Bio
Cool gamer dude. I also spend (waste) my time achievement hunting.
Personal Ratings
1★
5★

Favorite Games

Team Fortress 2
Team Fortress 2
Elden Ring
Elden Ring
Halo 3
Halo 3
Risk of Rain 2
Risk of Rain 2
Titanfall 2
Titanfall 2

062

Total Games Played

011

Played in 2024

065

Games Backloggd


Recently Played See More

Dragon's Dogma II
Dragon's Dogma II

Apr 03

Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin

Feb 28

Ori and the Will of the Wisps
Ori and the Will of the Wisps

Feb 23

Dark Souls III: The Ringed City
Dark Souls III: The Ringed City

Feb 20

Dark Souls III: Ashes of Ariandel
Dark Souls III: Ashes of Ariandel

Feb 19

Recently Reviewed See More

This is one of the greatest RPGs to ever exist. To keep myself short so I do not ramble on for an eternity, this is a fantastic game with fun and enjoyable gameplay in an open world that rewards curiosity. You will not be alone in this world, as those accompanying you will be your pawns. These just seemed like a fun gimmick to me at first, but they were more complex than I thought, as later on I found out that they form their tactics around the way you play, which gave me the realization that whenever they were idiots, it was actually me who was stupid all along.

And the story... Yeah, it's mid. At least the main story is, and I do not have it in me to even explain it because it is that mid. And when I say mid, I do not mean the story is terrible, because that would mean it tried to do something and failed; this story doesn't try anything. The thing I realized over time is that the main story is not what Dogma of the Dragons part two is about; the true content resides in the side quests, which are the best parts of the game. You heard me right! The side quests are better than the main story. The bonds you forge with the different characters are the Dragon's Dogma we made along the way or something. The point is that the main story is incredibly mid, but the side quests are fun and enjoyable. For the most part, at least. You see, some of the quests are comparable to the Lord of the Rings. By that, I mean you walk a lot because the fast travel system is not good.

This game, in my opinion, could have benefited from just having a regular fast travel system, or at the very least have something to compensate for the lack of fast travel. I understand that the developers of Capcom and Itsuno wanted you to actually walk around and explore the world instead of just teleporting around it. Understandable, but then why not copy a bit of Dark Souls' homework? In that game, fast travel is only accessible when you enter Anor Londo, as you have already done quite a bit of exploring. In other words, you will not have access to fast travel until later on, when you have already done some exploring. I am not saying to copy it one-to-one, as Dark Souls is not an open-world game despite its nonlinearity. It just gets annoying to trek back and forth to places you have already been to. Another criticism would be that the poor PC optimization on day one was, of course, unacceptable, but that was fixed after a week. Also, this is a Japanese dev team we are talking about; a slightly broken PC port is practically on the to-do list for them. The rest of my criticism are more or less nitpicks. So, after listing off all the negative stuff, it is now that I must put on my armor and become a white knight for this game due to the abundance of criticism talking about the microtransactions. My brothers in Christ, this is Capcom we are talking about! Resident Evil 4 Remake has them; Devil May Cry 5 also has them, but now you want to bring it up and then use it as a way for people to not buy the game? If you want to bring it up as a bad thing (which it is) and trash on the greedy executives for implementing it (which is always morally right), then I understand. The problem is that people are making it out to be like this is a pay-to-win game, which it is not, as it is possible to play this game from start to finish without paying a single real-life dime. I did that; you can do it too.

Anyway, time to sum up everything. This is a fun game with a fantastic open world. As stated before, the story is mid, but the side content is where the true journey lies. There is a WHOLE LOT I did not talk about; this game is just that big. I also wanted to keep this spoiler-free. This is a game you should play if you have both the money to buy it and the time to play it. Dragon's Dogma 2 is looking to be a game of the year contender. The only problem is that the ELDEN RING DLC IS ALSO COMING THIS YEAR! ELDEN RING GAME OF THE YEAR AGAIN! SHADOW OF THE ERDTREE SWEEEEEEEEEEEP!

I never played the original, but I am a massive Risk of Rain 2 fan, so I gave the remake a try, and although I do not have many hours yet and have only beaten the final boss once, I still wanted to write this review. 

To start with, the visuals are a massive upgrade with the details that were added, making the pixel art lovely to look at. And Chris Christodoulou, the composer, came back to remake the soundtrack, and my god, he is underrated. The OST slaps so hard. Anyway, the actual game itself is where I may be a bit more critical. Unlike its sequel, this game is 2D, and it can be hard to see in a way. In RoR2, you can see farther because it's 3D compared to this game, where I have to scour the land more, which takes longer and makes the game harder as the difficulty increases over time. The game also feels slower and more restrained compared to its sequel, where one of the main reasons why I and almost everyone else love it is because it lets you become an agent of chaos, demolishing everything in your path. I am assuming Hopoo wanted you to be an actual survivor, so you have to fight and scratch more. I am also comparing the two games instead of judging the game on its own, but what I am trying to say is basically that Risk of Rain Returns did not give me an addiction like RoR2 did.

Bottom line: Perchance of Drizzle Comes Back is a great game with stunning visuals and a baller soundtrack, and though the gameplay does not do it for me as RoR2 did, it is still a competent game.

Nice game with fluid movement and mesmerizing visuals, accompanied by Gareth Coker's remarkable soundtrack. The only drawback is the story, which has an interesting premise but throws away that to shoehorn in a different ending that was not all well communicated. Even so, Ori and the Will of the Wisps is underrated, at least to me, and definitely worth your time.