A pretty standard idle game. The pixel graphics are pretty cute and the UI seems pretty polished actually, especially compared to some other janky idle games that get pushed on you in the play store. Some of the dialogue is pretty witty, and they have some fun with tropes here and there. It's alright

This game is basically split in two, gameplay-wise. There's an rts part, where you play as a dragon with a jetpack commanding your troops on the field, and a politics part, where you decide policy issues for the new government you're making which effect both the rts game as well as your relationships with each of the fantasy race's representatives. The rts part's just okay, it's a little janky, even. The politics part is more compelling, as the character writing's pretty good. While the representatives are basically just caricatures of political ideologies (the elf's an environmentalist, the dwarf's a capitalist, etc.), they're pretty dang funny caricatures. Accurate even, I dare say. Your officers are also pretty well developed, and I loved hearing what they had to say. I especially loved Scarlett. She's great! Also unexpectedly pretty good queer representation, how 'bout that?

Unironically one of the best indie fighting games. Had a blast playing this with friends. I don't understand why Divekick always gets props for a being an accessible minimalist fighting game when this game is right here and is infinitely more hype and at least 50% less cringe.

A spinoff of Mobile Legends, which is pretty much just a League of Legends ripoff but for mobile devices. Apparently it's pretty popular in Indonesia, go figure. Anyway, this one's also a ripoff, this time of AFK arena and other similar idle games. It's fine, I guess. The character designs aren't bad, I suppose? meh

Neat little Lynchian fable. Love the voice acting, especially from the titular owl. Really only like one puzzle to solve and you're done, though. Wish there was a bit more to it, though looking forward to anything else the creators make.

2021

Pretty spooky. Another one of these PS1 style horror games, though this one blends security-camera type footage backgrounds with the low-poly characters for an incredibly unnerving effect. The monster's rather abstract but honestly still terrifying and the ending sequence is actually pretty sick. Reminds me of the Anubis Rex boss from Pac-Man World, if anyone gets that.

I've spent like 300 hours on this game and have never left the god dang asteroid. This is Stardew Valley levels of "never finished and never will".

A neat little reverse-horror Pikmin-esque rougelite. The lovecraftian elements are fun and seeing all of your little deep sea horrors trample across the screen tearing up the poor townsfolk feels very satisfying. Though some units definitely feel stronger than others, there's enough variety to make your armies feel fairly different each level. Actually controlling your mob of creatures can feel a smidge frustrating which wouldn't have been so bad if the difficulty was just slightly easier but as it is there were a couple moments where I ended up frustrated that the little guys just kinda kept running into their death due to the controls feeling like the "brush" you're using is just a bit too big. Overall, though, it's a pretty fun mob game that doesn't overstay its welcome.

Love any game that reminds me of Pikmin. This one's pretty okay. A lot of greek philosopher and god lore, most of which I'd never even heard of, didn't really expect that. Great game for Mythology majors, if they do indeed exist. Wish there was a bit more to it, gameplay wise. I know it's ostensibly an angry mob simulator, but some of the combat feels a bit too chaotic even so. That stage one theme is a bop though, can I just say. Whatever stringed instrument that lead is sounds fantastic with the chiptune accompaniment.

I've never felt so in control of an onscreen avatar and yet so utterly out of control. The physics which the game's mechanics fundamentally depend on feel so incredibly random, and yet weirdly consistent? To master the game is to develop an intuition for how and when the physics will screw up and fling your character in a strangely predictable way. It's almost like you're using the game's glitchiness to overcome its own shoddy construction.

And yet it all feels so intentional, like it was meant to feel stupid, such that only the truly deranged could appreciate its exceptional game design. The obstacles seem impossible to overcome at first and yet, after throwing yourself at them over and over, you find that they are actually rigorously playtested tests of dexterity that provide specific challenges so that the player would be forced to intuitively master impossibly subtle mechanics to overcome them. Every tree branch that blocks your path begs you to hook your hammer in and climb it. Every jutting piece of rock that seems just out of reach taunts you, almost as if saying "Bet you wish you could jump, huh? Well...have you tried?" The simple placement of the terrain provides such a natural tutorialization of the game's unique and inspired mechanics that is nothing short of masterful.

An important question to ask, though, is now that I've completed the game, would I play it again? Hell no. This game is a nightmare to play. It's incredibly glitchy and chaotic and an incredible test of patience. I can't tell you how many tens of times my hammer fell through a length of rope for seemingly no reason. Or how many hundreds of times I tried to hook my hammer into a piece of rock after "jumping" into it, only for the tip of the hammer to read my movements as a "thrust" and fling me directly in the other direction. It also doesn't help that the game doesn't even lock your mouse to the window, so if you accidentally move your mouse away into a second monitor, you lose all control of your hammer until you realize what happened and move it back in, making it a rare case where a dual monitor set-up is actually a disadvantage. Nevertheless, while playing the game does let you recognize the genius of the design, I really would rather do literally anything else than play this game ever again. I'm certainly glad I played it all the way through once, but from now on, keep this thing the hell away from me.

Imagine doing the Daigo parry. Now imagine doing it for every enemy in the game.

That's the game. It's great.

Okay before you play this game, you actually have to do some troublesome set-up. I managed to find this video with like barely any views explaining what you gotta do. But basically, here's how to make the game playable:
1. Find and download the latest patch, v1.005. The Steam version actually never updated to the last patch, it's still on v1.004. There's a new gamemode and some new weapons.
2. Edit the Config file in the game's folder to change the resolution. You can also disable some visual effects like motion blur (god I hate motion blur).
3. Set the mouse DPI super low in the settings. This is counter-inituitive, but it makes you move way faster and makes the controls actually feel really good and satisfying. Also gives you less carpal tunnel.

Okay, as for the game itself, it kinda rules. I'd actually rate it way higher if it had some better UX and wasn't so goddamn janky. Here's some rough thoughts:

First of all, I really dig the aesthetic. It's like this Central Asian and Arabic steampunk world with Sci-fi Lovecraftian elements where people fly this contraptions hitting each other with hammers. It's a story about honor and vengeance and warring tribes but also there's flying worms and ancient machines and it's all just so weird and unique, I absolutely love it. The music's also just so good but I really wish there were more than like ten tracks.

The main attraction is of course the gameplay. And like, goddamn, it's so weird and unique and cool, I can't help but respect it. It's all dependent on the inherent joy of moving your mouse to swing a hammer and using momentum to just utterly smash the hell out of a dude. And it definitely delivers on that end. But what I wasn't expecting was even more gameplay options beyond that. You can equip blades and become more of a controlled assassin rather than a mindless flailing abomination like you might think from a game like this. You can throw daggers and equip shields and combine weapons to alter your swing physics based on weight difference. You can even shoot guns! The developer obviously put a lot of thought into different playstyles and really wanted to test out how much depth you can squeeze out of physics-based combat. I've never really seen anything quite like it.

Ok, so for complaints. There's the troublesome set-up obviously. There's also the crazy amount of visual effects that make it kinda hard to understand what's actually happening on screen. I can't tell you the amount of times I died and was like "literally what even killed me?" Also the game in general is like weirdly difficult at times. Sometimes enemies will just fly in out of nowhere and you have like a half a second to react before you get just utterly smashed in the face with a mace. There's a few times where the game asks you to be more precise with your hits, which I feel like is really testing the player's patience with the physics-based nature of the combat, but I kinda respect it I guess. I think a lot of people will be confused by the complicated story, but personally I don't really mind if a game just straight up doesn't care if you can't follow along. I find it charming, in a weird way, idk.

But yeah, if you're willing to do the set-up, you should definitely give this game a shot, there's honestly nothing else quite like it.

A pretty standard gacha auto-battler. Presentation's nice though. The 3d anime art style is cute and polished and the character designs are actually pretty good, in my opinion.

The presentation of this gacha game auto-battler is actually extremely well done. The art is detailed and the live 2D is pretty well done, if excessive at times. The waifu art isn't exactly to my taste though. Some of the proportions go way too overboard imo, and that combined with the baby-like faces that the artists like to use a lot kinda give me some creepy vibes, I don't know. That being said, the gameplay is nonexistent, you kinda just put your best characters on a team and then press the auto and fast forward buttons. There's not even really that much of an emphasis on gear builds and team composition strategy like other games in the genre. There's just grinding and many ways to use money to skip grinding. Yet another flashy slot-machine game made explicitly to attract whales with bells and whistles, who would've thought.