7 reviews liked by TarCSV


This game is currently in the Humble Choice for April 2024, and this is part of my coverage of the bundle. If you are interested in the game and it's before May 7th, 2024, consider picking up the game as part of the current monthly bundle.

Finally, someone arrests people wearing Socks with Sandals.

Fashion Police Squad looks like a Boomer Shooter, and it has a taste of that. Players will end up fighting fashion crimes, whether it’s people who have been turned gray, wearing neon shirts, or ill-fitting suits. Players will shoot them with a dye shotgun, a sewing machine gun, or sock gnomes. It sounds insane but it’s actually quite funny with tons of great moments and it’s also well written. I found myself laughing multiple times.

At the same time, this is a humorous take on the shooter genre, but it does have some issues. So far every enemy is only weak to a single weapon, so if you shoot someone wearing a bad suit with the dye shotgun, it does zero damage. In addition, the difficulty here more comes from the number of enemies than specific enemies themselves, and I’m sure the absurdity of it will wear off eventually, definitely not yet, and probably will last the full first playthrough, but it feels more like a joke that’s great the first time, but you’ve heard it the second time.

Pick this up if you want a refreshing boomer shooter. This is unique for what it is, and honestly, I feel compelled to play more of it just to see what else it’s going to do.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/8q4m_yRP5xw

This game is currently in the Humble Choice for April 2024, and this is part of my coverage of the bundle. If you are interested in the game and it's before May 7th, 2024, consider picking up the game as part of the current monthly bundle.

A mystery in a cozy British town.

The Excavation of Hob’s Barrow has players arriving at a little town in England with a ton of marshes and barrows. The player is trying to find the person who summoned them there and instead meets a lot of colorful characters at the local pub. If you’ve played any of the Blackwell games, this is by the same company, Wadjet Eye Games. The voice acting is extremely well done and elevates the game quite a bit.

However the game does try to push the envelope with its graphics at times and honestly, I think it fails to nail what it is attempting. It feels almost like it’s not going far enough but also goes too far. The story is a bit slow so far, and while the characters are good, and there’s been a couple of simple puzzles, one of them is an item you might miss if you didn’t think to pick it up, and the other was more of a “what can I do” rather than solving an obvious puzzle.

Pick this up if you like the Blackwell games. I assume it’s going to be paranormal and spooky at some point, but also the writing so far has been really good though I’ve yet to get started on the main mystery.


If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/8q4m_yRP5xw

Lidar com o luto não é nada fácil, perder alguém tão importante para você como seu pai, sua mãe ou um familiar próximo já é difícil quando você é um adulto, porém, quando essa perda é na infância a gente não entende completamente o que ela é. Nós choramos, nos sentimos abandonados, é como se uma parte de nós mesmos tivesse ido embora e por conta disso tentamos nos agarrar na figura mais confortável que temos, seja ela um pai, avós ou até nossos animais.
Por mais que Captain Spirit seja uma "demo" de Life is Strange 2, a estória contada aqui funciona tão bem independente que a sensação que tive foi a de jogar um curta-metragem e posso dizer que foi um ótimo curta.

This game is unimaginably horrible and it's baffling it's the hill so many are willing to die on. There is no enemy variety, which is for sure a good idea for a modern open world game. There is no spell variety either (26), which again certainly was a great idea for a modern rpg based solely around it's magic set at a magic school, but hey Harry Potter has always had a terrible magic system so ¯\(ツ)/¯. For reference Final Fantasy (1987 NES) has triple as many spells (60), and Skyrim a more modern open world game for comparison has over 100 AND both those games have multiple combat classes besides magic. The game will let you use the "unforgivable curses" but it has no morality system to give any meaningful consequences to your actions because according to the devs it would be "too judgmental on the game maker's part". The world is empty, which is always a problem with open world games (not remotely a fan of the genre tbh) and every door is a loading screen. The game is also a buggy mess and anyone saying otherwise is just lying, the game literally has Denuvo lmao. But none of this is surprising, ignoring the original author for a moment, every trailer made it look lackluster and it's made by the developers infamous for Disney tie-in shovelware.

And now for the elephant in the room... The game doubles down on all the racism and antisemitism of its source material, anyone saying Terfling had nothing to do with this game is bending the truth. The official Q&A for the game on their site says they worked closely with her team so it perfectly fits her world, and that it does a little too perfectly. The main premise is squashing a goblin rebellion riddled with antisemitism. The goblin rebellions are not new to the franchise, they are a thing mentioned in the books and expanded material as something the students learn in history class. And what were all the rebellions about? The lack or basic rights like using wands, and checks notes wizards attempting to enslave them "as house elves" but we’re supposed to believe they’re still the villains throughout the franchise?
Which brings us to the next topic, the house elves... As in the source material Hogwarts is run by slave labor and the franchise doesn't want us to look deeper into what that means, waving it off with "well they like it". But if wizards can attempt to enslave goblins as “house elves” what does that actually mean, what exactly is a “house elf” and why doesn’t the series creator want us to examine it? The head house elf at Hogwarts becomes a companion, so you don't actually get to own a slave but you still get one by proxy. The game also lets you decorate the Room of Requirement with mounted house elf heads, with how controversial this aspect of the books has always been idk who on the dev team didn’t think “maybe we shouldn’t keep the mounted head of a sapient creature decoration item”. Again none of this is surprising given the source material where they decorate houses with elf heads and the kids put little hats on during christmas, oh isn’t it so cute and whimsical? And the fact that one of the lead devs was a gamer gate youtuber (them stepping down was never going to divorce the game from these elements). The game is also a prequel set in the 1800s so it can't actually effectively deconstruct the issues with the source material, the goblins are still the anti-semetic bankers, the house elves are still slaves, and the ("good") wizards are still the good guys that have every right to oppress them. Just like Terflings own politics and the politics of the source material the game's message is about preserving the status quo, nothing meaningful can change and it shouldn’t cause we have a continuity to uphold damnit!
The game also throws in the series "first trans character" who they named "Sirona Ryan", this is a name of a Celtic goddess (as many people will point out in an attempt to ignore criticism, despite the origin not being the issue with the name) but just like "Cho Chang", "Anthony Goldstein" and "Kingsley Shacklebolt" it's certainly a choice out of all the Irish names to deliberately use that one for your first trans women. Sirona was also very obviously thrown in last minute in an attempt to save face and say the game was divorced from Terflings and her raging transphobia, but as you can see the game is quite the opposite.
But you know despite all that 9/10 IGN-ostalgia am I right!

In conclusion this game is truly the “Legacy” of this franchise and I can see why fans say “this is everything I ever wanted in a Harry Potter game” because this is all the franchise really truly is. I certainly hope everyone who bought the deluxe edition for the sole reason to spite a minority the author is actively harming daily love their overpriced shovelware and fuck off. Remember yall were the same people in the 90s who hated and wanted to boycott the books for being “satanic” and "progressive". (spoiler alert they never were)

And for anyone who can’t let go of the franchise because of “childhood” and cause “it’s so magical”, let me recommend “Earthsea” by Ursula K. Le Guin, “Discworld” by Terry Pratchett, and “Percy Jackson” by Rick Riordian. None of those series are perfect and have their fair share of problems, but they were written by authors who actually cared, who actually took criticism and grew from it. You can let go and grow too.

Not as much of a game as it is a tech demo. Lovely and very cool thing, but still a tech demo.
Would love to see this whole system integrated into a game with progression or some sort of reason to build a town.

Tunic

2022

The style, design, and implementation of the developers vision was all beautifully done. Collecting pages to build out the manual for maps, clues, and hints on where to go and how to play was wonderfully done. The combat was decent even if the attack and dodge animations ended up as a clunky combination that I never really got the hang of.

Tunic

2022

aggressively boring visuals meets aggressively generic rtx lighting meets aggressively generic soundtrack meets aggressively simple wait-and-see gameplay meets gorgeous, charming in-game instruction manual that outshines legitimately every other soulless aspect of this adventure meets aggressively tedious backtracking meets aggressively cowardly lack of writing, dialogue, and environmental storytelling whatsoever meets aggressively cute gator enemy meets aggressively one-note enemy designs otherwise meets thirty fucking dollars.

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