7 reviews liked by Spooks


No plot twist in all of gaming will come close to today when I realized the shitty Sonic Flash game I played as a kid was an actual official game made by Sega and not some fan thing

Most overrated game of all time.

This game is impressive in how it is one of the most soulless, industry plant-type creations I have ever bared witness to, but it is depressingly getting exactly what it wants in the longterm:
-Massive, influential YouTubers and content creators covering the game and giving it publicity it doesn't deserve
-Dronelike theorizing about nothing lore, with TWO videos by MatPat (where even he subtly decries the shady, scummy business practices of some of the people behind this game) regarding the same played-out bullshit story you can imagine
-And massive financial success from greedy, moneygrubbing marketing and merchandising.

The concept of this game being anything resembling "indie" has been entirely erased at this point.

This game is now the Warner Bros. of indie games. And it's genuinely depressing that a game like Five Nights at Freddy's that (while undeniably flawed) was a piece with so much genuine heart, passion, and drive to its creation ended up inspiring such a bland, but unfortunately successful DISASTER of a video game that ends up being just another "children's toys but with a dark twist" product to add to that homogenous glob of indie horror, all while reaping rewards it very much does not deserve.
Fuck this game.

Omori

2020

quirky earthbound inspired rpg

atlus really said "let's make the worst action game imaginable" and then they proceeded to fucking do that

This review was written before the game released

Get fucked PCSX2. Dumbass emulator. Alhamdullilah, you and your plugins have been obliterated once again. Know your place, and never forget your obsolescence. Corny ass emulator. Inshallah, may the rest of the PS2 library escape your inaccurate, laggy clutches.

This review contains spoilers

In the subway station in Nimbasa City, there's one train line not reserved for the Battle Subway. If you take this line, you'll find yourself in a small town in northwestern Unova called Anville Town. This town is optional. Many players probably went several playthroughs without ever finding it. It consists of a couple buildings, a railroad turntable, and a bridge.

On weekends, the bridge is packed with people. You can trade various items with these people, and it's nice, but it's not really anything super important. The turntable in the center of town has a different train car on it every day, and an NPC will tell you details about whichever car is on the turntable.

One of the cars that can show up on the turntable is the one that takes you to Anville Town in the first place. If you talk to the NPC about this car, he'll say, "Isn't it just so cute? This one is a little slow and heavy. When it runs, the whole train sways. The train car is the same model as a Single Train. Because it is an old train car, I hear the maintenance is hard, but it's the one I always ride, because I loved it as a kid!"

The music that plays in this town is unique—as is every other town theme in Unova. There are no repeat tracks between towns. The Anville Town theme is serene, perfect for late-night background noise to calm the nerves. The song itself is called "A Lullaby for Trains."

A lady in town can be seen playing the flute. And if you walk close to her, a flute gets added to the arrangement.

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In my opinion, Pokémon Black & White are the peak of what the series is capable of. They certainly have flaws—and at first, those flaws were all I could see. Some of the Pokémon designs are outright ugly, and many of them borrow concepts from previous generation Pokémon (particularly from Kanto). The palette of the region is largely muddy and muted. The early routes are littered with bad Pokémon, and I often find myself getting a second team member very late, even after the second gym.

If someone told me Generation V was their least favorite, I'd understand. It's how I felt for a long time, and I remember it getting a lot of flak when it was new. But I'm glad that its reputation has turned around in recent years, and that more people are starting to see its merits.

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Mechanically, the starter trio of Unova is my favorite of any generation. Emboar plays very differently from the other Fire/Fighting starters, being more of a glass cannon than a sweeper. It always makes me sad when people see the type and don't give it a chance, because it's actually very fun to play!

Serperior, on the other hand, is my favorite Pokémon of all time. Its unorthodox combination of high speed and high defenses makes for a very unique single-player tank, with the ability to whip out first-turn status moves like they're nothing.

Samurott has a bit less mechanical identity than the other starters, but is still a nice alternative whose movepool has a fun range of secondary effects.

Unovan Pokémon tend to have quite unique playstyles. There are a lot of duds in the dex—Unfezant, Maractus (it's cute though), Mandibuzz, Heatmor, Liepard, to name a few. But there are many more that I could use on several playthroughs and never get bored.

For example, Krookodile is a very well-loved Pokémon with good stats and a wide movepool. It also has two abilities that are both equally good in very different ways; Intimidate helps it tank hits, and Moxie turns it into a fearsome sweeper if it can get going. You could play Krookodile across two different playthroughs and get two very different experiences.

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I've probably played this game 8 or 9 times, and I'm still finding new things to appreciate about Pokémon I previously thought were worthless.

I always hated Vanilluxe like everyone else—until I realized that it had great mixed attacking stats, just enough speed and bulk to make use of those stats, and that the two types of moves it learns happen to be super-effective on the entire latter half of the game's gyms. Now I love it, I appreciate its silly design, and I name it Jerry on every playthrough that I use it (updating to Ben+Jerry when it evolves).

Just this last playthrough, I realized that I had been completely neglecting a few Pokémon that may actually be really fun to use in a single-player context. So many times while building teams for this game, I thought, "this Pokémon would be so much better if it had a good buffing move." Then I realized that X items are basically buffing moves that always go first, always raise the relevant stat by two stages, and—unlike some other games in the series—are repeatably and cheaply purchasable early on, in Nacrene City.

Even though I'm still working through the postgame at the moment, I'm already imagining a new playthrough where I make use of new Pokémon with this trick. You could use Klinklang with X Specials to make use of its slightly bigger special movepool, or use X items on Audino to make its absolutely massive movepool more usable. I don't know for certain if this strategy will work out, but that's the fun of a new playthrough!

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The world of Unova is a place I can visit again and again. Each town has its own identity, a place that feels lived in & vibrant. Nacrene City is built from disused warehouses, and it has a local museum and a vibrant art scene. The residents of Lacunosa Town stay inside at night, fearing a monster. Nimbasa City is a hub for the entertainment industry, with a musical theater, sports stadiums, a theme park (which houses the gym), and a large train station to bring the tourists in.

The game's art style does a very good job at portraying the character & charm of these locations. The use of 3D models to represent scenery is much more pronounced here than it was in the Generation IV games, and the visual effect works well. In my opinion, the games strike the perfect balance between 2D and 3D, a balance that was somewhat lost in the transition to full 3D. There are certainly things I love about all of the 3D games—but there's no denying that the 3DS games run like ass, and the Switch games tend to have rather poor texture work.

Here, the game runs smooth as butter, the battle system is lightning fast, and the fully animated sprites help make each Pokémon feel alive. The animated sprites can be a little off-putting at first—all the aliasing around the edges kinda reminds me of early seasons of Ed Edd n Eddy, with their squiggly-line style of animation—but I've grown to really love it otherwise. I still kinda wish the series improved upon this concept, at least for a couple more generations. It would've been especially cool to see this style brought to a region with a less moody tone & muddy palette, like Alola.

Sun & Moon are my next favorite games in the series, and they really share quite a lot with Black & White—a bigger emphasis on story, a new approach for the gameplay, and a surprisingly good cast of characters for a Pokémon game. In fact, on that last point, I'd actually say Sun & Moon have Black & White beat. While N is probably my favorite human character in the series and Bianca is one of my favorite rivals, I'm not the biggest fan of Cheren, and there's not really any other characters in the story with a shred of depth.

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On the note of N: I think he is single-handedly what makes the story of Black & White work for me. Honestly, the plot of Black & White gets praised a lot, and while I think it's good, I don't think it's quite as good as people make it out to be.

The whole Team Plasma plotline is basically the same rigmaroll of "villain has reasonable goals, proceeds to kick babies and destroy crops to prove they're bad" that you see in so many games these days. Team Plasma spread the idea that Pokémon are abused by people, and no one in the good corner even attempts to make a counterargument to that. It's mostly just "prove that Pokémon like their trainers by beating Team Plasma in a battle, or something." No big deal, it's a Pokémon game; there's just not as much here as people would make you think.

However, N's character arc is my favorite part of the game.

This game explores abuse in a surprisingly tactful way. N has been manipulated by Ghetsis from childhood. Ghetsis exposed N only to abused Pokémon, in the hopes that someday he would become a charismatic leader who would convince people to release their Pokémon. He plays N for his own personal benefit, and does not give a rat's ass about N's thoughts and desires. When N begins to falter on Ghetsis, Ghetsis calls him "a warped, defective boy who knows nothing but Pokémon," apparently without a shred of self-awareness. Seeing N reject Ghetsis's worldview, broaden his own horizons, and start to see the good in the world is cathartic every playthrough.

It's certainly not complex. It's not a deep dive into the dynamics of abuse, and it's not all that thought-provoking. Really, it's mostly confined to the final scene, as that's when the game finally admits that Ghetsis is the bad guy. But for a big series to pull a character like N off without forcing forgiveness on them is cathartic. I think, more than anything, it's what makes the story of Black & White work.

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In the modern day, I'd suggest playing White Version over Black; the version-exclusive content is much better, and I think the story is slightly more symbolically interesting. Also, the White version of Opelucid City is much more cozy.

That's about all I have to say on this game. It's a great Pokémon game, highly replayable, and has a surprising amount of mechanical depth. The story, while simple, is mostly well-executed. It's about the most perfectly-crafted a Pokémon game can be.