47 reviews liked by Teej


Engage's Fell Xenologue DLC feels like the complete opposite of the base game and not in a good way.

It has worse maps, a completely broken difficulty curve and being forced to always repeat the side story on future playthroughs for the additional characters is a terrible and questionable decision.

The new characters are fun though and provide atleast some incentive to play through this mess, but I would not recommend it.

I liked the unique dialogues between the lords and their retainers but the rest of this was kinda ass idk

ASS, THIS SHIT IS ASS BRO, FUCK ENGAGE AND FUCK THIS DLC. Poorly balanced, the story is absolute BOOTY (I hate 90% of Multiverse shit), Nel and Nil are horrible units in every single mission besides the last, the maps are boring and Alear is as annoying as ever! falls into all the same trappings as Engage and more. Fuck this game. Gimme a genealogy remake now pls.

Between this DLC campaign's potential to leave a bad first impression of the new units, lack of opportunities to try the new classes, annoying map design, weird unit restrictions, and need to be completed whenever players want the new characters and classes in their current playthrough, I am hesitant to say it's good.

I love the concept of this a lot, but unfortunately it doesn’t last long enough to flesh itself out.

FE Engage but worse! +1 point for Soren.

Normal is too easy, hard is bullshrimp, and the level design is hot ass. You also need to complete this DLC entirely for every single save file. Basically just full of good decisions.

I am in awe at how much they fucked it. Lorne must have taken a bump to the head or something.

Abe was good because of its precise controls. The humour. The feeling of absolutely nailing a difficult section through timing and figuring out the puzzle set before you. It wasn't crafting, looting bins, or watching a gut-shot Mudokon fuckin' bleed out as Abe stares at his dead eyes.

I cannot believe this is by the same folk who made the originals. It reeks of a beloved IP handed to a new company years down the line. At one point I entered an area that sealed me in and I had to engage in some kind of battle arena shit possessing Sligs and trying to dispatch them as waves of Mudokons got mown down. It feels antithetical to everything Abe was about.

Sloppy controls, loose platforming, and dogshit AI. Lost count of the amount of times I had to kill myself because a Slig just stopped its patrol and stayed facing the locker I was hiding in. God, I really wanted to give the game a fair shake. Even though I knew in my heart what it would be from that initial presentation Lorne did showing the plans for it. I wanted to believe there might be something here for me. But all that was waiting was a character I love reduced to a crafting bastard rummaging through bins and missing jumps. Flaccid attempts at set pieces and weird overly long conversation cutscenes of static characters shouting at each other across level geometry.

I got six levels in, and near the end of the sixth one the game let me accidentally loop back through a previous area with no way to get back without just restarting the level again. Oh aye, there's no "Are you sure?" choice when you select Restart Checkpoint/Level or Quit. Careful you don't hit those by accident. Would be a shame if you had to stop playing like I did.

Cunt game.

Now, if only Square Enix could remaster FF Tactics as awesomely as this one...