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Personal Ratings
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Liked

Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

Favorite Games

Pokémon Platinum Version
Pokémon Platinum Version
Minecraft
Minecraft
Disgaea: Hour of Darkness
Disgaea: Hour of Darkness
Dark Souls
Dark Souls

076

Total Games Played

002

Played in 2024

000

Games Backloggd


Recently Played See More

Parasite Eve
Parasite Eve

Jan 23

La Pucelle Tactics
La Pucelle Tactics

Jan 02

Family Guy Video Game!
Family Guy Video Game!

Nov 15

Boku no Natsuyasumi 2: Umi no Bouken-hen
Boku no Natsuyasumi 2: Umi no Bouken-hen

Nov 07

Like a Dragon: Ishin!
Like a Dragon: Ishin!

Nov 02

Recently Reviewed See More

Good:
-Great production values, good graphics.
-Surprisingly good enemy variety.
Mixed:
-Is very parry-centric, if you don't like parrying don't play it.
-is a linear game.
Bad:
-it has Elden Ring syndrome in which enemies delay their attacks too much and are hyperaggressive.
-Gemini is a redditor
-The setting is stupid, i mean, a videogame free adaptation of Pinocchio? Are you fucking kidding me!? the developers are korean for god sake, Couldn't they have made a video game about the Samhan Era? (The Three Kingdoms of Korea)

Done.

The trilogy and the souls series in general is pretty much the peak of the third person melee-focused 3D action RPG genre and the supreme jack of all trades of everything i like about video games and everything a good video game should be: simple but satisfying combat, a challenge, infinite replayability and customization thanks to the insane build variety, cool level design, cool boss fights, great enemy variety, cool music, memorable characters...

The series has my favorite stamina system in videogames: is in the perfect balance between not be too restrictive and not be too permissive, covering all your ofensive and defensive options (all forms of attacking, blocking with shields, parrying, dodge, running, even your weight affects stamina regeneration and has a negative stamina mechanic) instead like in most games where the stamina bar is either an artificial limitation, a bar for some special moves or just for sprinting and climbing, in this games it's such an integral part of the experience and it has so much synergy with the rest of the mechanics that something is lost without it.
And a little nitpick but I like the status effect system, having a gauge that slowly fills up per area of contact or per hit is an amazing way to implement status ailments in a melee action-rpg without resorting to nasty RNG or making it instant, more action-rpg should do it and if you hate moviegames dark souls games are pretty much the antitesis of those.

No wonder he ended up creating an entire subgenre of action RPG and his mainstream success is probably part of the reason why we're seeing more melee action RPGs in general, as this franchise has shown the industry that those types of games have a great potential yet to be discovered.