Songminx2
2002
Feels really barebones (especially when it comes to weapon variety and creativity, which I think one of the biggest selling point of the series) and clunky and slow compared to later installments of the series. But then again, this is the first game of the 20 year old franchise that has a lot of games so it’s not surprising.
I know a lot of people prefer ‘sassy’ Ratchet from the PS2 era but I’m not sure if I like him better than Ratchet from later entries. (I do have to (re)play other two games of the trilogy before making the final decision though)
Oh, also music is really good. It’s like night and day compared to the remake.
I know a lot of people prefer ‘sassy’ Ratchet from the PS2 era but I’m not sure if I like him better than Ratchet from later entries. (I do have to (re)play other two games of the trilogy before making the final decision though)
Oh, also music is really good. It’s like night and day compared to the remake.
2016
2021
The game as a whole feels kind of half-baked, there are less planets to explore, hacking minigame is just tedious, Clank parts are more of a mindless busywork, there are a couple of mechanics, mainly warp pad, that are introduced only to be used once or twice.
The fact that Insomniac was able to made a game of this quality only a year after the previous one is very impressive but I think they should have put more time.
Still really fun to play and I think it's a good game but yeah, compared to Going Commando this feels like a downgrade.
The fact that Insomniac was able to made a game of this quality only a year after the previous one is very impressive but I think they should have put more time.
Still really fun to play and I think it's a good game but yeah, compared to Going Commando this feels like a downgrade.
2020
2020
2021
2021
2021
This review contains spoilers
Played the enhanced edition.
Overall decent experience especially because of its setting. Gameplay I’d say is functional, nothing special nor horrible.
There are a few of questionable design decisions like some platforming sections and especially the final boss battle. Who thought it was a good idea to throw out the mechanics players got used to over the course of the game and introduce a completely new mechanic for the final boss?
Overall decent experience especially because of its setting. Gameplay I’d say is functional, nothing special nor horrible.
There are a few of questionable design decisions like some platforming sections and especially the final boss battle. Who thought it was a good idea to throw out the mechanics players got used to over the course of the game and introduce a completely new mechanic for the final boss?
2021
I was surprised by how the card game mechanic works really well as an analogy to how people have conversation with each other.
As for the game itself, I liked the atmosphere, somewhat melancholic but at the same time there is hope that makes people move on.
But maybe they should have made a playthrough a bit shorter as it's (imo) imperative to go through several playthroughs to properly see what the game has to offer. (I think even people who are not really trying to 100% the game should do at least 2-3 runs)
(low 7)
As for the game itself, I liked the atmosphere, somewhat melancholic but at the same time there is hope that makes people move on.
But maybe they should have made a playthrough a bit shorter as it's (imo) imperative to go through several playthroughs to properly see what the game has to offer. (I think even people who are not really trying to 100% the game should do at least 2-3 runs)
(low 7)