If you enjoy yeeting rocks at people this game is for you

Chaos;Head is an ambitious start to the "Semicolon in the Middle" series (yeah I know it's called SciADV shut up). With its subversive style of writing that attempts to play around with familiar visual novel conventions, and its meticulousness in both its foreshadowing and implementation of Sci-Fi elements into the plot.
It tells a dark story of broken individuals haunted by the worlds within their minds, as they live their lives trying to cope with trauma, and perhaps even find comfort through connections with others who understand their pain, in a reality that is seemingly out to get them.
And while it can be a bit rough to read through at times (mainly due to some pacing issues in the NoAH routes, and the protagonist being kinda unbearable), it is still an impressive start to one of the genre's hallmark franchises that is worth checking out for its grim atmosphere and interesting cast of characters.

Also Desire Blue Sky is still better than A Will shaking and crying rn...

I need daily raw unprotected sex with Minato Kageaki

It's a solid game for what it is, a romhacking project led by a teenager who was clearly in his edgelord phase at the time. It is worth your time if you want to scratch that FE itch but want a more "fresh" experience, tho the last 5 or so chapters skyrocket in difficulty with the enemy stat inflation to the point that you can easily get doubled on your units if they're not strong enough it is torture.
Also Silver Will 🧎

It's only a 5 when Rising Up plays or when Zaveid shows up on screen

Banger remake, takes the original Destiny experience and puts it on par with its successors. With the addition of actual skits, new character development scenes within the story, a new fluid combat system that demands preparation and proper understanding of its mechanics, Common Destiny. The only real downsides are the plot as it is the same as the OG which itself isn't bad just generic, and the overly long dungeons that made the endgame a nightmare to play through.
Very fun entry in the series but can be extremely difficult at times as it is a Team Destiny game lol.
Mad props to Life Bottle Productions for making the dream of an English translation come true!

A heart-wrenching tale that got me emotional like no other, a story of pain and loss that taught me an important lesson: No matter which path you choose, hardship will always follow you. And so the only way is forward, to seize you goals with all you got, regardless of it all.
9.5/10 would Carry On My World again




also WHO PUT JAM PROJECT IN MY DATING SIM MONSTER PORN GAME?!!

Extra: Funny SoL hijinks until Lacrosse happens ZZZZZZZZ
Unlimited: I TAKE IT BACK I TAKE IT BACK GAN WE GO BACK TO LACROSSE PLEAAAAAASE

The old cast returning and the Finale was peak CS everything else was whatever ig and the curse plot was ass
Lots of cool fights and has one of my favorite Falcom OSTs

Wasn't as good as I expected it to be, but still enjoyed it.
The biggest issue here was definitely the story, most of the dialogue is one exposition dump after the other, yet the more important plot points either don't get explained until the last chapters, or are just left with little to no explanation. Furthermore, the sheer amount of characters and factions involved makes it too easy to lose focus, so you're left with a bit of dissatisfaction with how certain subplots haven't been given good enough closure.
Everything else is solid however. Gameplay is very well balanced but at the same time not as exciting as the other Flight-Plan SRPGs. The characters are easily the best part of the game especially the antagonists, not just design-wise but also personality-wise, with each having a unique background that ties up perfectly to their attitude and views towards the world, and getting to see all that unfold is what made me invested in the game the most. But due to the aforementioned story problems, characters tend to lose relevance 2-3 chapters after they get introduced that they get about 2 lines of dialogue every chapter after.

Despite the cast being weaker compared to the Tokyo and Paris teams the gameplay improvements make it absolutely worth playing for any fan of its predecessors

Pretty darn impressive for a 80's RPG tho has aged horribly by modern standards

On it's own it's a decent SRPG with okay-ish combat and a not-so-great story, but its real saving grace is how it's a dedicated love letter to the fans of the series, so if you're a fan yourself or interested enough in the series, then you might get some enjoyment of it.
Gameplay-wise it's the same as 5 with the only real change is that uses an agility-based flow instead of a phase-based one. The issue is that battles are slow and boring, map size got slightly bigger than in its predecessor, but everyone can only move only up to 3 squares so it takes a while for any sort of action to kick in, and magic is ridiculously overpowered here more than any other SN, aside from that it's passable overall.
There isn't any sort of actual overarching plot here, in a nutshell you're just collecting characters from other SNs who fell into some other world and find out what the heck is happening there, and save the world and whatnot. But the interactions between all of these characters from different times and circumstances over all sorts of topics and events from the previous games or even this one is the meat of the matter in that aspect.
And the less said about the localization (specifically the voice work), the better.

SN5 is another significant upgrade to the series (that acts as the basis to the PSP versions of 3&4 which i absolutely love) with the addition of a customizable skill system and a revamped brave clear system, battles here have a much smaller scale than usual but the strategy is still there.
Story takes place centuries after the previous games and it's interesting to see small hints on what has happened between them, as well as some minor callbacks to said games.
Gotta hand it over to Gaijinworks for their good job at the localization, the witty dialogue helped making a more charismatic and memorable cast of characters, and while the cast itself is rather small the strong chemistry and interactions between these characters is what makes them the best part about this game.
Sadly, it drops the ball around the halfway point where the plot devolves into a "chase the big bad guy" scenario with little to no real depth, and the maps start to become overwhelmingly tedious.