Log Status

Played

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

July 20, 2017

Platforms Played

iOS

DISPLAY


Making a Layton game but on the iPhone should've been a slam dunk, however they needed to do more than just slap a 3DS game onto the phone. Cutscenes makes sense on a 3DS, but on a phone? You don't want those! Especially not unskippable ones! There's also lots of text, big environments you have to navigate to find puzzles (which are just okay by the way) and, against all reason, a manual save system. The game misunderstands the platform it finds itself on so badly it's just sad. What a waste!