294 Reviews liked by Tuck


the liberals are trying to stop me from stroking my shit the west has fallen

#BonerBattalion

Over the years, Yoshi has been accused of many things, including being a fraud that does tax evasion and runs from the law.

Of course, it's hard to imagine that: there is no way one of Nintendo's most adorable and silly mascots can be this stinky.... until you remember that he once sold you a literal tech demo at full price, didn't elaborated and left the room while taking your clothes... and now you can kinda see Yoshi committing tax fraud!

I rememeber trying this game with the DS of a friend, and being charmed by the really adorable environments, cute graphics and cute use of the touch screen to creat clouds.... admittely I was a dumb kid, but this didn't stop me to ask my friend to rent the game for a bit and going past the cute but really simple first level, wondering what else the game had to offer...... OH, that was it! Huh.... well that sucked a lot.

I guess the touch screen was innovative for the time or something, but this is such a nothing experience that I am even surprised that it was able to get released on the market. I guess it can be considered a "silly arcade experience", where you try to aim for an higher score in the different (not that different) modes the game has to offer, but honestly... there are mobile games with more content than this. It would have been totally fine as a side mode for a Mario Party or a Yoshi Island entry, but on its own..... yeah no, sorry.

If you are searching for 5 sorta charming minutes where you use clouds to move around Baby Mario and make Yoshi go up and down (since he moves on its own).... honestly don't bother. Sorry.

The ladies be lovin me after hitting them with the "I've played more Persona games than you, I've played more MegaTen games than you. I have a degree in English and a deep focus in fiction writing. My media literacy and my knowledge of this series is better than yours" 😩😩🔥🔥🔥

This so called game is an absolute embarrassment to the series and an insult to its fans.

I used to dream about doing the wood plank swing animation on my boss at my retail job

Star Fox Assault? More like Star Fox Assault On This Game's Reputation. Seriously everyone was way too harsh on this game when it was first released.
The foundations for a great Star Fox game are here. With just a bit more tweaking this could have honestly been as good as 64.

I'll go through what this game is, and what it was criticized for. At heart, Star Fox Assault is intended to be a successor to Star Fox 64, an evolution of that game. It's a short arcadey score based shooter that is about blasting down enemies while protecting your friends. You can easily get through it in one playthrough.
Having said that, this sounds like what every fan wanted after Star Fox assault, so what went wrong?

Let's start with the good. The music is fucking phenomenal and uses an orchestral soundtrack that remakes a lot of 64's tracks.
The story and writing is actually not bad. This is surprising considering that Star Fox Adventures had Sonic Adventure 2 tier writing (I mean that as an insult to both SFA and SA2).

The on-rails Arwing sections are back, and they're really good. Like almost Star Fox 64 good, but if Star Fox 64's on rail Arwing sections are 10/10, Assault's is 9/10. The reason for this being that stages aren't as depthful as 64 as they lack secondary objectives that lead you to alternate paths, but everything else plays exactly like 64 if not better. So what's the problem here? 3 of the 10 stages are Arwing only.

Now, 64 wasn't only on-rails. You had plenty "All-range" levels that let you fly around freely on the map. People also liked these levels in 64 and this is what the other 7 of the 10 stages are here. So what is the issue here if people also like All-range mode? What would be the gripe if a Star Fox game was more All-range focused? Well, the on-foot sections is what everyone had a problem with.

I'm going to get into more detail about the on-foot levels, and how it was unfairly criticized, because the boos this game got when it was first revealed killed any momentum this franchise had going for it (before Star Fox Zero killed it again). People were so scarred from Star Fox Adventures being so different from the standard formula, it triggered a fight or flight response if they saw Fox on foot again.

As mentioned, the on-foot sections is an expanded All-range mode from Star Fox 64. You are given an open level with objectives to complete.
On-foot doesn't only just mean on-foot though, as you are given access to your Landmaster (Tank) and Arwing at any time. You can go from land to air in seconds and it is very impressive for the Gamecube era. When you are in the Arwing, it feels no different from Star Fox 64's All-Range levels.

The on-foot gameplay was the most criticized aspect of Assault. And I will go ahead and say, the gameplay is fine. It plays exactly like Megaman legends, and there is no issue with that. Are there smaller issues that could have been ironed out to make the on-foot gameplay even better? Abosultley. You are given a couple of weapons to cycle through in your arsenal, but there is only 1 cycle button meaning if you want to switch back and forth between weapons, which you will need to do in order to kill enemies that are unaffected by some of the weapons, then it is a frustrating time. Other than that, the on-foot is fast-paced, controls well, and is satisfying to run and mow down enemies. My point here being that people just dismissed the on-foot sections because Star Fox Adventures existed.

The other big part of these on-foot sections is the use of the Landmaster. I love using the landmaster as I feel like a beast blasting groups of enemies on the ground, or locking on and shooting things down from the air. However the landmaster has one of the biggest issues I believe to be in the game. The controls. Driving and turning this tank is not the same as every other tank controlling game. You CAN adjust the settings so that the tank does control like a tank, but then you are also forced to have the on-foot sections use tank controls. You can't have one or the other. You will need to compromise.

I won't go into detail about the All-Range Arwing sections as they pretty much are the same as the 64 ones. Except the fact that you can jump out of your Arwing at any time. There is one glaring problem with using the Arwing in All-Range mode and that is performance related. Sometimes when you are flying in the air, enemies won't appear on screen till you're really close with them. That can kind kill some runs as dogfighting with aircraft kinda requires you to know where all enemies are. It doesn't outright ruin the game, but it can sour some parts.

The other minor gripe I have is that the on-rails play at 60fps and on-foot is 30fps. But this doesn't bother me too much since a certain Dolphin can help you fix that issue.

I really liked Assault. At first, I was liking this as much as Star Fox 64 but as I went further into the game, the jankiness mentioned before started to sour some parts for me. But overall I'm still salty that we effectively killed a potentially great future for Star Fox considering if the next game just followed what Star Fox Assault did and refined a few things like controls, performance and maybe a few branching paths or levels, we could have gotten the next big great Star Fox we have been waiting for. But now Nintendo have listened to your unjustified cries, and now you will get nothing but Star Fox 64. Star Fox Zero? Nope it's just Star Fox 64 gyro edition.

When i was told this game is unbearable i thought people were being hyperbolic. No, infact they downplayed it. This is the worst game i have ever played. This is the worst camera ever and it requires you to do 3D platforming. Video footage does not convey how disorrienting it is to try and play this game and have a sound understanding of 3D space at any given time while trying to use your jetpack. Enemies are never on screen. Weapons shoot weaker than the dudes in jav porn and bosses have 7 quintillion health so any boss fight takes 15 minutes when they have maybe 3 moves at most. Now i understand why this game isn't backwards compatible or available digitally. Respect on capcom not scamming poor suckers who don't know just how bad this is.

Shadow The Hedgehog if it was good

"So first I'd like to mention that since the basic concept of the Persona 3 remake was to remake the Persona 3, we don't have the FES and Portable contents included. We wanted to really genuinely work on recreating the Persona 3 experience."

Can't wait for Persona 3 Reload Reloaded to release at $70 in two years with Kotone added as a bonus party member but you have to buy The Answer for $30 separately again because your DLC purchases don't carry over even though they're completely unchanged and also Yukari is inexplicably redubbed by a different voice actor

nigga started listing his autistic special interests for 5 minutes i aint trynna hear all that

A boss in the game is very difficult. I don't remember his name exactly, but it was something like camera angles

O melhor jogo de luta 2D que já joguei, até o momento.
Tem MUITOS personagens jogáveis, e NENHUM precisa de DLC!
Todos são bem únicos, tanto em seus designs quanto em suas habilidades, os gráficos e animações 2D são sensacionais, assim como a trilha sonora.
A jogabilidade tem dois modos: um pra newba (que nem eu), e outro pra quem quer uma dificuldade extra pra combar.
Um excelente e divertidíssimo jogo de luta.
Tempo de jogo: 13 horas

I kinda bought this game on a whim as I got a giftcard from a friend and was pleasantly surprised. I'm far from done with it but I wanted to put my general thoughts after beating the main story and doing all the current content.

First off, without going into spoilers the main story isn't anything ground breaking but the character writing and voice direction is stellar, its very charming! The gameplay loop is really addictive if you are, like me, a big fan of games like monster hunter where you learn fights and gradually get stronger! Honestly my only complaint right now is I wish there was a bit more content in the endgame but the game is doing very well so maybe I'll get my wish! If you're looking for fun characters and a great co-op game with friends that can challenge you a little then give it a shot!

I have grown more attached to Shadowheart than I have to most people in my actual life and the fact that she's not real depresses me immensely.

Oh, the game? It's great!

The amount of ambition on display from Larian Studios here is absolutely staggering, to the point that it's actually surprising just how much of it pays off. The characters are all incredibly interesting, well-rounded and fantastically written and voice-acted. The gameplay kept me engaged for the most part, and despite my general dislike of turn-based action it was pretty easy for me to get to grips with it.

The story is great and there's enough side-quests off the beaten path that I feel like BG3 is well worth paying full price for. I went through the game at a fairly brisk pace and clocked up 85 hours in the end. If you were willing to explore different ways of playing the game (including the unique Dark Urge path) then you could easily lose hundreds of hours to it.

Sadly a few issues prevented me from giving BG3 full marks. The game's third act can be very overwhelming at first, and it can be difficult to know what to do and where to go without losing certain content. Some side quests feel unfinished, like Larian ran out of time before they could flesh them out properly. That's not to mention that a lot of the stories of your fellow companions, so beautifully developed in the first two acts, tend to fizzle out. Once you complete their personal quests they stop being the fully fleshed out characters they were and end up just being sorta... there.

There were also a few annoying bugs riddled throughout; characters sometimes being unable to jump, textures not loading properly or being stretchy, enemies taking almost a full minute to decide what they wanted to do in a turn. Nothing game-breaking but they added up.

I don't regret any of the time I spent playing this - in fact, as someone with absolutely no prior experience with anything D&D-related this has actually made me want to get into it more, whether that's through other video games or actually playing it with other people. Of course, for that I actually need to find some friends first...

P.S. I don’t care if the ‘Party Limit Begone’ mod is ‘cheating’, nothing feels better than running around the city with my merry band of ten adventurers. The easier combat is secondary to not having to miss out on any companion-specific dialogue with NPCs.