Fabulously inventive and clever. Eerie and beautiful and actually a bit scary in parts. If you enjoy those 'a-ha!' moments in a puzzle game, this is a buffet of them.

I've heard a lot of talk about ARG elements and a meta-game etc, but I was intentionally avoiding reading anything about it because, at least until you hit credits, I think this is a game best experienced mostly on your own. I did get a few hints here and there, mainly by accident, from chatting casually about the game with others - but I've gone relatively unspoiled. I thought I'd be happy to call it quits once I rolled credits, but the final few items you get really open up the world so I will be sticking with this for another while to try and see what else I can figure out.

My only criticism is the platforming, which is mostly fine and functional, but in the back half of the game you are tasked with some insane timing requirements that the game does not feel built to deal with. Nothing massively progress blocking; but just irritating to play.

Insanely addictive puzzle gem. Just a few quid on Steam.

Stylistically this is right there with American Super Mario Bros 2 as one of the franchise's more oddball mainline entries. Biplane levels! Daisy turning into a disgusting fly monster! Weird looking enemies!

A significant piece of Mario history but a fairly boring platformer.

I absolutely love the campy horror stylings of Splatterhouse, enough that I was hoping it would overcome the arcade beat-em-up frustrations; but this is a game that's tough even when you try and brute force it on an emulator with infinite money. The checkpointing is really tough; you don't respawn on the spot when you insert a credit, you often have to repeat a lengthy segment to get back to whatever boss messed you up... wait a minute... is this the first ever Souls-like?!

Anyway, I might try the Turbografx version - if that plays nicer with save states etc, I may see the end of this game yet, but it wont be the arcade.

A wonderful audio video package that's still a treat to listen to. Kirby's powers are fun relative to other platformers of the time, but it's obvious they hadnt quite figured out his thing yet.

A sad part of getting old is realizing how much of a shallow money-suck arcade games were - especially beat 'em ups of this ilk. It's so cheap and at the same time so easily brute-forced if you just spend enough money (or press select enough times on MAME) that it just reminds you arcades were just casinos for kids to a certain point.

Not that these games don't still deserve reverence in their own way, obviously. The art here is cool and that end credits song?! My god. Incredible. But yeah, gameplay wise it's extremely basic and frustrating.

Put a few hours into this and while there is something there, brother it is just tooooooo daaaaaaang sloooooooooow. And while it looks nice and the characters aren't without their charms, I don't think it looks nice enough or charms you enough to maintain interest. May revisit.

As a filthy casual who isn't very good at fighting games, I loved Tekken 8. It looks, sounds, and FEELS tremendous. Easy to pick up, tough to master, with plenty of tools to help you get there, and a bevy of weird and wonderful characters to mess around with.

The suite of single player modes for casuals like me is really impressive. Arcade Quest is a solid tutorial, and Character Stories streamline the arcade mode and allow you to quickly see those great, great, great endings. Unfortunately, I found the main MK-style story mode to be pretty tortuous. Lots of boring yapping with uninteresting characters. These stories are better conveyed in the stylized, often quite short arcade endings - stretching them out with a full story mode didn't help them, and you're often listening to minutes upon minutes of waffling before you get to a single fight, which is quickly followed by more waffle.

[Steam Deck notes: temper your expectations, set it at approx 50% internal resolution, and you can have a great time]

A wonderful, accessible but still challenging Soulslike.

The love this team has for the source material (for lack of a better term) is evident not only in the combat but the world building. It has a charming, Disney-ish presentation that will definitely entice younger players - but it still has that sense of exploration, wonder, fear, and spectacle that is From's hallmark. Their climate-doom story gives the story a grim, at times nihilistic edge -- there's really creative character designs featuring oceanlife twisted and mutated by plastics that feels like a Pixar spin on a corrupted, rotting former king in Elden Ring or Bloodborne.

A few rough edges here or there can frustrated; I clipped through the world (or was attacked my something that has clipped through the world) more than a few times, but it didn't dampen the experience too much

They absolutely nailed the visceral, violently satisfying combat - this is the ultimate Wolverine experience in a video game as of this writing in 2024.

This has the pitfalls you would expect; some repetitive levels and sub-bosses, and ho-hum objectives - especially in the first half. But there's a lot of fun set pieces in the second half and overall you can tell they really tried to make this a rip-roaring campaign despite time and money constraints; with mostly great results!

[Steam Deck notes: some hoops need to be jumped through, but once up and running this is an excellent Deck game]

Other than the usual Mario complaints (boring bosses, annoying gimmick levels like auto-scrollers) this is a super fun, creative platforming experience.

The final act drags quite a bit; I felt like I was ready to hit credits about two hours before I did. But beyond that it's a tremendously satisfying Metroidvania - tonnes of traversal that somehow doesn't feel cramped or unintuitive on the controller.

A surprising amount of bugs, sadly.

I love a little indie gem that gets in, does it's thing, and gets out - but man, I could have done with maybe another hour or two of this! I won't fault a team for favouring brevity and making sure they don't outstay their welcome, though.

A super fun platformer with a great audio visual presentation. Lovely Steam Deck game.

Well, the season one patch killed this game on Steam Deck, so I guess it's time to call it a day!

The positives first; I think this a nice looking game with some genuinely fun traversal and combat. While the characters feel relatively samey, they are nonetheless enjoyable to use. Zipping around with the various traversal methods, sniping, melee'ing - it's all good.

But that's pretty much it.

I don't want to just go for the low hanging fruit and say 'it's bad because live service' because live service games can be awesome. I and many others are loving Helldivers 2 right now. People can try and act like HD2 isn't one of those but I'm not hearing it. The point is that SS:KTJL is just not a very good one these. It's a grindy, boring, repetitive shooter with lame, unremarkable enemies and AI that feels like you've seen everything they have to offer after the first two hours of combat encounters. Despite this game's lengthy road to release, and the polish you see in some areas, the fights are just not dynamic at all and feel very rushed. The core mechanics are fun, but the scenarios you use them in are not, if that makes sense. And to top it all off; you play these endless dry encounters to earn a largely identical gun that does... Fuckin... +2.3% frost damage or whatever. Who could possibly care?

The story takes everything Rocksteady were bad at, like comedy, and focuses on it entirely. I always found Arkham Harley Quinn to be kind of grating, but in the broader context of those Batman games it was fine. And the rest of the writing in those games was pretty neat! In Suicide Squad however, the brooding, gothic vibes are swapped for sub-MCU banter and needle drops. The comedy is wince-inducing and ten years past its sell by date. Two characters doing the 'Im sooooooo crazay' shtick, two doing the dead pan routine. Snore.

I was going to soldier through and see the story to its completion because I was at least interested in the Justice League stuff, but I was already struggling to stay invested and then, as mentioned, the latest patch did something to the games Anti-Cheat that made it unplayable on Steam Deck. A fitting end!