Bio
She/her.

Thoughts, criticism, truth.

Favorite games (aside from Slay the Princess, which is my favorite work of fiction of all time) are titles I played recently that I regard fondly.
Personal Ratings
1★
5★

Favorite Games

Sly Cooper: Thieves in Time
Sly Cooper: Thieves in Time
Pokémon X
Pokémon X
Slay the Princess
Slay the Princess
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom
Kingdom Hearts III
Kingdom Hearts III

003

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Baldur's Gate: Enhanced Edition
Baldur's Gate: Enhanced Edition

Nov 11

Recently Reviewed See More

The defining computer RPG, which set the standard for how they would be made for generations. Still one of the greatest titles to ever grace PC screens.

Reminds me a lot of Diablo. Very similar gameplay styles, though Baldur's Gate has a much wider variety of options in its play than Diablo does. It's almost as if this is an entirely different genre than Diablo. I am doubtful, though. My only real issue with the gameplay is the automatic pathing that the player characters have. Seriously, stop getting caught on stuff! I'm trying to get to the other side of the room.

Graphically, this game has phenomenal pre-rendered backgrounds. The sprite-based characters are a major turn-off for me. Is it really so hard to make a fully 3D computer game? I know it was 1998, but come on. Sprites just don't cut it anymore and they didn't even back then.

It all ties together with some of the best branching storytelling in any game, with most questlines having several solutions and a decent level of complexity to them. Baldur's Gate is just one of the best there is at crafting those kind of intertwined narratives, and characters you wouldn't expect to see ever again show up frequently. A classic.

The peak of the medium. Storytelling at its finest; it pulls past the finest literary works and reaches straight for the heart.

The art is stunningly evocative, the greyscale pencil drawings both giving a sense that you are at narrative at its most fundamental --tales of heroes and princesses --and also that you are descending into a fantasy dream, spiraling further and further into a delusion.

The prose itself is biting and simple, arguments between characters incisive and damaging, and the humor is fairly quick-witted. Think the writing of The Stanley Parable, but somehow with more charm and dexterity to the level of its quips. Milton wishes he had this level of satirical wit when writing Paradise Lost.

Mechanically speaking, this is one of the few visual novels that uses the medium of visual novels in an effective way. Sure, it's the only one I've played, but come on. It's very easy to see why everyone adores this so much. Twisting, branching, treacherous pathways that effervescently haunt the player, with every minor decision acknowledged or somehow leading to another twisted variation solely for you.

Sonically, this is one of the best releases in the past few years. That's because it sounds like Minecraft.

All in all, we cannot escape our inevitable mortal demises, but we can make love to it. That is what Slay the Princess surmises, and it's a worthy surmising to surmise. Fantastically potent conclusions for a fantastically potent game. The greatest game of all time, and the greatest work of literature ever written. I look forward to seeing whatever this team does next.