A quite fun and addictive short and arcadey roguelike with very simple and easy to get control due to its original development also aimed at mobile. The gem-based economy and the random power-ups you get after each level helps keep things a little fresher between runs, and you are pushed into a risk/reward playstyle in order to keep up combos and earn more gems (Even if just for personal satisfaction, for some weird reason the rewards from them stop at a low cap) and when you get a good run and beat the boss, it's a great feeling...

...The problem comes with the "hard mode" you unlock after your first victory. I understand the intention of trying to give you more gems to unlock extra palettes, but I just can't shake the feeling its sole reasoning for its existence was "just fill the screen with more enemies lol" which just ends up being frustrating and a stain on the otherwise solid design.

Basically, just keep playing through Normal difficulty runs and don't approach the Hard mode unless you're an achievement maniac, you'll have much more fun with a breezy experience ideal for shorter periods.

This and a bag of candy coal. My Christmas gift of 2008. Cheers

Honestly, on par with the first one. Sure, this time around Rapture isn't as fresh, and Lamb's underwhelming compared to Ryan, but the gameplay and its difficulty are much more refined and polished, which on the long run manages to balance it out. Very recommended if you want more of the first one

You'd be surprised at how well this one holds up compared to other games of that era. Glad the arcade culture is still alive where I live so I can play things like these much easier

funny monkey goes oooggghh ooogh aaagggh aagghh monkey ape

Pretty fun old school platformer, although if you're experienced in the genre you might find it too easy except for the final world and Land of the Livid Dead (although fuck the flying stage in the last world, what a nightmare to get the Lum Medal on)

Thankfully the time trials aren't as strict as say, getting the Platinum relics in the Crash games at least

sneed's feed and seed was available for a limited time only. 0 stars and cringe

This review contains spoilers

God if only it could've managed to keep the unnerving feeling and the difficulty of acquiring proper ammunition in the last third after Fontaine reveals himself, it could've been a masterpiece. The ambientation, storytelling through the tapes and level design are all top quality material though

I gotta admit, I didn't expect to have as much fun as I did.

I hadn't any previous experiences with Kojima's Metal Gear saga before playing this, and it was also my first hack and slash game, and overall I feel like this was a pretty nice introduction to both. The combat felt super satisfying, and I barely felt any attacks I didn't dodge or parry were the game's fault (although there were a few instances nonetheless) and, although there combos are somewhat lackluster, it feels good to chain lots of attacks to fill your energy bar and zandatsu various enemies at once.

The story is kinda weird, as it tries to juggle following up the world after the core MGS saga and being as standalone as possible, but nonetheless, it's very entertaining, that's the word I'd use. The shifting between serious topics and discussions to full-blown hilarious absurdity is near seamless, and I have to give props for that.

Overall I can recommend this to anyone seeking some great action. Don't be fooled by the "it's way too short" comments; the story mode is, yes, but besides that there's 2 DLC stories, collectibles and a nice amount of VR missions to waste hours in, so you won't feel you've wasted your money!

This is definitely one of the best "retro" games you could ever purchase. The core game is already great on it's own, with its challenging levels, fun and creative level design, items and bosses, and even a big potential for speedruning, accompanied of wonderful chiptunes... and then there's the extra content.

Plague of Shadows... is OK. I like Plague Knight and I had fun playing through the campaign, but some elements like the bomb customization don't feel very useful at all, as you'll mostly end up sticking with one combination that you like. Even if it is still good, it's the only one that actually feels like DLC.

Specter of Torment is incredible and easily my favorite game of them all. The overhaul the game receives is spectacular and Specter Knight himself controls perfectly, plus the idea of having a "home" to return to after stages was genius. Hell, I even got invested in the story. Splendid.

Finally, after a bit of delay, we got King of Cards, and as usual, it was a blast to play through. Even though I personally wasn't a fan of the more bite-sized stages, it was more than made up with the fantastic new locations, and of course, the always on point gameplay. Plus, Joustus is simply a delight to play and waste hours on, trying to complete your collection.

Yacht Games put all their love and care into this project, and they went out of their way to deliver on everything they promised back when they started their Kickstarter, I admire their dedication to this project and I'm grateful for getting to play it, as I had a big smile on my face during the whole time I was playing this. Its only downside is that Plague of Shadows is a slightly sore thumb in the catalogue, but even then that's only due to how amazing the other games are. This is absolutely worth every one of your pennies, you need to play this.

bad controls, generic combat, almost zero improvements over the previous game, revisiting the same 3 locations time and time again to artificially lengthen the playthrough... thankfully this hasn't ended up being the end of the franchise, because it would've been an awfully sad note to end it on.

Yeah, we all know the tanks are infinitely better than all the other modes here, what's there left to say, specially with its lack of content?

you deserve a refund if you pirate this tbh