This game was so bad it made me go back in time in my memory and retroactively hate every previous game in the series too. The horrible JRPG-style dialogue was made even worse by the story focussing on the unlikeable JRPG characters instead of the much more interesting Disney characters which are relegated as hard as possible into irrelevance. The gameplay itself is flashy and the total lack of challenge prevents the need for grinding, but it is not itself actually fun.

A game about building and designing factories marred by the fact that you always build the same factory: the same resources as inputs going into the same assemblers with the same outputs will always inevitably mean that you are building essentially the same thing, robbing the player of their in-game purpose as an architect.
It still has the best tutorial of any video game ever made, though.

The Stanley Parable is a direct response to Roger Ebert's comment that video games could never be art.
It challenges the idea that choice prevents art, by challenging the concept of human choice altogether in a way that is both existentially hilarious and existentially terrifying. The thought of the Narrator in or out of my head kept me awake at night, pondering what (or if) the point of it all is.
Too artsy and not really a game, 0/10.

A hilarious prank, proving that the gaming public will play even the most egregious pile of crap as long as it has the right advertising.

This game is about hunter-gatherer types hunting giant robot dinosaurs.
"Oh! So they're all vegetarians, and they farm mushrooms or something?"
No, there's just normal animals as well sometimes.
"Oh, well the readily available construction materials must mean all their houses are made of giant robot dinosaur shells?"
No, they just live in normal huts and tents.
"Well, at least the combat must be good! Climbing around on the giants and disassembling them?"
No, they're just like normal dinosaurs except with machine guns.
If the lack of world building wasn't enough, the game spends several hours at the beginning introducing characters before promptly killing every single one of them just before the actual story starts, leaving the audience trapped with only the least developed character of them all for company: Aloy herself.

If the total lack of story doesn't stumble you, the total disregard for gradated fail states will trip you up. But if you keep running with it for a few hours, you'll discover just how fun a game with only two buttons (dodge and hit) can be.

You'd think if they wanted to make an inferior rip-off they would have ripped-off Sniper Elite 4. Instead they decided to rip-off Metal Gear Solid V.

Too reliant on quickly moving your mouse into the middle to be a casual solitaire game, but it's still just solitaire so it can't be action-y enough to be an action game or complex enough to be a good strategy game. In the end, it's the worst of all worlds.

It's literally about a pizza shop, but they're just talking about the guards and singers the whole time? TELL ME WHAT FLAVOURS THEY HAVE

So lazy. Textures are completely absent and the swan's model has a bit missing. The developers clearly didn't care enough to playtest their game before releasing. Makes me wonder what the industry has come to.

This could be a fun co-op puzzle game to play with friends, but unfortunately the game is 100% haunted. If you play it then ghosts will come out of your computer IRL and spook you hard-core. You'll probably get possessed or something if you play it longer than an hour but it's only like an hour long so it might be fine (if you wanna risk it).
If you want to play a co-op puzzle game I recommend Portal 2, Operation Tango, or Escape Room Simulator.

In terms of difficulty, the game lets you carry about 12 gadgets that will each take down a minimum of one enemy - these gadgets refill up to full at every checkpoint where you will have had to face approximately between zero and five enemies (you can also kill enemies by shooting them or stabbing them for free).
There are multiple great multiplayer modes and some other online integrations woven throughout that have been completely disabled by Ubisoft after release - it COULD all work fine without their servers, but they didn't want it to, so the game no longer works as it should.

Eight games at once? Just release eight games! Better luck next time "Zach Tronics"!

A rip-off of The Last of Us except shorter (meaning it's less value for money, the most important thing).
What's the point of collecting items if the game is all linear puzzles and you don't have anything to use them on? The killing in this game isn't even funny, it's all sneaking around and using the environment so you don't really have any control over it.

This game is actually very bad, because you can't even play as a boy character! (except for the parts where you can). How am I supposed to relate to a character that isn't my favourite character? Even when you DO get to be a horrible serial killer, that's only for half the game! For the other half, you have to play as some stupid war hero that only kills bad guys. Now that's just bad game design!