Extremely competent mobile puzzler. Short and to the point.

In many ways, The Foundation is more Control, which is great. It looks incredible, the notes and diaries are still an absolute treasure, and throwing random shit at people still remains fun.

Though after sitting on it for a week I think the Foundation is a bit caught in between. It's trying to be a big time story, asking several intriguing questions of the nature in this world, but being a 5 hour DLC, just as things start to get really interesting it needs to wrap up. Jesse herself i think also awkwardly gets a half character arc that also feels like it wraps up too soon.

Still, its Control right? I love this world, I loved the questions asked and answered, even if there weren't as many as I wanted. There is a side mission in this DLC that is an absolute treat that made me so happy the entire way through. This DLC isn't perfect, but i would be lying if I told you I wouldn't buy short expansions to this game in perpetuity. Because damn, I love Control

A game that surprised me in how sharply it was written, which made it a little disappointed in how wobbly it gets at the end of the game. I did like how mature it was, in terms of character and subject matter though.

It was my first Picross game though, and I liked it! It occupied the same headspace as something like Sudoku or a good crossword.

Pinball physics sometimes got fiddly, and that was frustrating, but the game is adorable and full of good vibes. It also is short and sweet in the best way, and it manages to pack a lot of trekking in a few hours. This is a good one.

Hauntingly beautiful/sad/determined/angry/grieving/hopeful.

A little isometric hack and slash gem. Intensely satisfying.

Absolutely not as clever or biting as it thinks it is. But hey I love immersive sims enough that even a half stripped down one is still fun. Rapture itself also does a lot of heavy lifting, though i could do without all the "Too many drugs made everyone crazy and evil!" stuff.

Do I enjoy hurting people? In this game? No not really.

At times feels like peering into another person psyche to an uncomfortable degree. But that friction seem intrinsic to the work, a bizarre journey of self reflection and the meandering parts of oneself.

Super Metroid, but not nearly as good. A solid foundation that could lead to a great sequel if they clean some of the rough edges. (For really please not so much pixel clutter in the environments, its hard to know where to go sometimes.)

A little too hectic and impenetrable a little too easy to break. One Step From Eden doesn't quite reach the complex highs of the best deckbuilders, nor does it have the charm of its inspiration series Mega Man Battle Network. Which is a shame, because the game is very well presented, with nice art and music, and tons of unlocks to keep you coming back. I've still got tabs on this one, i think if this game gets the opportunity for a few polishing patches, I could see it really shining.

Secretly the best in the trilogy. Story is dumb as rocks, but hey, so is the first game, and the less said about Infinite the better. The small mechanical tweaks to gameplay elevate it above its predecessor, and Rapture remains as spellbinding as ever.

Shows it’s age, but for a forerunner of modern shooters, it’s a solid experience!

So much heart and passion probably went into this game. It is just stuffed with content to the roof. I just wish i liked playing it more? Competent platforming, but i couldn't quite vibe with it.

A brilliant end to a brilliant set of games. Punchy, shorter levels give this game a very distinct feeling compared to the rest, and Joustus really grew on me, but remains optional if it isn't your thing.

Through this game I realized how much I love the silly, heartfelt Shovel Knight world and characters. I never want to leave this world, its lighthearted melodrama, its chill vibes. A great capstone.