Alright it’s been like 3 hours and I believe I’ve explored most of the map and gotten around one and a half…lines? of collectibles. Still don’t know if there’s an actual “end” to the game but I think my eyes and brain have definitely reached their end so I’ll just call it quits here for now.

Concept, atmosphere, and eye-burning aesthetic are all top-notch. The idea of a game so cryptic and obtuse that only dedicated weirdos would figure out how to even play the dang thing is really funny to me and I think the game nailing its whole enigmatic, creepypasta-esque atmosphere really makes it work in the end. The vibrantly blood-red visuals combined with the sparse, inscrutable text plant a seed of mystery that propels your investigation of the game’s mechanics as well as a seed of foreboding that there may be something deeper, something more to it that you just haven’t figured out yet. There’s actually an interesting degree of environmental storytelling here, or at least the obtuse suggestion of it. Broken plates, flowers, chairs, birdmen, killer rectangles. It all seems to have some kind of intentional thematic meaning just out of reach, like it’s the long lost copy of a forgotten foreign import game that’s been so glitched out that no one knows what it was originally about anymore. It’s a neat effect!

The sense of discovery is I think the game’s strongest point. Figuring out a basic control or mechanic after some testing and theorizing is quite delightful and eventually utilizing a combination of mechanics to break the game in order to progress is even more satisfying. Though if there’s one particular criticism for me, I’d say that once you’ve collected a few of the major collectibles and have mastered glitching out the game to explore the map there’s actually not that much more gameplay to be found other than figuring out where you haven’t been in your mental map (or real map if you’ve been bothering to draw one the whole time). And it’s not like there's an actual story to keep you going or any bosses to beat or any real power ups to look forward to. Really the only thing that kept me going after figuring out the controls and mechanics was, again, the mysterious environmental storytelling and atmosphere, which was admittedly pretty cool but only goes so far.

Overall though, neat little game! I feel like with a game like this, a lot of people will probably start it up, be scared and confused for a good ten minutes and then just quit out of perplexion and frustration. But if you can, spend a little more time with it! It’s a pretty unique and experimental experience that I haven’t really seen another game try out before. Good stuff!

average day in brazil

スーパーチキンジャンパー可愛いね?

Can't rate this, it'd be like rating someone's diary. It's one of those very intimate and specific experiences that'll probably deeply resonate with just a few people. It's only a five minute read though, and I can say it definitely made me feel some weird emotions I probably have to unpack.

Funny, kinky, cute. A tad short, though. Wish there was a bit more

This review contains spoilers

look, I know backrooms is cool and all but not every spooky house has to literally be the goddamn house of leaves guys, c'mon.

aw look at the little guy go! (^_^)

Video games are art because I wrote a 7,000 page essay on Bubble Bobble

Some neat ideas. Does some cool things with perspective near the end. Controls were a bit stiff though and the story didn't really grab me. Also, while the puzzles were kinda clever, the heavy use of reset really slowed the game down and just became annoying after a while.

2018

Yo this game fucks so hard.

Not much to it but it's still a damn good time.

Kato is Cute! CUTE!

...still just an idle game, though

Really dig the aesthetic. Kinda wish it wasn't a roguelike, though. Like, why do I have to solve the same mysteries over and over again, I already know the answer. Not everything has to be a roguelike, y'know.

Also, as someone that's read a lot of Junji Ito, I couldn't help but think "Man, Junji Ito did this part way better" throughout the whole thing, but I understand that's more of a me problem.

Yo, so the hidden stuff in this game's actually pretty neat! It's been a year since I last played this back in early access and just when I was starting to get bored of the game loop again, the game out of nowhere managed to surprise me with all kinds of fun secrets and interesting unlocks. The amount of content in this game now is actually pretty respectable and the developer isn't afraid at all to hide a lot of it away via obscure mechanisms, which is something I gotta respect. Also, when did they add so many bangers to the soundtrack?

One of the better western erotic indie rpgs I've played, though it seems like hardly anyone's heard of it. I even had to add it to IGDB myself, first time I've done that. This thing was made by one guy over two years and it's obvious he put a lot of love into it, especially regarding the retro aesthetic.

When you boot up the game, it shows a floppy disk being inserted and plays some vintage Amiga boot up sounds. You then hear this heavenly synthwave overture as the title screen steadily flies through space. As a first impression it made me go "Wow! I'm playing a video game someone actually cared about and put effort into!" which is unfortunately more than I can say for most of the shitty porn games I've played.

Most of the pixel art's just okay, but when I got to the sex scenes I was like "yo what that's hilarious," because it's this really fluid 3D Blender animation but put through a shit ton of filters to make it look like some kind of impossibly smooth, vibrantly colored Commodore 64 porn. All the while, this dreamy synth ballad plays and it's like, actually pretty good. Most of the music, even, is surprisingly great and it weirdly bums me out that the guy only released the first of the planned two volumes of the soundtrack.

As a game though, it's honestly a little rough around the edges. The controls are confusing and a little finicky, the interface is unclear and annoying to navigate, and I also experienced a fair amount of minor inventory bugs. The idea of the turn-based combat is kinda cool in that I think it's supposed to encourage you to improvise and use weapons you find around in the environment. But I don't think the combat design's quite there as most of the environmental weapons kind of suck and a lot of the battles just end up being repetitive and annoying with not that much strategy actually happening.

The writing's also not exactly up my alley, tbh. It tries really hard to be funny but a lot of the jokes just don't hit for me. The main character's supposed to be this captain-kirk type guy that all the ladies comedically all fall for, but the quality of writing just isn't enough to make the self-aware cheese that tasty for me. And the space orcs are all doing this Warhammer-esque bri'ish thing that I really wasn't fond of. I was also hoping it'd be more of a space adventure given the short prelude chapter, but no, it all mostly just takes place on a single space station, ah well.

I still think it's pretty neat, though. It's definitely one of the more unique porn games I've seen from a western developer.

Pretty solid deck-builder with a quirky Adventure Time-esque art style and a laid-back vibe. If you're familiar with Slay the Spire, it plays very much like that game (though it actually came out a year before, which is neat). I like that the interface is more simplified for mobile devices so that all decisions are either a swipe left or swipe right, feels nice and intuitive. Though I might be calling it a more simplified Slay the Spire-like due to it being on mobile, the game actually manages to retain a lot of the same amount of depth and challenge as other games in the genre which was a pleasant surprise. Pretty good choice if you're looking for a deck-builder on the go.