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Just another gamer with different tastes in games. What one person thinks is great can be trash in another's eyes.
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Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Persona 5 Royal
Persona 5 Royal
God of War III
God of War III
Fire Emblem: Three Houses
Fire Emblem: Three Houses
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask

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For the money spent on this and the other bracelet DLC it is not worth the price tag of $30. Just not enough content to warrant the price tag. The Fell Xenologue story is hit and miss at times. It's story is better than Engage's base story but not by a huge amount.

Pros:
1. Story is better than Engage's story, but it is not a great story or anything. It's fast paced and very short. It does not overstay its welcome, and it's more of a side story showing how a different world played out.
2. You get to have more characters to use in the base game after you are finished with this DLC story.
3. The last two maps are interesting with how you have to play them.
4. It's cool to not have to worry about killing every unit in this story because of no levelling up mechanic, and the preset weapons and items make less thinking involved when it comes to just starting the battle and stuff. Gives a different feel than Engage's main story where you have so many options to tinker around with and customization.

Cons:
1. Costs too much for what you get for just this story, and counting the bracelets.
2. This is not a separate game mode at the title screen like in Three Houses. You have to play through it every time you make a new save in Engage if you want to use any characters from the DLC story. If you finish this story too soon in the main story it can screw you over when it comes to the DLC bracelet maps when it comes to levels, because two of the characters will come at level 20 and make the challenge maps up its levels, making it harder to complete or make you complete it when you get to the end of the base game instead.
3. Besides the final two maps of Fell Xenologue, the map design felt lazy. It was just big open areas of a bunch of enemies to fight. At least the final two maps had something interesting going on.
4. Nil is too much of a liability in the story, it's dumb. Especially after you finish the story Nil being so squishy and useless while playing it makes less sense with how the story unfolds. You will know what I mean if you have finished it. Nil should not have been a playable unit in the battles, or if he went to 0 hp in the story a different story branch should open up. Ah well.
5. This story is very low budget. Felt like Nintendo barely gave any money or time to the team that was developing it. It feels way too short, it has pictures to tell the story of it a lot of the time, the maps up until the last two are pretty much just open areas where it's just KO the leader unit. The recurring villains in the base game's story pop up here as good guy units with color swapped clothes. It's eh.
6. The game does not feel play tested properly, as normal is too easy, hard seems to be too hard, and maddening even harder. It is not in line with the difficulty of the base game's difficulty at all, so that's just weird. You would think with having each battle having preset weapons, items, and levels that it would be easy to balance it.
7. Not sure why for the forced deployed units in this story you cannot edit their inventory before starting the map. You can edit the other units' inventory no problem. Either let me edit everyone's inventories or none at all.

Overall I would have wished they not even make this story and just spent the rest of their resources including more bracelets for you to do challenge maps to acquire to have more fun in the game with. That, and challenge maps that do not involve acquiring bracelets or rings. It is what it is though. I at least got this DLC for free as a gift, so yay haha.

This review contains spoilers

Very faithful remake of the original. Original was already easy, and they made it more easy with this remake. Overall this game is made by fans of the original for fans of the original. That's definitely the audience this game is marketed towards.

Pros:
1. The post game content is short but fun. It made me wish there was more. Culex 3D was hype. It's corny, but I thought it was so cool that he came back in 3D form for a rematch saying he's stronger.
2. It's nice for those who do not have the SNES copy of the game to be able to buy this instead of paying anywhere from 50-100 dollars for a copy from some collector online. Sure you can also pirate the original game for free, but at the same time that could be said of this Switch remake too.
3. The triple team moves are a nice addition, but not needed. It's just something extra you can do in the game to have more fun.
4. Being able to easily teleport to other parts of the map with a few buttons presses is a great quality of life change.
5. I view it as a pro, but others can view it as a con as it makes the game easier, but seeing an ! mark of when you can press a button to do well-timed attacks and blocks is a great quality of life change, as it lets the player know what they are messing up on if they do not get the timing down.

Cons:
1. This game is short, but that's no surprise to anyone who played the original. At the same time the game being short is also a nice thing, as many games nowadays overstay their welcome and become a chore to finish.


N/A
1. On this remake I feel like there should have been voice acted lines, as this remake just feels empty during its many cutscenes of text running across the screen. I understand it's a faithful remake and so they did not want to ruin it with bad voice acting, but there could be an option to turn it off if you don't like it.
2. Comparing this game to other games of 2023 it's definitely not as complex, which is a good or a bad thing depending on who you are.

Bit half and half on this game overall. Parts I enjoyed, parts I did not enjoy. I do not think I enjoy the type of strategy this game provides. I do not care to use the items a whole lot in strategy games I play, and they really make a huge difference. I also do not like grinding battles to get better gear, characters, skill levels and the such. This game prevents you from grinding levels, which I am fine with, but expects you to grind Palace of the Dead and the Phorampa Wood place to get better items and gear and characters to make the story battles easier or trivialize them. Feels contradictory. May as well take the level cap off the game then. Now, I beat the story of this game by doing about no optional stuff at all because the game bored me and I just wanted to see the story. No Palace of the Dead, Phorampa Woods, other side battles to recruit characters, nothing like that. Just the main story. I did chaos route on this blind playthrough, so I am not sure if that is the easiest route or hardest, i'unno. The Oz and Ozma battle I saw people complain about online was not really hard like people said it was, and the final boss of the base game was not really hard either. I just kept hitting the final boss and did not have any issues. When you have 12 people against 1 person, you just end up out-actioning the person and beat them, even if they 1 or 2 shot every person on your team. I'm surprised people said you should do Palace of the Dead before beating the final boss or else it would be too hard or something. I did not feel that. Now, yes the final boss does have a difficulty spike, but if you wail on him you can pretty much brute force through him in both his phases. I read online about ways to cheese him and no I did not use those ways. I did not lob shots, use dragons, solo him with Denam with lord phalanx and first aid, and spam debuffs on him. All I did was hit him with everyone and healed or revived people up when needed. When I stunned him with the two white knights it just happened to happen, and even then I was not lucky with him stumbling a lot. He only stumbled like 2 times the whole fight and kept hitting people.

Pros:
1. This game has a lot of game in it, so if you end up enjoying it you really get your money's worth. A lot of replay ability.
2. When you end up doing an attack that does a butt ton of damage man does it feel good in this game. That, or you end up knocking an enemy off an edge and one shot them as a result.
3. The story in this game for at least the chaos route is good. I do think the story is better than most Fire Emblem games I have played. I do not know exactly why I found myself not to be immersed or caring a whole lot about it except if I saw someone die somehow. I guess the long boring battles took me out of the game.
4. Being able to time travel after you beat the game is really cool to see different events, although I'm sure I will not revisit this game, unless how my brain operates becomes different later down the road.
5. Velocity shift and boost of swiftness is a godsend in this game and I love those two abilities. It made the battles faster for me and made me able to stomach it more.

Cons:
1. The gameplay in battles is too freaking slow, even with the fast-forward option on. I cannot imagine playing the older versions of this game, I would lose my mind. There's too much darn waiting involved.
2. Passive abilities are too strong in this game and may not proc. It's dumb. Passives for everyone should always proc, or they should have been re-balanced to not be as powerful. For the player and the enemy if either procs their passives it makes a huge difference in the tide of the battle. Feels like I'm gambling at a casino rather than playing a strategy game.
3. The blue cards are cool but again are so random on what spawns and how frequently and where. I do not think they should exist. Basically more rng and only strategy is using them if they spawn and are not out of your way to go get in a battle.
4. The level cap is dumb because you reach it so fast with just doing the story battles that it makes the experience you gain useless. This is nothing about wanting to grind exp to make the game easy, I beat the game no problem with some frustrations how it was with no optional stuff. This game is not crazy hard.
5. The volume for at least the English voices were all over the place with earbuds or with a surround sound system. Some people you could hear fine, others were whispering like they were in their Mom's basement trying not to wake anyone in their house up. Combine that with the loud volume of the battles and you will end up having to adjust the volume of this game a lot.
6. The end story dungeons having edges you can be knocked off from out of nowhere and instantly killing your party is dumb as hell. It just causes a reset if it happens. The only counterplay is to not be on the edge of the map or have a character that can equip an ability that can prevent them from being knocked back, which not everyone has.
7. Some dialog choices that impact the story in this game are a bit weird. It says Denam will say something and you choose it to see him say something different that has people reacting differently than what they would have reacted if he just said what the game told you he would say.
8. It's fine to have the story bosses be strong and even 1 or 2 shot your allies, but it's weird that the vast majority of the battles have it where if you kill just the boss you can ignore the fodder enemies and beat the battle faster. Feels like you are ignoring part of the game when doing that, but with how tanky enemies get at varying parts of the story I found myself just killing the boss and being done with it. I feel like you should have had to kill at least majority of the enemies on top of the boss. Feels like you're cheesing the game when you do that.

The game mentions the Ogre Battle a few times that happened in the past, and it makes me want to play the game that had it, because it sounded epic, but apparently that game does not exist because it just has not been made, and probably never will. Weird how the timeline of this series is with there being like 4 episodes or stories that have not been made into games yet, but are referenced in the games from episode 5 onward as games.