Fun fact: FromSoft has a guy working in their office who claims he can speak English. He can't, but he's too embarrassed to admit the lie. He writes all of the dialogue in their games by typing the general concepts into Grammarly so that we end up with technically grammatically correct sentences that are completely nonsensical to the player.
Elden Ring actually has a really interesting lore and world, it's just that no human on Earth actually knows what it is.

A fantastic...ly easy game that has failed to learn several important lessons from the Arkham franchise that it's trying to rip-off: namely countering, dodging, the control scheme, and the predator/stealth system. Better luck next time, Spider-Man!

On the positive side, the internet says this game is good. On the negative side... Baldur's Gate 3 contains no notable good design decisions, it's almost the same as the previous game (Divinity: Original Sin 2) other than the massive funding for expensive cutscenes and voice actors, and the inventory system is far too terrible for a game that has far too much inventory management.

Game Design 101 asks: "What is a game?" and "What is the difference between a game and a toy?". Minecraft answers those questions: "Not this". If you like drawing pointless pictures of houses, buy some paper and pencils.

"A movie where you can choose what happens in the movie!"
I've played every ending and made every possible choice in this game: you can't change or choose anything.
You'd think that telling one set story and doing nothing else would mean that it's at the very least a pretty good story. Or maybe a passable story. Instead it is deeply shallow and fascinatingly dull, with no interesting ideas within a hundred miles of its stench.

In terms of difficulty, the game lets you carry about 12 gadgets that will each take down a minimum of one enemy - these gadgets refill up to full at every checkpoint where you will have had to face approximately between zero and five enemies (you can also kill enemies by shooting them or stabbing them for free).
There are multiple great multiplayer modes and some other online integrations woven throughout that have been completely disabled by Ubisoft after release - it COULD all work fine without their servers, but they didn't want it to, so the game no longer works as it should.

A game that thinks climbing a hill so that you can look at another hill is a fun game mechanic. Also, what's the point in having combat if the game specifically encourages you to avoid combat, or at least use it as a means to an end to avoid enemies as much as possible?
Unless you like interacting with varied elements in different scenarios to go on a grand adventure across the different biomes, I'd give this one a hard miss.

2020

A game with great potential for co-operation and communication with a large array of map and logistics opportunities and interesting objectives is ruined utterly by a reliance on a terrible first-person shooting mechanic, with sudden unpredictable deaths and fast unsatisfying kills. If this game were a sword fighting game or a construction company simulator it would be unfathomably improved.

Basically you pick up sand and put it back down again.
The story is you play a magic ferret to help the cheese face people to toot their horns and go in the tunnel. Thanks Eric Chahi!

Eight games at once? Just release eight games! Better luck next time "Zach Tronics"!

A rip-off of The Last of Us except shorter (meaning it's less value for money, the most important thing).
What's the point of collecting items if the game is all linear puzzles and you don't have anything to use them on? The killing in this game isn't even funny, it's all sneaking around and using the environment so you don't really have any control over it.

This game is actually very bad, because you can't even play as a boy character! (except for the parts where you can). How am I supposed to relate to a character that isn't my favourite character? Even when you DO get to be a horrible serial killer, that's only for half the game! For the other half, you have to play as some stupid war hero that only kills bad guys. Now that's just bad game design!

This could be a fun co-op puzzle game to play with friends, but unfortunately the game is 100% haunted. If you play it then ghosts will come out of your computer IRL and spook you hard-core. You'll probably get possessed or something if you play it longer than an hour but it's only like an hour long so it might be fine (if you wanna risk it).
If you want to play a co-op puzzle game I recommend Portal 2, Operation Tango, or Escape Room Simulator.

If the total lack of story doesn't stumble you, the total disregard for gradated fail states will trip you up. But if you keep running with it for a few hours, you'll discover just how fun a game with only two buttons (dodge and hit) can be.

A game about building and designing factories marred by the fact that you always build the same factory: the same resources as inputs going into the same assemblers with the same outputs will always inevitably mean that you are building essentially the same thing, robbing the player of their in-game purpose as an architect.
It still has the best tutorial of any video game ever made, though.