A lot of people are hating on this 2k. Is it perfect? No! Is it the best? Definitely not. But is it good? Yes! If you play MyTeam, expect a bad time, also you're wasting your money. The real value is in the manager and MyNBA modes. The best way to play is to add 6 teams to the NBA and control 1, 2, 6 of them. If you're playing a pay-to-win game mode and not paying, expect to lose. The game isn't rigged, you're stupid. Sorry...! The solo game modes are still good and the options are as expansive as a sports game can get. 2k still, is a good game.

Were Origins, Odyssey, and Ragnarok somewhat blasphemous in terms of AC? Yes, but does it affect each individual game? No! These aren't traditional AC games. Is the storytelling great? Probably not. But does it provide a massive open world? Yes! Is the gameplay fun? Yes! If it's fun does it matter what the game is? I air on the side of no, I want to play fun games. Is this fun? Yes! I'd recommend it in a heartbeat. It is fun and I'd say 100% is a slog but at the same time gratifying. Maybe one of the experiences I'd say a gamer needs to have before the PS4 and PS5 generation collapses. A true experience one could not pass up.

This review contains spoilers

It's amazing how well these Spiderman games are crafter. I think the best part is how they can make such a long gaming experience while still mixing up the combat, skills, and mission enough that it never truly feels tiresome. Are some parts repetitive? Sure. But does it drag so far from the experience? Definitely not. The gameplay was great, the story was good. Sort a bold decision to cram all the venom and symbiote storylines into the last 20% of the game but it was good. I feel like Venom was underutilized and could have been in his whole game entirely. The story has to end after the 3rd game. So many villains died from Kraven and the biggest hitters are either on the cusp of their trajectory or on the downhill. The biggest drawback for me was how Miles Morales seems to have passed Peter as Spiderman. You'd think there'd be a more developed passing of the torch but it always seemed like Peter was weak and Miles had to pick him up. Peter got beat up and Miles had to take over. Just weird that it was such an instant switch and Peter basically started the game as the lesser of the two, physically fighting wise and emotionally. Either way, it was a wonderful game. Some of the greatest games I've played.

About as Great a 4 star can get. The gameplay is fun, the powers let you escape the button mashing that was so common in the previous Ultimate Alliance games. UA3 did a great job of incorporating some of the best aspects of those games. The powers were great and the ability to use them in isolation or with teammates was fantastic. Starting off using Deadpool's bullets with Wolverine's slash then transitioning to Wolverine and Moon Knights' upper cut move was chef's kiss. The only reason I cannot make this a 5 was because some aspects were missing, which were present in UA1, and I got soft locked for a split second. In UA1, you had a plethora of powers and abilities that you could choose from, meaning you could custom tailor a hero's play style how you liked. In UA3, each hero only had 4 powers limiting the overall customization possible. The other reason was in Hel, I got to a point where my heros just weren't high enough level to advance. I had to stop, back out, and grind gauntlets to upgrade my heroes. I can't say that was the worst thing, as it allowed me to create my preferable lineup, but it was a little frustrating in the moment. Ultimately, I ended with my squad containing: Moon Knight, Wolverine, Deadpool, and Morbius. A big influence on my team creation was healing factor. I also really like Moon Knight. But, the healing factor seemed the most important hero power overall. I constantly had heroes going down without the healing even though it does less than 100 every now and then, Deadpool and Wolverine, unlocking Morbius later, seemed to never go down, or much more infrequently than heroes without healing. Overall though, the game was incredible. The scope was absolutely impressive, jumping from so many dimensions and including so many vast amount of characters. I always thought UA1 and UA2 had so much more potential left untouched with an entire universe of superheroes. That potential was effectively realized here, in UA3. So many characters, so many settings, so many villains, so much content! I finished the main storyline, all of the vampire dlc (needed to unlock Morbius), and now I'm off to complete the X-Men gauntlet and the Fantastic Four dlc. A great game, one I'd always recommend, and one I'll always remember, even thinking I'll revisit, which for me is rare.

My gosh, have fun fighting the same boss at least 3 times each. I thought the first Ultimate Alliance was repetitive but playing this second one gives me a whole new perspective on the first. The first had some jank, a lot of it, but this game tried to polish things up but ultimately left became a worse experience for it. First off, the menus were a huge downgrade. Especially the in game upgrading. The shield circles in the first and team selection was way better. Second, the gameplay was somewhat repetitive in the first but horrendously repetitive in the second. The combat for the entire game was built around the combo powers. Almost every sustained engagement happens on a circle platform with enemies coming from all around. Geez, at the end I just wanted the game to end. Once you've been through the first third of the game, you've seen everything except the story. Third, the story was pretty bland and lackluster. The original Civil War book isn't as good as what it's made out to be but this storyline was a snoozer. Nanites, a great excuse to send the same 4 enemies at you thousands of times. This ones going on the shelf and probably never coming off. Yikes.

A great game in my head, but far from great in practice. I love marvel. I love comics. The single greatest aspect of this game was the ability to create whatever team of heroes I wanted. Although the roster was not massive, or even very large for that matter, there were still enough heroes that I spent way to much time trying to pin down my select 4. Ultimately, I landed on a four of Wolverine, Deadpool, Blade, and my main, Moon Knight. Another great aspect was the costume and power upgrades. The systems forced me, the player, to only choose a some upgrades to master and had to leave others underdeveloped.

I think a lot of the negatives of this game may just come from the era it was developed. In that middle 2000's era, games had bad camera following, repetitive combat, and a whole-lotta jank. The gameplay was tough to sit through at points just because I felt the whole time I was running around and repeatedly mashing the same combos and powers. Yeesh, it was repetitive. The jank was a little more love and hate. Jank is just a natural aspect of these older games but I enjoyed the experience, or at least I enjoyed getting done with this experience.

I enjoyed the game. Towards the end, I think I enjoyed it being over more than grinding through the finish. The gameplay was just way to repetitive. But! But the ability to build my superhero team, develop the characters, and keep learning all their strengths and abilities was one of the best features I've experienced in a game. Much better than the 2020 Avengers game and its limited roster. I would say the gameplay of these 2 are comparable, very repetitive gameplay loop, 2020 Avengers was much smoother and not just graphics but all the other modern aesthetics, but Ultimate Alliance 1 had the way better team customization and upgrade systems. I'd say both are 3's out of 5 but different 3's altogether.

It was a good 2k. I am still upset with how 2k changed the dribble moves with the right stick back on 2k21. It was way better before as the dribble moves coincided with the direction the stick was moved. Now it seems like the dribble moves got simplified. More so about a video game set up for dribble moves rather than a basketball focused one. Shooting in the game also seemed much move difficult than previous games. I think that largely came down to the shot meter which never looked great. Apart from those two complaints, I enjoyed the time I spent with the game. I retired the game because I find myself just waiting to get ahold of Wembanyama in 2k24. Hopefully 2k24 can continue the great simulation style individual game modes created for 2k23.

I'll be honest, this is probably the only Madden game I'll be playing until EA releases a competent football simulation game. I don't play any superstar or mycareer modes. I skip ultimate team and myteam altogether. The only game mode I ever play or ever see myself playing is franchise or myleague. On strictly a feature basis, that leaves me to the last feature rich franchise mode in the series, Madden 08 on the Playstation 2. I picked this game up a little under a week ago and I find it a lot more enjoyable to play than the other Madden games I own. The difference in features is unbelievable, the gap in franchise mode depth is shocking, and most surprising of all, the gameplay may actually be better on a Playstation 2 version of a Madden game from 2007. Of course, the graphics are way better in the modern Maddens. However, do graphics make the game? No. That would be putting a nice paint job on a shitty car. Modern Maddens are just shitty cars. I'll stick with the 16 year old game that actually tried to create a fun experience rather than suck money out of children through ultimate team. Madden 08, Playstation 2, maybe the last Madden game I will ever play.

A decent modern Madden. I found this version somewhat fun but I recently got Madden 08 for the playstation 2 and that game, released 12 years earlier, has so many more features and is so much better, I'd rather play that as a football simulation game. Pretty tragic when you think about it. Madden 08, 2 generations prior, 12 years its elder, that is the game that surpasses Madden 20.

The same character in the same setting, yet a completely different style of gameplay. This is what every dlc should strive to be, new content that changes the way the game handles. At least every dlc that brands itself as such. I love the zombie font, it helps create a different immersion as compared to the western. This isn't a western anymore, it's a zombie flick. Not just a horror game but one hell of a comedy. It is a shame that the character of Landon Ricketts got besmirched but I do appreciate how the story here ties into the story of the base game.

This is definitely no a kids game

Call of Duty: Black Ops. The first of the Black Ops series and I'd argue, the last great Call of Duty game developed. Of course, I have some bias as this may be the first Call of Duty game I really played. But I don't care. It's been downhill since. The setting was unique and the gunplay was amazing. So what, everyone used a famas? It was iconic. Only outshined by the most iconic map in all of Call of Duty. This game's true living legacy. Nuketown.

A great game? Definitely. The best game ever? Definitely not. The best spider-man game? No. Although a truly solid follow-up to the original spider-man, it still lingers in its predecessor's shadow. I can see the differences between Miles Morales and Peter Parker and the gameplay could have been completely different. But at the end of the day, if you played the game after the original, it was the same game with a more annoying protagonist. That voice, truly the only downside to the game. Why'd they make Miles sound like such a dweeb. Still a great experience nonetheless.

The ultimate lego video game experience. From planet to planet, episode to episode. The game only begins once the campaign is over. I 100% completed this game and truthfully was let down by the "surprise" given at the end, just a lot of currency? Lame. But the journey, anything but. I through countless hours and found my self slogging at times, but only to reach that 100% completion. When I hit it, I truly felt accomplishment. But overall, I enjoyed the game and found the gameplay entertaining enough while still being as simple as I could have expected.

A true joy of a game. Slow, methodical, but shifting and engaging. I would play this game indefinitely if only the story campaign hadn't closed with such finality. That be the true only negative I can say, that there was no way to play a campaign and control the police forever, if only that was an option. Somehow, such a simple game created such a fun atmosphere and gameplay, and yet the story does not fall off a cliff as it so easily could have. I'll play again, I'm sure of it, but I have no idea when that could be.