A culmination of every From Soft game you've ever played in one arduous journey that continues to wow at every corner. Elden Ring is a testament to the objective of refining a formula rather than reinventing, and nearly 2 decades of refinement led to a journey that will now lead to other games reconsidering the open world approach.

Though not a perfect game, Elden Ring finds itself struggling to properly scale and thus ends up hurting some of the satisfaction in a series so vetted in its difficulty. My first playthrough tends to be a typical strength no magic run and as I did every little boss available I felt I started to outpace the intended scaling of the game. There is very much an intended route of the open world as you get a sense of the difficulty in each respective area. Yet, by doing all content laid ahead you tend to make the game even easier than I personally feel was intended.

Outside of the scaling, Elden Ring is able to show off a multidue of gorgeous and harrowing evironements that are packed with awe and intrigue. Secrets are plentiful, danger is constant, but there is a calming serenity in playing a game so jam packed of high quality in content. If past soulsbourne games did not intrigue you in the past, this may still not be the game for you. But, if you understand or have appreciated what came before this, Elden Ring will end up setting the bar so incredibly high, it may take time to acclimate going back to their older titles.

Practically a perfect sequel to one of the best zombie games from the past decade. Dying Light 2 further refines the elements that made the first game so special while also expanding in scope narratively and mechanically to create a gameplay loop that is immensely satisfyingly to play,

Messing around with side quests and generally just enjoying exploring the different environments, I wrapped up the story quest line around 30 or so hours and I personally felt that everything was improved from the first game. Better voice acting, plotlines, and enough player agency to make you feel like the decisions you made make a difference. I'm interested to discuss with my friends who have completed the game what happened in their storylines.

This game was completed on PC and I was lucky enough to have a practically bug free experience, the only actual bug that cropped up during my run was the looping death audio when a partner got downed online, and the character would continue to grunt and wince during cutscenes! This only happened twice though. I was able to play online seamlessly with different people throughout different parts of the game with no issue.
Alongside that, no major performance issues or crashing, I did not have a single crash and the only notable performance issue would be from what seemed to be a memory leak, play sessions pushing over 4 hours saw lower FPS but thankfully a quick restart helped, again this was not much of an issue. The game held around 120FPS during all sections and I can only assume performance may get better as time goes on.

The parkour has made a huge stride and the paraglider is becoming one of the best rips from BOTW as it makes traversing this huge and vertical map a breeze!

Looking forward to the long life of support that title will get moving forward and seeing what types of DLC Techland has in store!

An excellent sports game only brought down by the lack of features. The core mechanics of presentation of this game are excellent, but it feels very dated when it comes to nearly everything else.

No actual tutorial, a barebones online system, barebones friend options.

A very fun play without a doubt, but missing a lot of the things you would expect nowadays. Disc Jam, a somewhat spiritual successor from a few years ago modernizes the genre enough to help it blend into other modern games, but Windjammers 2 wears the Neo Geo on its sleeve... and everywhere else!

Played this game again way past its prime yet to my surprise maintain a player base on Xbox and the gameplay holds up!

It's hard to truely judge this title without putting the sequel up in comparison. What I can say though it that when this game first came out I was truly shocked with the quality if showcased in environments, gameplay, and audio. Titanfall 1 continues to be a grim reminder of a series that may never get the light of day as Apex legends at this time of writing takes all development attention and Titanfall 1's servers are nearing their closure.

Fun to get some matches in on the Series X before the shutdown and a weirdly nostalgic time that brings me back to the launch Xbox One days where we really did not know what to expect.

With the Series X a year into it's cycle it's fitting to give Titanfall that last hoorah for a franchise that really needs to comeback.

A shameful 1000GS but I gotta pump those numbers!

Even for a title from 2007, the visuals are bland and the combat is exteremely simple.

But as the developers have insisted in interviews, this game is FOR KIDS.

If you're really hungering for that gamerscore it may be worth a couple dollars at most.

Not the title for me but I can se the appeal. It was worth the few random matches with friends as we laughed at the absolute absurdity of dropping nukes and entering the shadow realm mid match.

The multitude of menus and unlocks gives a mobile game vibe but at the same time does feel like a proper PC title. What seems to be a decent looking game with good performance will attract an audience my only question is the staying power of this. There are better BR alternatives out there.

A bit older at the time of writing and on the heels of the sequel releasing. Yet, Dying Light continues to be one of the best zombie action games to release in the past decade with an immensely satisfying combat system that is complimented by a visceral display of blood and gore. Very few titles really nail weight and momentum to this degree let alone in an open world. Some weak aspcects such as the last section of the plot hurt the overal narative but that does not take away from the gameplay as a whole.

Coming back to this after years of updates really shows Techland's commitment to the franchise and this is based off a playthrough not even including ""The Following" DLC.

a fantastic game both solo and coop and I can only hope the sequel builds off what this started.

Absolutely incredible title with probably some of the worst cover art I've seen. I took a random plunge on Game Pass for this one and I what I got was one of the best base building/ wave defense/ twin stick shooter I've played in a while.

All achievements were earned on PC running a 3800x and RTX 3080. When the game is maxed out pushing hundred of enemies with ray traced shadows and lighting the game is truly a spectacle. Guts, goor, and loot litter the aftermath of a job well done and it never gets old.

Achievements really push you to play all aspects of the game and work yourself deep into the tech tree where you can really turn combat into a trivial thing as you launch radar guided nuke artillery from what feels like across the map.

The character interactions were great and not too intrusive, only complaint is the constant reminder that you're at full resource capacity which will happen plenty as you stop spending as much and are running huge cultivation farms.

A brilliant game from start to end that really keeps excellent pacing.

Noted on PC, there has been discussion of slowdown during major fights or bugs that can soft lock. Im fortunate enough to not have had a single bug during my 30 hour campaign run nor during smaller survival missions. Though that was the experience for me, it may not be the same for everyone.

Very excited for what this team pushes out next in this world. At the time of writing a new expansion is in the works with COOP being a later roadmap goal.

Not what I expected. At quick glance I assumed it'd be some Goat Simulator type game with score chasing but when I ended up getting was the redemption story of a man attempting to return to his body after a courageous act.

A quick little title that can make for an interesting 1000G but poor optimization ends up dampening the experience on even the Series X. Looking at under a 2 hour run time for everything if you don't die much, even faster if you skip any cutscenes.

I won't go back for this one and though it made me say "WTF" and get a few laughs, I have a hard time recommending unless you're really keen on achievements.

A relaxing and cute indie title that has you sorting away different rooms and using environmental storytelling to show the protagonist growing up over time. Honestly a charming game that hits a nostalgia bone watching this kid grow up, move out and go to school, and get their footing on their own after. There is no real challenge but the excellent pixel art and music really evoke an emotion of comfort. Loved my time with this game and made for a fun 1000G on Xbox.

A quick and fun romp through an over the top action FPS. Total play time clocked in shy of just 2 hours but was a great way to spend some time. Excellent visuals and a kinetic loop really make me wish this game was longer. Though there is an appeal to the quick runtime as the game hits you with new weapons relatively quickly and wraps up just as you get used to it all. I would be interested to see what this team does moving forward!