Could've been better, should've been better. This game still has the classic lego humour, the combat's been given more depth than any game before, and it's the best looking lego game with a cool open-world so there's clearly been a lot of effort put into trying to make this the best lego star wars experience. But unfortunately the developers clearly didn't have proper time to create well-designed levels like the old games, and it massively hinders the experience, as without them you're just walking around checkpoint-to-checkpoint, and if you're lucky they might lead you to a level with some thought put into it. This is obviously an issue that comes from the time crunch that the developers were put through, and now that LEGO isn't exclusively working with TT Games anymore hopefully the new developers get the time needed to create a fully thought-out game.

Never really been a fan of the first Resident Evil game. I appreciate both this and REmake and I believe are good games, but whenever I play I find it's too obtuse and never really enjoy my time with it. At first I thought it was the camera but after playing and enjoying RE2 and other older games with fixed-cameras it is just this game in particular. I played this with infinite ammo and health just to see what the experience would be like and see how far I could get, played for an hour but the thought of so much back-tracking and figuring out this game's puzzles just isn't something I want to do again.

Man, after Metal Gear Solid 3 I was so excited to play another game as Big Boss, he was left in such an interesting spot at the end of that game and I was really interested to see how a game would be where you're starting to become the bad guy and establish Outer Heaven. However I guess I overestimated what a PSP game is capable of, because this is extremely disappointing, basically all the gameplay and mechanics from the PS2 Metal Gear games have been stripped away into a more basic version, and replaced with awkward gameplay, annoying bosses and for some reason a base-management sim. I didn't mind the Mother Base stuff at first, fulton launching soldiers is pretty fun, and it gives you the chance to unlock items if you're invested enough, but once progression started to get locked behind me needing more soldiers I was pretty annoyed, because it's such obvious filler which breaks up the pace of a game which already has horrible pacing due to how short and unbalanced missions are.

Best part of this game is Naked Snake and to a certain extent Kaz, they've got a fun dynamic which makes me believe they've known each other for a while, but the rest of the characters aren't interesting, with the villains being not anywhere near the quality as the previous games. The cutscene style is pleasant to look at too, even if it makes it feel a bit disjointed going from 30 seconds of 3D models to a few minutes of moving stills and the quick-time events are a good way to keep you paying attention. The game does also have some interesting parts with Snake's character which leads into his Big Boss side, such as admitting he doesn't care for peace, as well as somewhat starting to recruit child-soldiers, but the overall narrative isn't that interesting to me, and the mission structure not really helping with that either as it'll be a 3 minute sneaking session where you can't even crawl, and then 5 minutes of cutscenes.

Overall, my experience with Peace Walker was pretty disappointing, I went in expecting a game like MGS3, but instead got an experience with less depth than Metal Gear Solid 1, and a story which is pretty generic even if it does have some moments that shine through, and I'm not really a fan of using The Boss in the way they did. I really did want to like this game, and I can see why people do really like this game as there are parts I enjoyed, but the mobile phone quality of this game on top of the fact it's too focused on grinding out my army instead of just giving me a good story means I'm not up to finishing it as there's no point in giving hours to a game I don't have any interest in.

It's nice being able to play these games easily on a modern console, but the saving system makes it harder for me to want to play through these games fully as you can lose progress so easily, and would've benefitted from something optional like a save state system. I did enjoy seeing where some series staples started such as crawling, calls, alerts etc. as well as the fact they reused some ideas from these games in MGS1 which was interesting to see, and I was surprised how political these games were from the start as games from this era weren't taken as seriously as now.

After playing these games at least I can now confidently say that if any games in the Metal Gear series needs/deserves a remake, it's definitely these 2. Every other game from Metal Gear Solid onward has aged pretty good, but an 8-bit game was naturally going to age worse, so hopefully if the MGS3 Remake does well Konami will be open to trying to adapt this game to modern 3D gaming. Also admittedly I would just like to play as more games with Solid Snake, especially ones fighting Big Boss.

Got further in this game than the first Metal Gear due to the the more complex AI and crawling adding more enjoyment to playing this game than the first as it's closer to a modern MGS game, but it still didn't hold my attention for too long. Saving also felt a lot fairer, and I'd lose 5 minutes progress at most with is much easier to make up for. The most interesting part to me is seeing Big Boss in a villain role, especially coming to these games after MGS3, but apart from that the story is what you'd expect and everything is kept pretty sparse.

Overall Metal Gear 2 is a better game than the first and I found it more engaging as it's more similar to a modern title, but I don't think it's worth my time following a guide for 5 hours anymore just to say I've completed a game I don't enjoy playing. Probably worth at least trying if you're a fan of the series and want to see where they started, but not much more than that.

I got 40 minutes into this, died, and realised I'd lost 30 minutes worth of progress just because the save system hasn't been updated in 37 years, which sucks because I was happy to playthrough this game with a guide, but at this moment in time I'm not willing to lose progress again with such finicky save systems. I understand that keeping this feature is to preserve the original experience, but it'd remove nothing to just add an optional quality of life feature that means I won't have to replay a 20 minute area.

Whilst I didn't get past the first boss, in my playthrough I found that apart from this game being really tedious without a guide, the controls are decent compared to other games from the time, with the 'sneaking', combat and shooting not being as bad as I thought they'd be. It was also neat seeing the origins of some series staples, as well as some scenes which clearly were repurposed in the first Metal Gear Solid.

Overall I think Metal Gear is a decent start to the Metal Gear series, and has the usual faults I'd expect from the first game in a series that started out as 8-bit, with similar stuff being seen in NES Zelda and Metroid, but unless the Master Collection adds save states then I'm not going to play through this just to experience an admittedly barebones story that I can much more easily read about. Out of everything I'd expect from an 8-bit game, the save system was not the the thing I'd think would get me to stop playing.

The story of Metal Gear Solid 3 is probably the most quietly impactful of the MGS games I've played so far, as it doesn't feel centred around a world-ending weapon or massive conspiracy, but instead about Naked Snake having to face the fact that The Boss, someone who he deeply cares for on a level most won't understand, has to be eliminated by him, and the whole conflict Snake feels during the game made a villain who I could easily invest in and feel betrayed by from the very start. The ending doesn't feel as grandiose and hopeful as the previous games either, instead being very somber, which is a fitting way to foreshadow Naked Snake's dark fate which lies ahead of him.

Gameplay has been expanded by adding more to do in order stay alive, with camouflage, eating and healing being critical gameplay elements. They did seem tedious additions at first, but are easily managed and instead become a fun mechanic which adds a bit more depth to gameplay instead of mindlessly sneaking. I probably could've gone without a suppressor being a limited resource though, as feels like it's just leaning into the resources element a bit too much, but it made me approach situations more tactically so I didn't mind it as it's better than easily silently killing everyone.

Overall, Metal Gear Solid 3 is another amazing game from the series Metal Gear series, and whilst I may slightly prefer MGS2 just due to the fact I prefer story and characters in that game, that doesn't mean I think this game is worse and they're so close to each other in my mind that I'll probably be changing my mind on which is better for the rest of my life. I really hope the upcoming remake of this game does it justice, because Metal Gear Solid 3 is a game that I can't imagine working as well if they tinker with it to make it more or less serious and silly than it already is, and if it manages to succeed in the same vein as the Resident Evil 4 remake then it could easily become one of my all-time favourites.

It's fine, controls aren't the best and visually doesn't do much for me so my experience was pretty average. After playing F-Zero X and 99 this game probably isn't the best to come back to as doesn't offer much.

Incredibly dull. This gameplay worked as an extra mode in Battlefront 2, but making a whole game about it just didn't work for me as you're barely doing anything apart from shooting stuff or following your commander. I bought this for £1 but even then feels like a waste.

No idea what I was meant to be doing but killing ninjas was fun enough.

This game is fun to play and controls really well, with the voice acting being incredibly entertaining, but similarly to Mega Man 7 I just don't really feel like going through the whole game just to say I've completed it when my overall enjoyment will be minimal. I think this is just because whilst I do like Mega Man games, they're just so extremely similar that even new graphics and power-ups haven't really interested me for a while, and these games lack the innovation that other game series from the NES had gone through by this time, for example Mario had gone 3D the same year Mega Man 8 released.

It's through no fault of this game that I didn't enjoy it as much as I wanted to, but I hope that Mega Man 9 and 10 being NES throwbacks make better use of this overdone formula, and aren't purely nostalgia which won't do much for me.

Just like the first Metal Gear Solid, this game was a very profound experience, and whilst it can get very confusing at times, the overall story is always engaging and I loved seeing all the new ways the game managed to completely change the way I looked at the events of the game, with the ending cutscenes being a lot to take in at once, especially since they go on for like half an hour, but still make me satisfied with what I played.

Gameplay is also a massive improvement with pretty much anything that made the first game feel outdated being gone, so the game as a whole feels as good as any modern game to play, and older features like the fixed-camera aren't even noticeable due to how well it controls.

Whilst I would've preferred to play as Solid Snake for longer than the prologue, I actually really enjoyed playing as Raiden, he feels like his own character and the more the story progressed the more he fit into this bizarre world of Snake-clones and vampires, and I look forward to seeing him again in MGS4.

Overall, Metal Gear Solid 2 is a really great game which has aged amazingly, and whilst the games are getting progressively more confusing with their stories and long cutscenes, I still really love playing them, and I look forward to making my way through the rest of the Metal Gear games.

Really great use of the Wii U gamepad, with the minigames being really fun and unique due to the different ways they use the gamepad, as well as the way they implemented multiplayer means this game is really great to play when you've got friends to play with. Just sucks my gamepad has horrible connection because half these games lose connection whilst playing as it relies so heavily on the gamepad, so my experience with this game isn't as good as it should be.

Even on older hardware Mario Kart 8 is still the best looking and playing Mario Kart game, but unfortunately is pretty obsolete since Mario Kart 8 Deluxe's release, as it has much less content and not as good QoL features. At least this game has you work towards unlocking all the characters and tracks like the games before instead of giving them all to you, so there's at least some replayability with this version.

Playing through this game felt the exact same as when I played through the DLC for Breath of the Wild, which is bad considering one is just £20 and the other is £10 more than the first game. None of the new additions felt interesting to me, with the sky islands not being as important as I assumed, wasn't really a fan of ultrahand or fuse as those type of games with build mechanics never interest me as, and literally all the issues I had with the first game are still present which means that Nintendo really wasn't interested in changing the BOTW formula as it was too successful. This really sucks as it leads to a complete waste of a really cool Ganondorf due to the weak story, and the 'dungeons' probably being the worst in the series.

However I did enjoy this game pretty much to the same extent as BOTW due to the fact it just has a really fun gameplay loop, I really liked exploring the areas again and gaining hearts/stamina which is the closest you'll get to a sense of progression in these games, but the reason I have to rank TOTK lower than BOTW despite being the exact same experience is because I actually really respect BOTW for completely reinventing the modern Zelda formula, and even though I had a lot of complaints for the game I can totally see what people find so enticing about it when you takeaway the Zelda elements as it's just a great open-world. Unfortunately there's no respect in TOTK being the exact same game as before, as it means there's a lot of lost potential, with most of my enjoyment coming from BOTW's mechanics like the shrines and exploration.

I really have to hope the next Zelda game is a step-back from huge open-worlds, and back to being more inline with old Zelda with a smaller, tightly-designed map and a much more linear narrative, with some gameplay inspiration from these games as to appeal to newer and older fans at the same time, but due to how critically and financially successful these games have been it doesn't seem likely.