I really didn't get on with cross cells for most of it, but the last 5-10 puzzles are great and totally brought back the dizzying highs of Hexcells.

Overall, it's bizarrely missing a lot of quality of life features that would make this a nicer experience (some of which are in his other games) and it's not as good as Hexcells... But if you liked Hexcells, you'd enjoy the end of this!

A great time.
Incredibly fun movement which gets deeper as you progress, some very fun platforming, and just a pleasant wee thing overall.
The combat kind of blows, but you very rarely have to engage with it, and there's no map, but usually this isn't a problem.
The ending just sort of... ended, but I wasn't here for the plot anyhoo.

The logical continuation to the logical conclusion of roguelikes

I think I almost really enjoyed this. There's a bunch of stuff I love like levelling a load of different classes and finding some broken combinations between them, and the combat is mostly pretty fun!
On the other hand, some of the boss fights (and bits of combat in general) feel super rough and enemies not flinching (outside of specific moves) always feels bad.
The game throws so much loot at you, it feels like you're constantly just swapping stuff out. There's a blacksmith which I NEVER used, but I assume it becomes important in the post-game.
I feel like I never really got into it as much as I could, so I reckon I'll pick up the DLCs.

The story is mostly whatever, but I really enjoyed the final act.

This made me retroactively hate the game.

It's insane that this came out AFTER Devil May Cry.
Imagine DMC and Drakengard had a kid, but it was dogshit.

Every fight with a monster spawner ended up with me having to jump slash it for like a minute. Thinking I was going insane I looked at multiple lets plays and apparently that's just what the game is.

https://youtu.be/aQIGi1cfA-U?si=hT5f13bUhlzJg2PO&t=3585

Cannot recommend at all

Considering the reputation this game has, I was shocked by how janky the whole thing feels, which really put a dampener on my experience.
Loads of wee collision bugs, a few progression bugs, a floaty character, a camera that can’t decide what it’s doing… it’s just really rough and I didn’t find it very fun to play.
None of the levels really inspired me. The incredibly vertical first level was a nightmare until I worked out you could change the camera behaviour in the settings (an option which apparently doesn’t exist on console!) so I could look down.

The boss fights all outstay their welcome a surprising amount.
I could go on about the character controller, but I just wasn’t feeling it.
The 3D art style didn’t hit for me at all, and didn’t manage to capture the very charming 2D work.
It also has one of the worst Scottish accents I’ve come across and had me sliding that voice volume right to zero.

It’s a real shame for me, because there’s obviously a huge amount of passion here, and I would definitely play the team’s next efforts. You can see, as you go through the game, that they got better as they made it.

Sorry this is a downer! I wish I liked it more!

An ambitious roguelike Castlevania with interesting ideas but probably the most underbaked execution I’ve ever seen.
If this was a studios first game I’d be impressed, but it is so rough I’m amazed it was released in the state it is.

It’s intended to have Smash Bros. style controls which just barely works.
Every enemy in the game has the same(ish) skill set as you, but are much much better than you and are constantly reading your inputs, insta-grabbing, and perfect parrying you.

I played in co-op which is apparently supposed to have friendly fire on, but I can’t imagine a more hellosh experience when confined to a small battle arena with this combat system.

You might be curious to try it out and see how well it executes on its ideas: do not.

Also the online is occasionally non-functional.