Latest Title Review #2 - 2019

I don't think I've ever played a game like this before. A dungeon crawler/visual novel that tells a compelling story about 7 characters who wake up in some sort of purgatory, who each represent one of the deadly sins. Each "level" has you exploring each character's backstory, as you travel through different liminal spaces, that each represent a location behind each character's tragic deaths.

I never did get a chance to finish this one, but I certainly look forward to replaying it now that I know better how the game's mechanics work. It took me a long time to get used to the grid style movement in FPS, and just as well, it took me awhile to realize I can interact with icons that pop up on the screen (like the one that you need to click on that stops the ceiling from caving in on you). Once I got those things down, I was crawling with ease, and the challenges that laid before me were intense fun. I've no clue how this story ends, but to this day, I still think about this title, and wonder where it may lead. Indeed, I need to return to this game.

Review #3 - 2019

I'm not entirely familiar with these types of games, so when I first gave this game a go, my first and only thought was that it plays like "Diablo", but with a lot less variety and a lot less interesting design. It was fun for about an hour, but started to get tired fairly quickly. It's not a terrible experience, but it only made me want to play "Diablo" as the game went on.

Review #4 - 2019

This is a clever game that I recommend playing with 4 players if you can, but is still really cool on your own. The levels bring a variety of challenges that require your fast reflexes, as the ghosts you encounter mimic the moves you made in previous rounds. Meaning if you did an awesome and deadly move in a previous round, a ghost in the next round is going to do the exact same thing, and as these mimicking ghosts stack over the coming rounds, the game will get even harder depending on how you chose to deal with ghosts in the past. Add 4 players into the mix, and you can imagine the chaos that ensues. It's a sweet little gem of a game, that I recommend you try at least once.

Review #5 - 2019

This is a game I remember playing at a friend's house as a child, and with that said, I had never seen anything like it. An FPS that takes you through various time periods all themed around the culture or year it's inspired by. So much variety in terms of design, with an incredible soundtrack made my Graeme Norgate that I have memorized and know by heart.

The story mode isn't very up front with lore, other than a briefing you'll find in the pause menu giving you exposition as to why you are where you are. Later titles expand on that department with cutscenes and side missions giving you a more in depth storytelling experience. In this title, all you need to know, is that there is a crucial item you need to pick up, and once you get it, you gotta survive and get it back to Point A before the TimeSplitters do. Very simple in premise, but if you like a challenge, you'll certainly find it here.

The gameplay is very similar to that of the N64's "Goldeneye", which by today's FPS standards hasn't aged well. As much as I adore this game, holding down L2 to get a shot down is an absolute pain, even with auto-aim, so if you're going to throw down the harder difficulties, get ready for a real challenge. The harder the difficulty, the longer it takes to clear a level, since the map gets deeper and deeper with each difficulty setting, making it crucial you remember your surroundings, and where you need to deliver the object once you pick it up. It helps that each level is designed with much variety and detail, so you can go off of landmarks and objects to remember where to go.

And really, that's the strong suit of this game. Each level is completely unique and full of life. From the maps themselves, to the enemies you'll come across. Each level has a character specifically designed for that level, making it really fun to unlock each level to see what time period you'll fall into next, and what it'll look like.

Speaking of unlocks, there are a TON. This game may seem like a tech demo in terms of its story mode, but damn, it's one BEEFY tech demo. So many characters to unlock. So many game modes to play. So many things! Get your friends involved, and it gets even more enjoyable. Multiplayer is chaotic, and is a real BLAST.

Last but not least, the glorious mapmaker. Oh BOY was this thing incredible for me as a kid. I'd spend hours creating my own maps to play with friends, or even to just run around on my own with AI. It's not very detailed in terms of textures, but it's still pretty decent, with later titles expanding on what you can put in your maps, including making more detailed story scenarios.

I have a lot to say about this game, because I LOVE this series, with "TimeSplitters 2" being my absolute favorite of the 3. What "TimeSplitters" lacks in story substance, it makes up for with literally every thing else it provides. It's fun, it's full of variety and character, and even though the controls are a pain sometimes, it never seems to get old for me, and I love sharing it with friends and family.

Review #6 - 2019

The game that started it all still manages to capture my imagination after all these years. This was my first FPS experience, and my first experience with a game that has you play through unforgettable cinematic scenes. The atmosphere and scenery is gorgeous, the introduction to the now iconic enemies you face feel so lifelike with their dialogue and well programmed AI, and the soundtrack provided by Martin O'Donnell & Michael Salvatori is my absolute favorite of the whole franchise ("Under Cover of Night" and "Covenant Dance" are my favorites), as they blend elements of rock and new age that create a sense of wonder and epic peril depending on the level you're in. Some say the game hasn't aged as well even with the Anniversary update back in 2011, but I adore these early graphics and gameplay, and I wouldn't have it any other way. This is a landmark in video game history, and one I will cherish til the end of time.

Review #7 - 2019

If you owned a VHS copy of "Monsters Inc.", then you most likely owned the CD-ROM that came with it. That CD-ROM of course, was this neat little pinball thing, themed around the film. It would barely run on my Dad's Windows 98 desktop, but we still managed to have fun playing it. Now in my adulthood, I found a copy of this game on eBay, and it runs as smoooooth as butter. Child me would be so jealous.

It's extremely simple, although challenging enough that I haven't seen all this game has to offer. I know that as you progress, the stages begin to change appearance, which is a pretty sweet incentive to keep playing. It's also a great game to play hot seat with another player, as it saves your high scores so you can try and best each other in future sessions. It's a neat little gem of a game that's worth hunting down for your collection!

Review #8 - 2019

https://www.gamingdragons.com/en/game/buy-silent-hill-2-download.html

My first experience with Silent Hill was my sophomore year of high school, 2009. A girl I was dating at the time introduced me to the series, having me start with "Silent Hill 3". I installed it onto my laptop, hid under the covers in the middle of the night, and was thrust into a terrifying world I had never experienced before.

My thoughts on that title will be saved for another time, for it was my next horror experience with "Silent Hill 2", that left me even more haunted than my first time in this disturbing town. This review is based on my 2nd playthrough, which would be my first playthrough on stream back in 2020.

Taking a step away from the narrative of the first entry, "Silent Hill 2" has you playing a whole new story. You're James Sunderland, a man who is visiting this town after receiving a strange letter from his dead wife, inviting him to find her there. It starts off somber and quiet, and not to soon after, you're pursued by the creatures of the town, with the silence drowned out by the sound of your radio as the nightmarish creatures of the town move closer toward you.

Combat isn't the strong suit of the game, but really, it doesn't need to be, for most of the time you'll find yourself running from the enemies as they deliver a serious amount of damage to James. Some battles are best left unfought, but sometimes, you'll get pinned in a corner, or stuck in a narrow hallway between two creatures, and you'll have no choice but to defend yourself. Encounters can be stress inducing, especially when you get a good look at the creature designs before you. My absolute favorite design is the Mannequin. It may look simple, but their movements are unnerving as they lurk toward you, and attack with their second pair of legs on the top half of their body. Their moans of pain/pleasure as you fight back, still make my skin crawl.

This is a series known for its well timed scares, for most of the time, there aren't any. The scares are brought on by your own mind, over thinking and hesitating as you anticipate what might happen if you open that door. And since you're spending your time letting your mind wander, when the game does decide to play a trick on you, it's startling, and highly effective, which I greatly appreciate, as it leaves you further on edge, wondering if it'll happen again somewhere else.

The story is where this game shines the most. Not only is your main character's story dark and disturbing, the characters you meet (especially for the case of Angela Orosco), are equally as disturbing, if not more so. It handles these subject matters maturely, and not just for show, giving the player pause and much to take in. I still love talking about this game, unraveling all the details and metaphors.

The game is further improved with the great work being done by the team behind the "Silent Hill 2: Enhanced Edition", which is a true "HD" remaster compared to the dumpster fire that was Konami's attempt. If you've played this game before and thought it looked great before (or maybe you didn't), then you haven't seen anything yet. Do yourself a favor, buy a PC copy using the link at the top, and check out their work below.

http://www.enhanced.townofsilenthill.com/SH2/

"Silent Hill 2" is a phenomenal way to get into the Silent Hill series. It's iconic for a reason, and in a time where horror titles are all about flash and no substance, games like this are great to fall back on, especially if you're looking for something that's patient, meaningful, and of course, horrifying.

Review #9 - 2019

The strongest thing about this game is its lore and storytelling, which is downright chilling. The enemy who chases you around is frightening at first, but eventually I ended up just getting frustrated by him as I tried to explore and find all the clues. I need to give this game a second opinion, for I got severely stuck somehow on my first playthrough.

Review #10 - 2019

"Age of Empires" is a series that means so, SO much to me, and seeing it get the remastered treatment so current day audiences can experience this landmark RTS series is something I've been waiting for, for a long time.

The game outside of aesthetic changes, pretty much remains the same, for better or for worse. Most people are going to call out the gameplay issues that future titles improved on, wondering why they didn't update those issues for this definitive edition, and I certainly agree with them. For me, it's the soulless interface and aesthetics, that lacks the inspiration and wonder that made the original so captivating. At the very least, they give you the option to return to original graphics with original music, which certainly helps ease the pain.

All that aside, it's still the classic "Age of Empires" gameplay I grew up with, and ultimately, that's what matters the most. The graphics are indeed beautiful, and I love seeing my favorite units and buildings rebuilt with these current day graphics. Being able to play this game online with my friends and family conveniently is a big plus for me, as I no longer need third party clients to get things going. Outside of the aesthetic changes, it remains true to this classic title, which hey, there's something to be said for it remastering the look, but not ruining the original experience (even though it could have used a few gameplay upgrades).

Review #11 - 2019

The first PC game I ever experienced, and it all started with this release that included the base game, and the "Rise of Rome" expansion. I remember being captivated by the opening sequence, that gave you a scale of what you were about to get yourself into. Epic battles, taking place is a time long ago, when empires ruled, and many fell before them.

The Intro:
https://www.youtube.com/watch?v=V7LZLx_5pu0

The campaign is where I spent most of my time, for it wouldn't be until I was an adult that I would experience online multiplayer, but that was alright with me. Even though I desired to be able to play against my Dad and brothers, the campaign had a TON of interesting and challenging scenarios that kept me hooked. My favorite thing was the historical lore behind each scenario, basing each campaign around a specific empire, and telling the story of their rise and fall with each level. For the longest time I wanted to become a historian because of this game, and although that never came to fruition, I still find myself fascinated by this particular period of time enough to continue to study it.

Mind you, there are things that have kept this game from aging well, and lot of that has to do with the pathfinding, that would quickly be improved upon in the sequel, but those things never bothered me until I played multiplayer as an adult, and was quickly remedied with an HD patch made by the community, that keeps this game alive and well, even with the Definitive Edition on the market.

http://aoe.heavengames.com/

This is one of those games that has impacted me on such a deep level, that I carry it with me every where I go in my heart. Like, seriously, the soundtrack plays through my head nearly every day, and it has been that way since 1999, when I first saw my Dad playing this incredible RTS experience. I inspired my desire to learn about different cultures and their histories, all without realizing I was learning things, because I was having SO much fun.

Review #12 - 2019

With a series as impactful and fun as Halo, it's a no brainer to house them all in one comprehensive package, and not only have they done that, they FINALLY brought these games to PC, which makes this collection even more of a must have. All 6 of the campaigns, and all 6 of their individual multiplayer experiences, all here. You can either purchase each game on its own, or buy the whole package, which really, you're getting a MASSIVE bargain buying the whole package. This is a MUST HAVE if you're into this series, and indeed a must have if you've yet to experience this incredible series of games, all remastered with so much love and care. These games are great fun, with a marvelous story to tell. This collection is very much worth your money and while.

2010

Bluejay's Choice Review #1 - 2020

http://www.sakevisual.com/jisei/

The first installment of this trilogy, "Jisei", was quite easy to solve aside from the moments I was over thinking things as to avoid a bad ending. Not the strongest mystery of the trilogy, but I still recommend it since it does prepare you for what's to come in the next game. If you get to this trilogy, I recommend playing in order, starting with this one.

2016

Review #1 - 2020

One of the most hardcore FPS titles you can buy. "Doom" provides a power fantasy unlike anything I have played, as you do nothing but fire, rip, tear, and explode your demon foes, but not without a challenge mind you. It's tough enough to make you think about how you'll go about your next encounter with each death, and once you nail a section down, you do it all over again, although usually tougher than the last. The progressing challenge is a great incentive for me, and getting to deal with bigger and badder enemies as you go through the campaign makes it all the more exciting. These things are ugly, vicious, and thirsting for blood. They want nothing more than to destroy you limb from limb, but you can do the exact same thing to them, no matter the size of the enemy, with SATISFYING glory kills that add to the feeling of power you get as you flow through the song and dance of combat. Need a break from crushing hell spawn? Take some time to explore every nook and cranny of each level, for there are collectables to be found, and secrets to be discovered. So much to do and so much to see in these hellish landscapes and cursed interiors. This game is polished, and beefed the fuck UP with great gameplay, and at the price point it's at now, you should do yourself a favor, and pick up a copy of this fantastic reboot of a beloved and iconic FPS.

Review #2 - 2020

https://play.aidungeon.io/

One of the first AI experiences I had when AI software was beginning to hit the mainstream in terms of YouTubers and streamers, "AI Dungeon" is an incredibly intelligent algorithm that generates a text adventure based on prompts you give it. Once those prompts are generated, it makes up a story based on decisions you type out for it to process, making for some intriguing, and often times hilarious outcomes. It's easy to break it, for after awhile it begins to loop itself whenever prompts get too crazy. Here's an example of one of my adventures created by me and my chat.

https://play.aidungeon.io/main/adventureView?publicId=fff1de35-628c-4ce4-bf1e-9858f4275e7d

Bluejay's Choice Review #2 - 2020

http://www.sakevisual.com/kansei/

This is certainly a stronger murder mystery compared to the first installment of this trilogy. I found it to be more challenging, with more interesting characters and situations. The artwork in this one is gorgeous, with a lovely soundtrack to boot.