2018

Completely benign, short little game that I weirdly appreciate for having the "twist" behind the sword being cursed be "because there's a guy that owns a factory and he's using it to make cursed swords."

I get it, I definitely think this game is overly hated. This was the "remember when Rare used to make good games" community's punching bag until Yooka-Laylee came along. That being said, this is still my least favorite Banjo-Kazooie game and yes, I'd be more than happy if whatever new Banjo game they make in the future quietly retcons this one and gently pushes this little accident under the rug where it belongs.

It's an interesting game experiment that has its moments, but the writing is so self-deprecative that I worry for the dev team's safety, the art style is grody (why do the teeth and eyes look like that), the new characters introduced in this game range from mediocre to Just The Worst, and, at the end of the day, if I wanted to mess around with making horrible monstrosities with detailed HD-era crafting textures, I'd rather just play LittleBigPlanet.

I both admire this game for being a technological marvel on the Sega Genesis (Look at those 3D graphics! Listen to the main menu and credits music going full Amiga on the Genesis sound chip! Admire the cutscene stills that seemingly destroy the color limitations of the hardware!) and hate it for being an absolute brutal monster of a game to play difficulty-wise. There is literally no reason for a game based off a Disney/Pixar property to be this stingy with the lives and health pick-ups but this game just expects you to do all of these levels pixel perfect with your wonky giant hitbox and your weird grabbing radius because you also start out with zero continues! Castlevania had continues!

Great story, great characters, and a fantastic art style all make this one of the best modern RPGs I've played in a long time, but wow this soundtrack. If I hear the song "Bustling Town" one more time I'm walking straight into the ocean.

A stunning and honestly kinda overlooked love letter to the original DuckTales show from the 80's. While the cutscenes do interrupt gameplay and interrupt it often, I'm completely fine with their inclusion because that means I get to hear Alan Young, June Foray, Russi Taylor and Chuck McCann all portray their original DuckTales characters for the last time before their passing, making this game an incredibly bittersweet experience.

I'm still salty that they never updated the international versions of this game with Platinum support.

My opinion of this game constantly fluctuates between "this game gets too much hate and I've played so many other Genesis/SNES Disney games that were far more unforgiving than this" and "I've owned this game since I was five but only managed to get to the end credits when I was in my twenties so yeah maybe it's a little too hard...".

Still one of the better 16-bit Disney games, which is either a good thing or a bad thing depending on your point of view.

My file sits at a 97.8% because those Agent 9 levels are the bane of my existence.

While I do love this childhood game of mine and I think the mysterious "you figure it out" nature of recruiting Digimon and progressing through this game gives it a unique charm, it also took me 20 goddamn years to get to the final boss. Any kid that was able to beat this game in the 90's was either a gifted being born with divine will and patience or sprung for the strategy guide because good lord some of the game's puzzles and evolution requirements are disgustingly obtuse.

Also I love that one of the things that you unlock is a jukebox that will crash the game if you try to use it. A+ localization there.

2006

I love that such an artistic ~become one with the abstract shapes as calming music plays~ indie game has such a sadistic trophy list. The person responsible for the Cannibalism trophy hates their fellow man.

I had to meditate on this game for a couple months after playing it to see what my opinion would be, and I have to say that this game's storytelling, visuals, and general vibe have been sticking with me long after I finished it, even if I think its sequel The Testimony of Trixie Glimmer Smith is the better game overall. It helps that this game leans more into dark comedy and the disgustingly annoying unpleasantness of the main character rather than "oh the cutesy cartoon world is secretly fucked up", even if, yes, it turns out the cutesy cartoon world is secretly fucked up.

It's a game that's set in a cute cartoon world starring a cute bunny character that has a secret fucked up layer to it, but at least there's a substance to it and a rather good attempt at lore-building rather than introducing the darker elements purely for shock value.

Absolute bottom tier Puyo Puyo clone. When you exist in a world that already has Mean Bean Machine, you gotta do more to justify your weird animated show branding by being interesting or fun and Wacky Stackers does neither.

The puzzle mode is at least fine but I'm not sure how I feel about it replacing the more traditional 1P vs COM missions as a story mode.

I enjoy games in the "draw the best path out of multiple paths" genre and this one is no exception. The stretchy dogs looked a little odd but I'm kinda glad that they went with a different breed (corgi?) over the obvious dachshund choice.

Not much else to say beyond that but I kinda love what happens when rivers are introduced and you have to use strategically placed dog bodies and time travel to get every dog to their bowls. It makes sense in context, I swear.

Mixing early 2000's era Hot Topic, Ratchet and Clank, and MediEvil together should've created something amazing, but instead we got passionate mediocrity with janky camera and gunplay that at least has an appealing skeleboy. I knew something was up when my main takeaway was "Man, MediEvil had better controls..."

Just read the graphic novel instead. You get to see the Grim Reaper get into a fistfight with reanimated dinosaur fossils at a museum and it whips.