Maybe the most decent Jaguar game i've played yet, i'm simply disappointed at how laggy it is.
Also, all those literally who Atari IP characters but no Yar from Yar's Revenge?💀

>play 2 chipeada
>brick game
>"family game" que se parece a la play 1
>jugando al counter 1.6 en el cyber
Si, soy un gamer

The concept of a dragon raising/city sim hybrid was super cool, i wish it had been realized at the time outside of a social network game. Goddamnit Maxis why didn't you make SimDragons

A game with surprisingly appealing graphics for the time, an open world, and some really cool mechanics like gambling and a karma system which must have been really rare back then, only held back by the fact that like most linear games on microcomputers at the time, you can beat it in less than three minutes, in this case by killing some guy just outside town.
I can't believe we seriously got NOTHING videogame-related about Usagi Yojimbo up until the new Shredder's Revenge DLC 35 years later.

Elite difficulty St. Michaels killed all my will to play this ever again. Really good tactical shooter with a subtle horror atmosphere though. If you played Ready or Not you should totally check this out.

I love games with fuckable characters

I'm outing myself as a zoomer here, but i played it back when i was 13-14 because it was one of the few modern games my parent's shitty computer could decently run and i had no better concept of what AAA games at the time were like, and that certainly gave me a pinch of rose tinted glasses for it. Back in the day i just dismissed all the criticisms of it online as jaded contrarianism, but even back then i could tell some things were off the more i played this game and i consider it my first "redpill" to bad game design. The overarching civil war questline where both sides pretty much play the same and which changes basically nothing, 80% of the dungeons being Draugr caves that loop back into the entrances, the kindergarten-level puzzles, the lack of any class system at all favoring just being a spellsword with some stealth on the side for those sweet instant kills, the destruction spells all feeling the same, being able to kill the fucking final boss with Mehrune's Razor, and the list goes on. At the very least i thought it was a big step up from Fallout 3 in terms of fun and holding up, but yeah, i find myself agreeing with a lot of the criticism looking back at it now. I would have simply told myself to stop being stubborn about beating the game vanilla and install some argonian sex mods instead lol

"I want GMOD to be popular again"
monkey's paw finger closes

It's the Pokémon Stadium of Digimon... or at least so i expected. This game essentially lets you transform your PocketStation into a v-pet that can hold 6 digimon at a time. I've never really owned a v-pet and i must say this one is rather nice, being able to talk to your mon, battle or Jogress evolve with another pocketstation v-pet, and go in a small RPG mode of sorts where you move across File Island and fight wild mons to unlock Museum unlockables, but there's not much to do on the game itself. Just look at unlockables like FMVs or Digital World lore, manage your v-pets at Jijimon's House, or a Pokemon Stadium style arena mode either against CPU or another player with a pocketstation. Despite the name it's certainly not like a Digimon World game.

It's worth mentioning that around this time, Bandai was implementing a lot of interconnectivity between Digimon gadgets and games. You could actually use your Pocketstation with your V-Pet data to transfer it to some Digimon game in the Wonderswan through the infrared sensor, and also apparently for D-1 Grand Prix in Digimon World 2. You can also use your Pocketstation data from PDW in Digimon Tamers: Pocket Culumon to unlock every single museum item, but then it kinda feels like cheating and defeats the whole point of the adventure mode here.
It's nothing too noteworthy unless you're some sort of veteran hardcore Digimon collector, as in owning a Wonderswan and having played saturn "Digital Monster Ver. S" hardcore.

Good game with good ideas, such as the bomb boost which is basically like a racing game rocket jump, but it's all buried under a storm of jank that i couldn't bear. 10FPS framerate, unforgiving walljumps and cliff jumps (see: Bakuzan Ski Course) that can place you 47 seconds behind and cost you the race if you miss, slippery turning designed with the digital controllers in mind, and laughably broken troll powerups like one that freezes you for five seconds so your Louie/Tirra takes a shit and another one that's basically MK lightning on steroids and timestops every other player in place. Much like those Pipeworks godzilla games, this is one of those games which are the bomb to play with friends but can give you an aneurysm if playing solo

Decent and mostly well balanced Ranma fighting game, and easily the best of the bunch, it even has a small competitive scene started by Ranma nerds in japan. The backgrunds set in animefied real life locations that look nothing like ranma ones is somewhat weird, but otherwise it's all neat.

Flesh Robocop Simulator. One of my favorite first-person shooters of it's generation, and probably the very best singleplayer FPS on the PS2 side. While i see it compared to BLACK a lot on that spot, i think Urban Chaos is the far better game with it's more arcadey gameplay, yet fulfilling length, amount of content, and engaging combat.
The presentation is top notch and adds a lot to the game's well-deserved 8.5 status, with the few story there is being told through well-made spoof TV news segments, the death screens with Burners mocking you before finishing you off and fellow policemen mourning your death, and just the whole overall immersive feeling of the game, specially when the action takes place inside a burning building.
The weapons are super satisfying too. Among an arsenal of unique guns such as a one-hit kill Magnum revolver or a stun gun that can set enemies on fire Syphon Filter-style, You're blessed with the best shield in gaming that's fully immune to bullets, fire, melee and explosions, all with no strings attached! Sometimes even using it to get through leaking fire from gas valves or flames from backdraft doors, or to shield NPCs from ambushes. There's also the Hostage Situations, which while a bit repetitive and predictable, always end levels on a great note.

The closest thing to a flaw that i could personally find here is probably the enemy AI. Even in terror mode, most regular burners feel like ez headshot pushovers that just kinda stand around blankly shooting or throwing stuff at you up until halfway through the missions, and only in the final few do they wisen up and start evading your aim like Elites in Halo on Heroic difficulty. Also, most grenade launcher enemies are basically unavoidable HP tolls unless you slowly inch through corners and snipe them, if the level design lets you do it that is.

And yeah, the whole "'murica fuck yeah, mow those terrorists down" and the overt Tolerance-Zero glorified police brutality were considered to be of very bad taste even when this game came out, But you have to at least commend the game for being so upfront and straight faced about it without a pinch of subversion or irony. I'd rather have these heartless puppy-kicking G.I. Joe villain terrorists blowing up things for no reason than the game trying and failing to be deep with a Deus Ex style conspiracy thing going on that you could see from a mile away. That said, there is one small plot twist that has to do with the origin of the Burners, and you kinda have to pay attention to the level surroundings to see it coming. The last two levels are also pure kino.

Solid 8.5
(Addendum: I recommend playing this game on Elite Mode at first since you get double the medals, and unlock useful equipment early on, i honestly didn't feel the difficulty changed too much between Veteran and Elite mode.)

aguante Patagonia Juniors, viejaaaaa!! *le pego a mi mujer*

I get i'm not the audience for this game anymore. I lost all interest ever since tix got removed, and having tried it again back in 2022, boy it was different. The games section looks like the games section of the Google Play Store and all the popular games seem to be clones of real games, Avatars are now far more dynamic to the point where the devs have toyed with the idea of making second-life style realistic human ones at some point as the default, and most games have in-game stores now and you can now actually get Robux by selling items in the market. Still, I miss all the aimless chill hangouts like Roblox Bowling Alley and Robloxaville, and classic simple games like Rocket Arena (which roblox paywalled for some fucking reason and thus nobody wants to play), all the shitty obbies and tycoon games with those VIP rewards for beating them, and older versions of SFOTH and Work at a Pizza Place. I miss when it was just a MMO blockland and when it had the broken advanced place editor where you could just search up a massive list of prefabs made by other players and paste them into your Place for free.
Even if i don't like what the game has become, i have to commend the Roblox team for reinventing some lego bricks mmo that was on it's way to obscurity along with all other non-VR virtual worlds, into something kids these days can be interested in, and even allowing them to make a real-life profit off their games

Digimon World is the cure for Instant Gratification