haven't played Dead Space so I can't compare and didn't feel the same disappointment that others felt, but on its own it is a fun game that I am really happy I played.

I could not wait for this game to end. It has a cheesy story that expects you to have recently watched the movie, and god-awful parkour that had me wanting to pull my hair out.

At first the disc combat seems fun but becomes frustrating and monotonous very quickly. As soon as I found a way to somewhat cheese the combat to make it end faster, that's what I did.

I will give it this: the graphics and art direction really suit it, and it would have been hard for them to not have everything being blue get boring very quickly... It did, although I commend their efforts as they did get creative with the art limitations they would have been given.

This was the first game I've played in a long time that just felt so fun to control. For two thirds of the game I found myself using Force Grab and Force Push majority of the time as they were the most fun ways to fight enemies and even towards the end of the game the novelty didn't seem to wear off.

Very slow, boring, and repetitive gameplay with frustrating mechanics and an uninspired storyline. The only thing that got me to the end was the feeling of not wanting to let this game beat me.

I played this on an Xbox Series X and I have never played the Nintendo 64 version. This was my first time with the game so no nostalgia goggles.

For it’s time it has a great sense of speed and surprisingly the pods feel how you would expect them to.

My only real problem with the game is the length of some of the tracks. A few of them can end up being up to 9 minute races with their 3 laps! Also there is one track that I had to look up a guide for because without a certain character it was very frustrating. “Abyss”.. that’s all I’ll say.

Besides that though I enjoyed my time with this game and I really like the mechanic where you can go to the Junkyard, trade your high-end pod part for the same part but more damaged for a profit and then your pit droids repair the damaged part. I would actually really like to see this mechanic in another modern racer.

Overall I recommend completing this game and going for all the achievements.