... literally the same game as the first game in structure and everything just with different puzzles and some fresh art, so I mean, good enough for me tbh

another click em up with abstract weird shit going on, puzzles by and large not too hard but LONG and annoying to solve cause you have to constantly check the key in your inventory and they can be pretty complicated so I ended up just taking photos with my phone to deal with it instead

finally a modern puzzle platformer that's a whimsical adventure!......? oh is this an obvious allegory for WW2 yes it is nevermind

pretty good tho

falls into the category of "psychedelic click em up", nothing too special going on here mechanics wise but it's fun to watch all the little cartoon bits and bobs interact with each other

2018

played it in exploration mode cause I remembered hearing the game was way too frustrating on survival mode and that was one hundred percent the right choice

kinda slogged at first but eventually feel into a good rhythm, and then eventually got way too hard even in exploration

honestly kinda wish the game didn't have any combat, buuuuut despite all that I just loved the atmosphere, as cliche as it is

"we have pikmin at home"

but actually really good?

biggest complaint is I wanted a way to mass control so my lil dudes at once instead of only being able to toss one at a time but I eventually set up a turbo button and that made it less annoying

besides that, very much just pikmin with a different (very pretty!) outfit and some extra light mechanics sprinkled on top

pretty good game with a nice climax but also the gameplay was waaaaay too slow but apparently that didn't stop me from finishing it so hey

also even tho I liked the ending the meta fourth wall shit sure did feel like it came out of nowhere, but it also worked, so... hey

1: a decent enough nostalgia bomb; 2 and especially 3: added way too much mini game shit that just sucked

verrrrrry much targeted at kids in ways weird gamer bros will claim Nintendo games are "kiddy" but this actually is, there's nothing there for people like me except the fact that I played it as a kid and happened to have it in my library

kinda like trying to watch the original TMNT cartoon these days, it's just bad

extremely faithful remakes tho, definitely a case of "they remade it like you remember it" unless you were the type super obsessed to replay it every year like I've seen some people talk about it lol

a fairly mediocre pixel souls like but I kinda liked that it wasn't that hard

thoroughly average puzzle platformer tbh

kinda at a loss as to why people back then loved it so much, except a guess that maybe they were hurting for good games, but I don't think that's the case, there's always good puzzle platformers

this game does not hold up wowzers

how to make a game feel like a metroidvania without actually having any of the defining characteristics of a metroidvania

a masterclass in platformer puzzle level design that provides a single giant completely interconnected world filled with a wide variety of puzzles that all stem from a small, unchanging set of mechanics

shame this dev doesn't exist anymore ):

another puzzle platformer, another sad story

I swear to god these people

at least this one is well written and feels like a genuine person going through genuine shit so I guess I can't really hold it against em this time

anyway gameplay is great

one of them xbla classics that apparently holds up pretty well, fun combat and platforming only really hindered by mediocre story and ... subpar voice acting

a really fun idea that boils down to kind of a fun game... too easy for bad luck to just fuck you into losing a run

if it weren't so short I would rate it way lower tbh