A classic in the world of non-japanese porn games and probably still the most polished of the admittedly pretty niche genre of text-based sandbox erotica. The body transformation options are incredibly varied and pretty creative. Leave it to furries to come up with some weird kinks involving animal anatomy you didn't even know you were interested in. Some of the rng elements, though, can be a bit finnicky, requiring some grinding to get the outcome you want. The quality of writing also varies, as it seems to be multiple authors, but they did manage to write a few scenes that worked pretty well for me personally, so hey, I'll call that a success.

Back then we called it "TF2 but with hot girls" but in retrospect, this game (and its predecessor) literally predicted Overwatch, MOBAs, and just like, competitive esports in general. Honestly, this game had some big ideas that just didn't quite hit as hard as it clearly wanted to. It also had this weird emphasis on grabs as part of the meta that was pretty unique and cool but also strange to wrap your head around. Honestly, wish we could've seen more from the franchise.

Has the potential to be the greatest procedurally generated fantasy sandbox game ever created but is also marred by having the worst user experience I've ever seen in a video game. I spent more time and effort learning how to play this goddamn game than I did for my major. And as infinitely complex as the mechanics are, I still don't think it actually has to be this way. Maybe in a decade or two when the game gets anywhere near the realm of being "finished," the developer will finally have time to add quality of life improvements. Not counting on it, personally.

If you don't mind having to learn the game, it's pretty good though.

Pretty much the only viable platform for online riichi mahjong for english speakers, (besides trying to figure out tenhou with a guide). Good amount of players, I can pretty much always find a game within a couple minutes. No major glitches, at least from the few months I played. And the presentation is reasonably shiny for a mahjong client. The gacha is incredibly superfluous, and not really implemented well to the gameplay in my opinion. The character designs are okay, though the voice acting's not bad for the few lines the characters speak during a game. Also the quests and events feel incredibly same-y and all kinda blend together, all adding up to a feeling like the extra features just don't really matter at all in the end.

As a way to play mahjong online, it's perfectly quality, though. Probably your best option right now, honestly.

Still the best item shop game out there currently. Atmosphere is pleasant, characters are cute, and the free market randomness is just chaotic enough to be interesting throughout many playthroughs. But good god, do I HATE the dungeons. The actual combat is so uninteresting and tedious and the grind has never been realer, especially when the game is specifically based around crafting and finding specific random drops. The haggling is SO fun though, and if it wasn't for the damn dungeons eating up what feels like half of the play time I'd be playing this a lot more.

This review contains spoilers

Having the first moral choice in the game be "should we allow child labor?" goes so fucking hard.

Unironically one of the best indie fighting games. Had a blast playing this with friends. I don't understand why Divekick always gets props for a being an accessible minimalist fighting game when this game is right here and is infinitely more hype and at least 50% less cringe.

A fun, cheerful rhythm game featuring various electronic tracks from Chinese/Japanese artists. Honestly pretty good for music discovery for this genre since I have absolutely no idea how I would ever even come across Chinese language EDM otherwise. The presentation is incredibly polished and the anime girls' designs really nail the cute/sexy feel they're going for. The gameplay feels a little simplistic though, as there's really only two "lanes," the ground and air. Perfectly suited for mobile, though on PC it feels a bit lacking in depth compared to other rhythm games.

Banger soundtrack. Game is alright, though playing manually during combat kinda sucks. You gotta buy the AI upgrades for the game to feel fair. Having your gladiators die feels really punishing to the point where I honestly just feel like resetting to avoid the hassle.

Also, as others have said, the developer had a weird mental breakdown in the game's patch notes. Kinda funny, but also sad. Dude could've put that energy into making some pretty good games, this one had some nice ideas going for it. Shame.

The writing is bad and cringy. The art and animation however, is extremely well-done. The hand-drawn 2D animation has 1000% more love and effort put into it than the stiff, uncanny movement of some of the shoddy Live2D work I've seen in some other popular horny visual novels. I know the sex scenes are the main draw here, but the sheer quality of the artwork just kinda makes me wish the story was worth anything at all.

As a 3D animated porn it's like a 9/10. As a "game" though, since this is ostensibly a gaming website, I'm basically rating a DVD scene select menu. The animation's top of its class in terms of 3D hentai, especially for 2016, and the voice acting's great. I know literally nothing about Liru as a character, and from what I hear apparently the characterization here has absolutely nothing to do with how she is in Renkin san-kyuu Magical, but nevertheless the voice actress does a great job portraying the genki tomboyishness of...the creator's idealization of the character, I suppose. The few background tracks featured are actually pretty nice and relaxing, beautiful even. I especially like the guitar in the title theme. Also, I think the game has some sort of microphone feature, where you can literally shout the responses instead of clicking on them? I can't even begin to comprehend the level of horny you'd have to be to use that feature, but props to you if you do.

A neat little 5-minute 3-stage pixel porn game. The animation is fantastically done and delightfully bouncy, right from stage 1. The focus on gamefeel is pretty unique for a porn game and the tactile sensation of the, uh, squeezing in stage 2 is utterly palpable. Even the shaking of stage 3 has a distinct physical feel in trying to get the rhythm just right. Kinda wish the game lasted more than like 5 minutes, but a nice bit of fun for what it is.

(Content warning: rape)

Yeah this game is extremely rapey, which is kind of a shame, because the gameplay itself is actually extremely fun. The Rance series is apparently the oldest erotic game series ever, with the first game being released in 1989 for the PC-88. Each game has entirely different gameplay but is usually some brand of rpg. This particular one, the 7th main game in the series, plays like a visual novel stapled on top of a grand strategy game. It's a pretty cool mix, actually.

The focus on characters' personalities and charming dialogue mixed with the cold strategy of war tactics actually reminds me somewhat of Fire Emblem, in that you actually care about the characters you send off into war and want to see them grow stronger and consequently shout at the screen when they die due to your own tactical mistakes. The turn counter is an especially ingenious design in that the less turns you take in completing the game, the more bonus points you get for use in the New Game plus store, which gives you fun features to use in subsequent playthroughs. It's honestly such a fun idea I'm surprised more games don't do something like this as a way to encourage both getting good at the game and replaying it in cool new ways.

The main character Rance, is actually a lot of fun and his brazen, despicable nature actually plays really well in just decimating what would otherwise be a completely serious story moment down into slapstick comedy. It's just kind of a shame the guy's a serial rapist. And it's like, there are plenty of good consensual relationships in the game, like with Kenshin (best girl) or Maria, so clearly the writers are capable of not being so rapey, but I guess they just can't help themselves.

The writing in general's actually pretty dang good, and funny, even. I actually ended up endeared to the characters by the end and wanted more. The worldbuilding's also pretty weird and cool, though they do a good job really only hinting to it when it's not directly relevant to the story, like when the characters mention someone being "over the bridge".

Overall I would recommend the game not just as a porn game, but as a legitimately good visual novel / grand strategy game...as long as you can handle all of the uh, incredibly nonconsensual sex scenes. If you can't, then stay away from Alicesoft games, because that seems to be what they're all about. Maybe play something like Kamidori instead, honestly.

Many porn games have a tendency to separate the porn from the gameplay. Like you fight some monsters or read some dialogue and then after a while sex happens in a cutscene. Super Deepthroat was one of the first sex games to really utilize the interactive nature of the medium...in the actual sex itself.

It's a simple idea: using your mouse to control the customizable girl to have her perform the titular deepthroat. However, the majority of erotic games still to this day have failed to implement this incredibly simple idea of interactivity to their sex scenes. It's a little mind-boggling. Surely there must be demand for porn games that have more than a couple of still CG images? Nevertheless, even with its simplistic 2D flash animation, Super Deepthroat still stands today as the definitive interactive deepthroat simulator, with a fairly large modding scene to boot.

Graphics were so convincing I honestly thought I was looking at real footage when the game started up. Such an incredibly effective use of the VHS recording postprocessing effect that other, lesser indie horror games just kinda tack on in a sort of in-your-face fashion. Besides the eerily realistic visuals, the sound design is also the main focus of the experience, as the game's way to suggest more than to show.

Neat little 5 minute game. Would love to see the developer make a larger game using ideas from this in the future.