This game is conceptually badass and I love the style of it, love the main lead's design, music is okay and very repetitive. Its starts off pretty warm with its difficulty but then it escalates to the point where you want to spike your controller lmfao.

I felt like the blend of hack & slash and platforming elements could've been weaved together more naturally.

Overall, its a very trial and error game with pretty long levels if you play on standard difficulty. Your enjoyment may vary on this game if you're into that and I won't blame anyone if they choose to not finish it.

Most of the reviews on this game talk about how easy it is to get trophies for it on PSN. Okay, cool don't really care, ANYWAY.

This game is a bit of a unique twist on the shmup genre where you control two paddles with your triggers. You catch hearts and crush dust bunnies to damage the boss on the top of the screen. If either of them hits the floor, the ceiling lowers to obscure your field of view. You also gotta avoid skulls that will instakill you (unless you have a barrier)

The game is only 9 stages long and it doesn't sound like it'd be too hard to play, but it ramps up in difficulty pretty fast even on easy mode, it really tests your hand-eye coordination reflexes. To counter this a bit the game has several princesses that have different attributes from each other, so you can pick who bests suits your playstyle. (I beat the game with the Barrier Princess)

The music is solid chiptune stuff and I really like the designs of the bosses. Not much else to say. It's a very hard game, but it's a solid one.

A short and cute little platformer that controls alot better than I expected it to. The movement is pretty nuts and I can imagine this game being really fun to speedrun. That aside there isn't a whole lot of meat to it.

The game's got 3 worlds, 5 levels each with one of em for the boss, and you go from point A to point B. Start a level, beat it.

Yeah, you can explore, rescue caged animals, collect TIMBER letters for an extra life, and snag money & treasure but you're not really incentivized to do any of that. Level design is pretty straightforward though it gets a bit jank in the 2nd & 3rd world.

All in all this was a decent time. Its not gonna blow your mind or anything, and you can beat the game in about an hour if you're just looking to finish it. Again though, speedrunning this game seems like alot of fun.

I wasn't going to play this game initially until a friend said it actually had decent level design, so I played it, and yeah. Massive improvement over the first game in terms of control, level design, music, and charm.

It still has some issues with enemy placement in the levels and knockback from getting hit by an enemy but overall, solid game. I'd play it after playing Clockwork Knight 1 & 2 and Astal

A great game that takes Wario into a Metroidvania-esque romp. It takes a little bit to get going but once you unlock some abilities, everything clicks super well.

If exploration were like Kirby and the Amazing Mirror, it'd be an easy 5 stars from me, but what Wario Land 3 does super well with its limitations.

A solid game, love the comic book style and feel. I wish the levels were designed better to accommodate Tembo's moveset and mobility better as it continued. Also wish there was a dodge to help deal with enemy attacks more too.

Overall though, I still had a blast!

I had this and DKC2 on GBA as a kid, never beat either but I remember having fun with them with being my earliest exposure to Donkey Kong. I'm an adult now, and I'm happy to say the GBA remake of DKC1 still holds up very well today.

I'd arguably say I'd put it slightly above the original just for the improvements to the control, DK's speed being increased, and the tweaks to the bosses to make them a bit more challenging. Despite those positives I do like both versions about the same anyhow. The GBA renditions of the OST were nice to hear too.

My main gripe (and it does affect the original too) is the verticality of the camera being a bit jank sometimes with not seeing whats above or below you.

Overall, still absolutely worth playing!

A funny little footnote in Nintendo's Gamecube history. The music is pretty cool and this game is defs up there with having my favorite Bowser battles unironically.

(Played the current demo on Itch.io)

Sugary Spire is a neat little time that surprisingly captures the feel and control of Pizza Tower fairly well. Its not as polished as PT, (chalk that up to being based off of older builds of the game) and its control conventions do mess with your muscle memory a little, but once you click with Sugary Spire, you click super well.

The music is stellar too. I can't wait to see what becomes of this fangame.

A very interesting title that tha thankfully saw the light of day thanks to the efforts of the game preservation community. This game would've been lost to time had it not been for them.

That said this game is neat, looks pretty, controls solidly enough, enemy placement is a bit goofy though. I'm curious on the PS1 game now.

Simple little platformer I played when I was a kid. Movement is stiff but the game is so brief it's not a bother lol.

Underrated indie game! Defs recommend it if you want something cozy & chill.

A solid followup to an amazing game. Wasn't too big on the changes made to Black & Orange's levels, but the boss fights and movement options are addictive.

>Completed Story Mode with every character
>All Character Stats Maxed
>All Character Tech Specials unlocked
>Unlocked Mr. Chau Summon for every character
>Completed Boss Rush

Kim Pine is the best (Knives is cool too)

Solid Platformer on the SNES with a solid OST

Movement is a twinge stiff and enemy placement can be wonky at times