SneakyToucan
2004
1972
2003
2005
Just pure cuhrayzee hack n' slash goodness. This game just oozes so much style in it's gameplay mechanics alone. There's definitely a few janky gripes holding it back, such as the camera or enemies constantly spawning on high, unreachable places (probably to encourage deflecting their shots instead, but since deflections don't add to your combo meter they pretty much just end up interrupting the flow of combat). But other than that, it's a really solid hack n' slash game, with lots of replay value and a boatload of unlockable content.
1997
I was drawn in by the cute characters and the nice graphics, but all the potential for enjoyment fell apart after a few levels. Movement is slow, awkward and floaty, platforming that would feel basic in any other game feels ridiculously pinpoint, and not being able to attack enemies is a huge deal in latter levels. I don't mind games without combat, but if you're going to place enemies that push you off platforms to your death then at least give me some way to defend myself. This game was trash and a total pain to play.
I guess this leaves Croc as the only good 3D platformer on the Sega Saturn.
I guess this leaves Croc as the only good 3D platformer on the Sega Saturn.
2000
The lock-on and shooting mechanics are very satisfying and i would say they're above average for a PS1-era third person shooter, there's a few nice bossfights as well in the middle, but the melee combat is really broken (you can unironically just mash 96% of the enemies in the game to death with your sword while they're down, including Mannheim) and the final parts of the game are anticlimactic as shit. Still a nice PS1 game to play on a dark night, and definitely nowhere as bad as reviews made it to be back in the day.
2023
1990
Showed some potential in the first levels but was honestly disappointingly short even (if not specially) for a 1990 game, with the reason being, i assume, running out of disc space with the cutscene voices and CD music.
Speaking of which, why does the in-game music sound so weak? Like MIDI versions of the anime BGM but at really low volume
Speaking of which, why does the in-game music sound so weak? Like MIDI versions of the anime BGM but at really low volume
A nice and comfy building sim but Open Play gets a bit boring once you figure the game out. After creating a massive, rich and powerful city and conquering every other one in the world map there really isn't anything left to do, but to rebuild after disasters, offer tribute to gods every 2 mins, and waiting until you reach Iron/Steel age, which takes a LONG while, and the fact that you can't even leave it in the background since the game auto-pauses when alt-tabbing + having to manually offer tribute to gods makes that even worse. After a while you just have to create your own challenge. Still, i bet this game must have been a blast in multiplayer back in the day.
TBD
The OG VRchat. Hell, i would play it over VRChat since i don't have a fancy gaming rig and VR headset.
PS: This game has been revived by fans, if you've played the original game, check it out! https://www.whirled.club/
PS: This game has been revived by fans, if you've played the original game, check it out! https://www.whirled.club/
2007