Interesting minigame. Makes great use of the NES Zapper.

Never got into the flow of this game, as there's no gameplay at all and I'm not the kind of guy who falls for character collection games or non physical worthless collectibles. Hurts to even call this a game.

Not what I expected from Pikmin's return, but a nice twist on Pokémon Go's groundbreaking game system.

The game system here is quite original, if a bit confusing. The gameplay is clunky and the level design bland. The imagery and character design on the other hand is so weird and off-putting it ends up giving the whole package this unique and almost nightmarish charm it's known for. Aside from that, the game is no more than an average platformer that could have been so much more if a little more love had been put into it.

The concept here is good, it captures football's push and pull and simplifies it to its minimum expression. The gameplay though...

2018

Cute game, feels like a lazy way to cheat a game jam theme though.

The game every designer wants to make. Simple, clear, smart, all that while abstracting a universally known concept.

A nice and simple flight simulator. It has a couple of good ideas here and there to spice up the moment to moment gameplay, and it's immersive enough to make you feel like you're actually managing the systems behind these fighters, even though the gameplay is still pretty shallow. On the other hand, it doesn't really bring anything new to the table, plus is plagued by that cringy feel Disney's Star Wars is sadly known for. The back and forth between rebel and imperial pilot doesn't really help the flow of the game at all.

The gameplay loop is simple, a single objective repeated over and over again, but these games focused on interacting with an unusual character or control scheme have something special that can turn even the most basic set of actions into a whacky resource management exercise. Pilots of Darsalon is a great example of this game system done right.

Unfocused and not original anymore.

Good adaptation, of both Angry Birds' mechanics and Star Wars' original trilogy.

Shameless copycat. It's incredible how this game has absolutely nothing new to bring to the table.

It's shallow and repetitive, but the joke hits the nail in the head, at least for a while, then loses its appeal.

Pay to win oversimplification of an already done to death game system, saved from oblivion by brand recognition, a shallow, yet somewhat charmful cast of characters and an addictive and not-so-hidden gambling core.

The concept behind this title is quite clever, if a bit shallow, as the asymetric battle system solves most of the inconveniences with P2P strategy games, unfortunately by reducing the decision making to the absolute minimum. Ultimately, this game is just a wait-or-pay simulator, where those who either pay or have played for years (usually both) are always going to be extremely out of reach for those starting out or not willing to sacrifice cash.