82 reviews liked by VA_Yagi


I can't believe the girl from Oreimo has a Ryu Number of 2

I was reluctant to get this game because of all the complaints I heard. When a friend of mine gave a glowing recommendation, that caught my interest. Its 60 bucks, sure, but Good Feel hasn't disappointed me, so this should at least be a good time, shouldn't it? Well, I'm glad to say that, for me, it was a good time indeed. I will say that I think this game absolutely should have been cheaper, though; it does not feel like a premium experience, even if I did enjoy my time with it. I think its best to go into Princess Peach Showtime with the right attitude: a willingness to engage with a very simple, cutesy, easy game. It almost feels like embracing your inner child in a way, decorating cakes and figure-skating away while taking out some baddies trying to muck up your theater plays. Good Feel is great at that sort of thing, though this unfortunately did not get close to the magic and charm of Kirby's Epic Yarn (the only other Good Feel game I've played admittedly). Every once and a while, I think its good to kick back and play a cute, relaxing, easy game. The game does get much more frustrating when you try to 100% it, though, judging from what I heard. It doesn't seem hard to do but the game very often prevents you from turning back to get stuff you missed and there's a major lack of quality of life for replaying levels. Thankfully, I didn't worry one bit about that, so I had the whimsical simple experience that was likely intended.

As mentioned earlier, the gameplay is extremely simple. There are only two buttons you need to press, one being the jump button and the other being an action button that changes depending on what costume you have. Regular Peach just spins her ribbon to interact with stuff, like cheering up sad Theets or making plants grow, and the other costumes switch (heh) it up in decently varied ways that introduce different play styles. There's a total of 10 costumes, plus two more unlocked in the final boss. There's five floors that each have four levels plus a boss, so the game has 20 regular levels. The basement has 10 extra levels that you unlock after completing two regular levels themed after a certain Peach costume; I thought these were optional content at first but the game has you do all of them first before you can fight the final boss. So, all things considered, the game isn't content-dry, but it is quite short. I suppose it could take you a while to grab all the Sparkle Gems - the main collectible - since some of them are hidden cleverly enough and some are tied to performance, so if you don't do good enough at a certain part of the level you won't get it. I felt that, overall, the gimmicks behind each costume and the different play styles they introduced were quite fun, none of them were a bore to play through for me. They aren't exactly deep, which I could see some complaining about, but they are genuinely fun and change up the game enough to keep it feeling somewhat fresh. Cowgirl, Pâtissière, Kung Fu, and Detective (surprisingly enough) were my favorites. Ninja, Dashing Thief, and Figure-Skater also get some really fun levels designed after their gimmicks. I heard people dislike the Mermaid because its gimmick is just holding B to lead fish around to lift stuff (as well as a short and sweet rhythm game section at the end of its levels), but I thought that one was fine. Unfortunately the game does have a rough start in my opinion; the first floor and the second floor are all basically tutorial floors and man do they feel like it. The game could really benefit from letting you skip the dialogue, honestly. For a game with little to no story, it is very chatty (it makes sense because these are meant to be theater plays but it could get grating at times with the constant interruptions just to see more dialogue). Also, the boss fights were surprisingly pretty fun in my opinion, if a bit too simple and short for their own good. The final boss almost reminded me of something out of a Kirby game, like the Robobot final boss fight (particularly the Star Dream parts) or the Star Allies final boss.

I think the presentation of this game is pretty great, you can tell some major focus went into it. Music is great, cutscenes are pretty good looking (not on the same level as something like Luigi's Mansion 3's gorgeous cutscenes but still pleasant), and the design choice of making each level be made of a bunch of props makes the game stand out. I personally REALLY love Peach's costumes and the way her voice changes to fit the role, its such a unique idea for this character that makes a lot of sense and is delightful to see in action. I have never been a big Peach guy myself but I couldn't get enough of Cowgirl Peach's southern drawl and the silly southern slang she uses in that outfit ("yippie-ki-yay", "yeehaw", "shucks", etc.), give me more of that please! Also, I hadn't mentioned her before, but Madame Grape is a really cool villain design and I think she could work great as a recurring villain for Peach if she were to get a full-on side series like Yoshi and Wario got. Princess Peach Showtime definitely has some real charm to it, I don't think I could ever agree with the people that call this game soulless. However, the game does have some very noticeable performance issues that have really drawn home just how badly we need a "Switch 2" to come soon. It will rarely lag while you're already playing the game, but the loading times can be downright painful and you'd have to not be looking at the screen to not see all that lag that happens during the loading screen. I have no idea why that keeps happening but it is distracting.

Even though I fully understand why others dislike this game, I had a great time with it. I was thinking this would be another Mario VS Donkey Kong remake situation where I spend most of the review nitpicking and whining about minor things, but for whatever reason I just didn't feel the same way about Princess Peach Showtime. Don't get me wrong, I do share some common complaints here (gameplay is too simple, game is too short, game is way too expensive, etc.), but my experience with this game was surprisingly really positive for me. I do think you need to be in the right state of mind with your expectations set on the lower side to fully enjoy this game, so keep that in mind if you want to give this game a whirl. I think I liked this game enough to give it a genuine 4 stars, so that's what I'll rank it.

I've had Puyo Tetris on my eye since I caught wind of the game with the Switch launch lineup and this fusion of both Puyo Puyo and Tetris came out a lot better than I expected! The new gameplay modes that fuse both games are really fun to go through and while I did find using my Tetris soul towards destroying CPU players, I did get better at Puyo in the process too! Big recommend for Tetris and Puyo Puyo people all around, experienced and unfamiliar.

I played Adventure DX several times back a few years ago but always stopped after Emerald Coast. I finally decided to do a full playthrough this time, but decided to go with standard Adventure on the Dreamcast. Game was pretty fun! Pretty good level design, music, play styles and environments. Main gripes are the extremely awkward camera system, occasional points on the voice acting, and the awkward collision detection. Completed without collecting all level-up items and emblems.

People who hate this game just don't have any whimsy in their lives

This review contains spoilers

I had a lot of fun playing this game. Really, I did. Most of the content in this game is just better than it's predecessor, despite how much of it was just copied over. But I won't bother to describe this part though because there's just way too much to talk about, and I want to address something else first. That being the story. Or rather, how empty, meaningless, and downright awful it is.

There is no substance to the story. Practically any and all thought in this game was seemingly put into anything that WASNT the story, as it's clear that what we got was probably a first draft that they never bothered to do anything with. Now don't get me wrong, the side content is great and all, but there is next to nothing redeemable about the main story. It is the most mind-nummingly pointless and unappealing journey you could imagine.

The only good part of the story is arguably the stuff with Zelda in the past (and maybe also Sidon, Sonia, and Rauru, but notably less so). I legitimately think Zelda's portrayal in this game is probably in the top 2 or 3 when comparing it to every other iteration of Zelda we've had so far. Probably because the game actually takes the time to build her character to some degree though both the tears and other side content found in the world.

... But none of it means anything, because nothing is done with it. All of Zelda's efforts, experiences, and emotions are completely thrown out the window with the ending as it reduces her a deu ex machina as she swoops in to help link against gannondorf in the final fight. Which, let me remind you, shouldn't even be possible as at that point Zelda had gotten rid of all her memories (a side effect of the draconification process, stated multiple times throughout the story and even demonstrated when she tries to shake link off of her whenever he tries to retrieve the master sword), and as such has zero reason to come in and help Link, let alone fight Gannondorf. It's never explained why she does this either, which makes it even more stupid.

And to make matters worse, after everything is over the game pulls ANOTHER Deus ex machina by having both Rauru and Sonia come back and magically revert both Zelda to normal and give Link his arm back. Even though Sonia's been dead for years and never knew who Link was aside from passing comments from Zelda, and even though we see Rauru move on to the afterlife or wherever at the very start of the game. But now they're just... Back? The game explains it that they used both of their powers to fix Zelda and Link, but... How? What did they even DO with their powers? And why did they only choose that specific moment to revert Zelda, instead of reverting her when Link gets the master sword? Links arm makes sense, but why would they willingly leave Zelda as a shell of her former self when there no longer would be a need for her to remain that way after Link gets the master sword from her?

And once all that's done, all we get is Zelda saying "You did it Link. You saved me!" before the game just... ends. Like, there's no fanfare. No cheering, crying, or kind of emotion. Zelda just looks at you and says "good job" and the game ends. It's baffling. Like, you'd expect that she would burst into a hysterical cry fit of joy, relief, and who knows what other feelings (And we know Nintendo is at least willing to let her cry, because we literally see her do exactly that when Mineru moves on). You'd think that would be the case since she essentially committed suicide in the hopes that Link MIGHT be able to not only find her, that the master sword would have enough power to be used against Gannondorf, and that Link would actually beat him. And mind you, the game makes it clear that she didn't know if any of that would actually happen, nor was it supposed to be a possibility that she would ever go back to normal. Then suddenly she's back to normal, shown that everything she sacrificed payed off, and that Link is right there with her? Just about anyone in her situation would just... break down into an emotional mess.
But no. After all that - after all the death and sacrifices - for none of that to affect her in any way is just... insulting. It's like none of that ever even happened. Forget having there being actual concequences to your actions. No need to even acknowledge the fact that Zelda was practically dead for a millenia (which is, in fact, a thing because despite people reacting to the fact you have master sword, none of them to react to the fact that Zelda is currently a dragon flying in the sky. Even though it's implied that Link tells them about both how he got the master sword and what happened to Zelda. It's almost like none of them care).
I mean, you won. So who cares, right? All's well that ends well!

But again, this is Nintendo were talking about. They'd sooner shoot themselves then let any of their characters suffer any sort of lasting concequences.

But ranting about how they ruined an entire main character arc aside, the rest of the main story just borders on either ok or painful. Sidon got lucky, as he actually gets some kind of character development (even if it is extremely minimal and over with in about 6 seconds).
Riju had literally nothing. No character development. No personality. Nothing.
Tulin was just the common trope of "my parents don't think I'm old enough to do X thing so I'll show them because they are stupid!". It, too, also lasted 6 seconds and afterwards he was relegated to just some kid afterwards.
Yunobo was the worst of the bunch. His entire character sucked in the first game, and it somehow got worse in this one. His entire story is just him shambling along as he's written to be too stupid to put 1 and 2 together for literally any problem he's faced. He doesn't even join you because he wants to; he's just doesn't want to "let his ancestors down". It's stupid. I could talk about how they could have made his story about him choosing to give everyone the rock roast stuff against his better judgement because he desperately wants to feel important, but this post is already too long.
Mineru was also there.

The past sages also don't exist. You can't convince me they exist, because you could remove them from the plot entirely and nothing would change. They say the (almost) exact same thing in when they talk to each respective present sage, and we still don't know ANY of their names or anything about them at all. They exist soley to spout exposition and have zero reason to exist.

I also think Gannondorf is extremely 1 dimensional since we are never told the reasoning behind any of his actions, but this post is long enough already.

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So, yeah. This game's story is a disaster. But in spite of that, I still liked this game enough to give it 3.5/5 stars. I know that sounds really strange considering how I just wrote a essay telling you how awful the story is, but the main story only takes up about 10% of the overall game (which is another reason why it sucks, but still). The other 90% was genuinely really fun. The world at large felt much more alive and your actions in it make tangible changes in ways that feel relatively meaningful. There still is plenty of stuff to explore, despite 2/5 of the map being copied from the first game. And again, the general gameplay is really thought out. The Zoanite contraptions are fun to mess with, combat is still solid, and the weapon system is MUCH better in this game thanks the fusing mechanic.

But I just wish that last 10% was actually good, as it's supposed to be the most important.

This was some dogshit but it was funny

Mega Man X6 is the final game in the PS1 Mega Man X trilogy, and one that wasn't even supposed to happen in the first place, as it was behind Keiji Inafune's back, as he originally conceptualized X5 as the last X game, before moving on to the Mega Man Zero series.

This game is... a lot of things, but let's start with the positives first.

First of all, the soundtrack is fucking amazing! It feels like with this trilogy of games, the OST just got better and better, and there's a lot of tracks in this game that just get you pumping!
Additionally, there's an option to turn Alia off (for the most part), so that's nice!

Okay, now for the bad stuff. Wow, that was quick.

Mega Man X6 is filled with a lot of stupid level design decisions, constantly making you deal with a shit-ton enemies and hazards that make this game feel more like a ROM Hack than an actual official product.

And the Nightmare effect does not help things.

Hey kids, wanna play Commander Yanmark's stage in the dark? Or how about having to deal with more blocks to destroy in Metal Shark Player's stage which, may I remind, is constantly giving you shit because the stage is filled with crushers that can instantly kill you?

Even if a stage isn't affected with a Nightmare Effect, it may still have very annoying shit to deal with, like in Rainy Turtloid's stage, where there's constant acid rain that chips away your damage.

And that's not even talking about Gate's Fortress, where it's flat-out impossible to beat it as Normal X without any additional parts!

There's also the game's baffling English localization, which is filled with bad grammar and typos. It made me laugh a lot though.
"I could now create perfect and the strongest Reploids"
- Gate, 2001

If you play this with Ultimate Armor X or Black Zero (which I did), you might have some fun with it (emphasis on the fun), but bottom line, this game is a frustrating mess, and if I can only really enjoy it when I cheat... there's something wrong with it.

All in all, Mega Man X6 is only for the diehards that really want some bullshit hard Mega Man action.

Marvel VS Capcom 2 is the absolute pinnacle of everything the VS Capcom series has done up to this point.
It indulges in the insanity and the sheer chaos, and with the game having 56 playable characters, thanks to the reusage of a shit-ton of assests, it hammers that point home.

It brings back the Variable Assist feature of Marvel Super Heroes VS Street Fighter and then some, providing players with three options as to what type of attack they want the summoned character to do, and this provides a lot of variety to the game.

Yes, it's a poorly balanced roster, but I don't give a fuck, it's such an easy game to pick up and play, and I'm having a bunch of fun all the way through!

Coupled that with the game's amazing jazzy soundtrack (which, being a jazz fan, makes me very happy) and the mixture of 2D sprites and 3D background models, which has aged quite well, I'd say, and you've got yourself one of the greatest fighting games of all time!

Please Capcom, negotiate with Marvel to re-release these games on consoles.

Mega Man X3 is in a lot of ways better than X2, but in other ways, not as good.
For starters, I found the process of 100% completing X3 less frustrating than X2, and the stages themselves were longer and felt more complete than X2's.

Problem is, the soundtrack relied a lot on a very specific guitar-like instrument, and it made the OST stale and not as memorable as previously. Even if there are some good themes here and there.

Bit and Byte, the new baddies that accompany Dr. Doppler, were also not as interesting as the X-Hunters, and while it's cool that Vile is back and has a very unique boss fight... after he's gone... yeah, he barely meant much.

The final boss, I also found to be more annoying than previously, especially with having to climb up to avoid the lava, otherwise you're pretty much dead and have to fight him all over again.

Overall, while Mega Man X3 does a lot better than X2, it also comes with its own problems that made this one inferior to its previous entries.