Go in completely blind and prepared to be amazed. The only thing I'll say is that if someone told me that David Lynch made this, I wouldn't even question it.

Solid little game. Not scary, just sometimes off-setting that borders on quirkiness. I feel like they could've done a lot more with the story, however, and the ending was a bit tone-deaf. Regardless, definitely suggest playing it, as the gameplay loop is quite satisfying.

The best game of all time? Yes, undeniably. I first played Dark Souls in the spring of 2012, and it changed everything about gaming for me. Very few games master the art of weaving together its game play and narrative, and Dark Souls perfected it. Over a decade later, it may feel slightly unpolished compared to its newer successors, but make no mistake... it's the king of the series.

It took many years to warm up to the sequel. Is it my favourite Souls game? Definitely not, but it dared to not stick to the old formula, and in many respects it did so successfully. Also, Majula...

Mechanically superior to Dark Souls II and almost on par with Dark Souls I, yet narratively inferior to both. The original narrative seems like it would've worked just well, but the "remember this" bait and lack of cohesion makes this the most forgetable of the trilogy for me.

It took a decade for a game to get on par with the original Dark Souls for me, and why not let it be its spiritual successor? Elden Ring takes the gameplay and lore that we come to expect from a Souls game and takes it to a new level. That said, its scale by its nature takes something away from the simple charm that Dark Souls had. Would I change it, though? Probably not.

It's definitely one of the games of all time. Regardless of its length (15 minutes), it's not the worst thing out there, but there's ultimately nothing interesting going on here.

On paper, it's a really neat twist on Phasmophobia. In practice, the game becomes a bit of a chore after a few times playing it.

It has a lot of potential, but unfortunately the monotony sets in fairly quick. On paper, this game is superior to Phasmophobia. In practice, it doesn't even come close. I'm fine with the jump scares, the problem is that they are random, set, and unrelated to your setting and the ghost you are hunting. The tools, as well, are unreliable. Because there is no progression outside of unlocking new maps, the game loses steam fast.

Not many games entice me during its playtime only to lose immediate interest once beating it. Not to say that's a bad thing necessarily, but Buckshot Roulette is either going to be a game you're playing several times a week or just once. In my case, it was the latter.

One of the most definitive co-op games out there, perhaps the most definitive, at least for its time. It's greatest shortcoming is its short life span by Valve releasing an immediate sequel.

Despite the limited content, Content Warning has a lot replayability if you just hop on in it with friends here and there. Unlike the base game of, for example, something like Lethal Weapon, Content Warning's quick matches and lack of serious stakes makes it very enjoyable.

I would give this one star, but I'm giving it the extra half star for the game's depth. Aside from that, I'd rather watch paint dry. The game play loop is fairly basic for a survival game, which is fine, but since the gameplay itself is rather mundane, combined with the game's graphics that look like it's 2002, there's not much to keep someone going here.

Also, how can this game be in early access for 12 years?

A short, enjoyable (?) experience about mental illness couched in surrealism.

Far Cry 5 reminds me why I stay away from these sorts of games, especially from Ubisoft. The story on its surface is really interesting, but quickly you realize that it's both shallow and about as subtle as a train crash. The gun play is very average, and the world itself is just a long series of (boring) tropes.