I finally did it. After enduring a little over 2 hours of trial and error, including a random game crash at some point, I have finally achieved my first 1cc in a Touhou game. I am still shaking as I type this, and while Eastern Wonderland was the first game to really pull me in, this one has for sure solidified me as a fan. Keep in mind, I rarely care about high scores, or perfect runs, or just trying to improve in general when it comes to arcade style games or danmakus. But I just couldn't resist letting myself get beat here. I wanted to succeed and see that good ending. I was not going to back down. I WOULD prove that I am NOT a failure of a person. You hear that ZUN? SUCK IT!

I've seen hell... and it's not red... it's blue...

Seriously though, was ZUN going through something when he made this? Why are there so many goddamn blue projectiles that you can barely see against some of these backgrounds? Stage 2, while fairly easy, is bound to accelerate my already deteriorating vision on subsequent playthroughs. The game's overall quite a lot harder than the last one, and as such, despite coming off my recent high of 1cc-ing LLS, I have no desire to even attempt it here. I still had a fun time, as expected. Overall, this is a pleasant way to end the classic era on, even if it's not my favorite of this gen.

Stage 1 music didn't have to go so hard, though. But seriously, I was really excited to finally get to the Windows games, and perhaps my expectations were a bit too high, because while I do really enjoy this game, a prettier coat of paint isn't gonna gaslight me into preferring this over something like LLS (my beloved). Plus, while I am not letting this issue affect my rating, I'd like to mention the headache this game brought on to me:

So, it was my first run, and I got about halfway through Stage 3, when suddenly, my left arrow key stopped working. Granted, this seems to be a common issue with a lot of Touhou games and I have experienced it a few times in the older games as well, but I could usually fix it relatively quickly. This time, nothing I did worked. I restarted the game, my PC, updated my drivers, cleaned the socket for the key, and still no dice. This is a problem that also persisted outside of the game, though. I was starting to think the switch died or something, but every once in a while, it would decide to work again for a bit, and then die again. After not touching it for a few hours, I came back. and everything was working normally. I got to the final boss aaaaaand... the key stopped working again.

I was able to brute force my way to victory with the harder to use num pad, but I guess my point is: If it turns out that I need to replace my keyboard, it'd be kind of funny to say it was because of Touhou.

In between the time I finished EoSD and now, I was able to get my keyboard replaced under warranty. As it turns out, Touhou was not the reason for my keyboard malfunctioning. It was simply a funny coinky-dink. That said, I had been too lazy to replace my old keyboard until I looked at my journal and thought to myself: "Golly! It's been 10 days since I last finished a game! Well, might as well quit slacking and move onto the next Touhou title."

Well, that's all the motivation I needed to finally set up my new keyboard; motivation that came way too late, because I now realize how long I deprived myself of absolute PEAK! Its title is fitting as the first game in the franchise I'd consider to be "perfect." It really helps that this feels a lot less chaotic than EoSD did. Though, I will admit that playing as Sakuya low-key felt like cheating with her OP homing shot, but I'm just here for a fun time, not a hard time. Regardless, I'm already looking forward to doing a 1cc run on Normal (I had to test the waters on Easy seeing as I had just woken up from a terrible night's sleep).

Seeing as the 15th anniversary of the title is coming up this month, I figured it was about time I finally sat down and pushed through it. Not to shit on the early celebration, but I have to be honest here and say that 358/2 Days is one of the most tedious experiences I have had with a JRPG to date. It's definitely not for a lack of trying on the developers' side. Quite frankly, 358/2's story is one of the most interesting in the series, and certainly the most emotionally despondent, but the game suffers from so many problems, some of which even detract heavily from the story itself, that I can't help but be left with a sour taste in my mouth after completing it.

First things first, forget the fact that I have not been going through this series in a consistent manner, but I did go through Days' story some years ago through the remaster's VN format, so I already understood the gist of what was to come before actually playing the game myself. And yet, despite not enjoying the game very much at all, I would still say that actually playing Days is essential. Roxas' near-year long residency with the Organization is one that easier to empathize when going through the mundane day-to-day life in his shoes. While this works wonders from a storytelling perspective, it's a double-edged sword that may also cause disengagement from the player, which was partially true for me.

To better explain what I mean, I'd like to draw comparisons to Pathologic, a game that many who hold in high esteem would still call extremely boring; I mean, it's meant to be. It's very much a case of "games as art" that I don't blame anyone for hating. As of the time of typing up this review, I have not finished Pathologic myself, but I have found some great sense of roundabout enjoyment in its deeper themes and worldbuilding, despite its gameplay being the equivalent of nails on chalkboard. In the same way that Pathologic sacrifices "good" gameplay to make the player feel part of its world, one could argue that Days takes a similar approach in order for the player to connect with Roxas. The main problem, however, is that Mickey Mouse is in this game, among other things.

Kingdom Hearts is a series that tends to not take itself too seriously; a fact that attracts many to the series in the first place. As a result, though, I'm someone who has not come to expect too much from the story in these games, but rather a fun and goofy time for a majority of it, and unfortunately, Days is just not fun. Between the boring mission-based structure, the incredibly tanky bosses, and the simplistic/janky combat, there was rarely a moment of genuine enjoyment on my part. Despite this, I'm still glad I finally got to experience it to the end. Roxas, Xion, and Axel are probably my favorite trio in the series, and despite not being as enthralled with the series' overarching narrative as some others, I still think Days was a story worth telling.