The Stanley Parable is a direct response to Roger Ebert's comment that video games could never be art.
It challenges the idea that choice prevents art, by challenging the concept of human choice altogether in a way that is both existentially hilarious and existentially terrifying. The thought of the Narrator in or out of my head kept me awake at night, pondering what (or if) the point of it all is.
Too artsy and not really a game, 0/10.

A hilarious prank, proving that the gaming public will play even the most egregious pile of crap as long as it has the right advertising.

This game is about hunter-gatherer types hunting giant robot dinosaurs.
"Oh! So they're all vegetarians, and they farm mushrooms or something?"
No, there's just normal animals as well sometimes.
"Oh, well the readily available construction materials must mean all their houses are made of giant robot dinosaur shells?"
No, they just live in normal huts and tents.
"Well, at least the combat must be good! Climbing around on the giants and disassembling them?"
No, they're just like normal dinosaurs except with machine guns.
If the lack of world building wasn't enough, the game spends several hours at the beginning introducing characters before promptly killing every single one of them just before the actual story starts, leaving the audience trapped with only the least developed character of them all for company: Aloy herself.

This game was so bad it made me go back in time in my memory and retroactively hate every previous game in the series too. The horrible JRPG-style dialogue was made even worse by the story focussing on the unlikeable JRPG characters instead of the much more interesting Disney characters which are relegated as hard as possible into irrelevance. The gameplay itself is flashy and the total lack of challenge prevents the need for grinding, but it is not itself actually fun.

You'd think if they wanted to make an inferior rip-off they would have ripped-off Sniper Elite 4. Instead they decided to rip-off Metal Gear Solid V.

Too reliant on quickly moving your mouse into the middle to be a casual solitaire game, but it's still just solitaire so it can't be action-y enough to be an action game or complex enough to be a good strategy game. In the end, it's the worst of all worlds.

It's literally about a pizza shop, but they're just talking about the guards and singers the whole time? TELL ME WHAT FLAVOURS THEY HAVE

So lazy. Textures are completely absent and the swan's model has a bit missing. The developers clearly didn't care enough to playtest their game before releasing. Makes me wonder what the industry has come to.