73 reviews liked by Smicklensmoot


(first time playing oot(fantastic port btw))

a game that shows its age yet still holds up to this day. full of whimsy, yet has moments of "aw dang" here and there. great stepping stones for majora.

got to the yoshi part iirc, stopped for other games. will return one day

if i ever go back to this to the point where ive "finished" it thats when i know ive made it in life

dude i love visual novels. this is one of them. the novels.

a modern streets that ALMOST hits the nail on top, but some bosses were just not fun to fight

outrageously paced (negative), with a story that retreads the same content as the first game. puzzles are busy work and the game doesn't have enough content to justify its development time. still wonderfully presented with a great cinematic style, so i'm conflicted but i had a good time over its short 6 hours

This review contains spoilers

I genuinely think this is one of the greatest Metroidvanias ever made. This game is simply inspired, and it touches on some concepts that I love to see in my video games. I'd compare certain feelings to games like Nier Automata, or Everhood, in the way that it really makes you delve into the concepts of life and living, and the importance of what it means to live, and to die. Naturally the gameplay is nothing like those titles, though the fluid puzzle based combat with a parry that feels fast and concise compares only to that of Sekiro especially when you add certain Jades that effect not only your but your enemies health bar.

The fact that I've seen two friends play this game entirely different than one another or myself also speaks volumes on the variety in which you can play it, which is crazy considering you have a limited number of ways to attack but many different approaches in making these attacks your own.

I think a lot of people who complain about this game aren't doing so about the story, nor the combat, but the platforming. Not that it's bad, but because it isn't hard. In metroidvanias like Hollow Knight you have a sprawling map with very few opportunities to run in a straight line, and most of the enemy placement is put there solely as environmental hazards to either aid you in traveling to different branching areas with the cool abilities you unlock or just make navigation more challenging. You do not get that in this game, the enemies are there to fight and they have their own unique gimmicks that make fighting them their own little puzzles. Often time you need to solve multiple puzzles at once with multiple enemies involved, but they also give you tools to deal with these when you're feeling overwhelmed. I.e, the Bow or charge attack.

All and all, I wish the platforming was more of a challenge. I found a lot of times they'd provide a rope in the middle of a platform segment to make certain jumps easier, or maybe allow you to take a breather on, but I think it's okay for them to make you feel pressured and keep up a fluid pace when navigating the map, especially when a death isn't really all that punishing since you're likely to have a respawn spawn close by. I don't think this docks the game any points in my book however, because the bosses and their puzzles surely make up for it.

Speaking of, the bosses. Oh my god, these bosses. The final boss with the true ending took me around 4 of my 27 hours to defeat, and I like to think of myself as pretty good at video games. If I had to pick a hardest Soulslike boss, it's her. Eigong is such a difficult fight it bordered on maddening, but not because it was unfair, but because I knew what I was doing wrong every time. I never once felt gimmicked, or like I was trapped. I didn't feel like her damage was too high, or her attacks were too fast. I just had a lot to learn, and boy do I mean a lot. I won't get too into it, but this fight was incredible. My second favorite being Lady Ethereal, because that arena, that music, and the way my jaw dropped when it just... kept... going! RAHHH!

This game is amazing, and I hope everyone who says they enjoy Metroidvanias give it a sincere try. I am so excited to see what RedCandleGames does next, because after this, they have my undivided attention.

This game haunted me outside of playing it. I found myself actively thinking of puzzles I couldn't solve when I played last and I'd go back in and try what I'd cooked up during a work day or outing with friends and family. Easily one of the greatest puzzle games of our time, especially if you like your puzzles and mysteries leaning on the 'unsolvable' side, because man... I have no idea how to find all those fricken rabbits. Nothing beats solving a puzzle you'd previously put hours into however, though nothing makes you feel dumber than spending an hour on a puzzle that had a super simple solution.

Oh man, do NOT sleep on Lorelei and the Laser Eyes! One of the finest puzzle/escape room games I've ever played. Having a game to tear into with pen and paper is something I really needed even after Animal Well, and I was not disappointed in the slightest. There are very very small issues - the amount of backtracking was a little tedious, and there is no back button in the menus of the game. But if these are things that are unlikely to bother you, then I wholeheartedly recommend giving Lorelei a shot. If you plan on playing this, stop reading reviews. Run don't walk to the Steam page!

played for the first time due to this project being a 60fps port (i shouldnt be picky about my framerates but early 3d games feel very off for me without it). more zeldas should be like this one i think.